Gene Mutation
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This is a mod that dynamically increases difficulty. All mobs will gradually undergo mutations.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
This is a dynamically increasing difficulty mod, where the genes of all mobs undergo mutations every night. These mutations will gradually accumulate and eventually become very frightening.
Everything can be adjusted in the configuration, and you can find your own difficulty curve.

Mutation Probability is the probability of mutation every night. If it is greater than 1, multiple mutations may occur every night.
Mutation Rate is the multiplier of the degree of mutation. The larger it is, the higher the degree of mutation each time.
Killing a mob has a probability of dropping genes, with a default probability of 1%.
By continuously observing genes with a telescope, it can be transformed into the studied gene. You can use it to know which mutations are currently occurring.

Faced with the increasing mobs, you are not without countermeasures. You can use degenerated gene fragments to reduce the degree of mutation in certain genes. For this you need degenerating table.


Genes
Here is an introduction to all genes.
Name ID Max Description
Health Boost health 200 Increases mob health
Strength Boost strength 50 Increases mob attack damage
Speed Boost speed 30 Increases mob movement speed
Mini Size mini 50 Shrinks mob size
Poison Touch poison 100 Poison the target of the attack
Wither Touch wither 100 Wither the target of the attack
Flame Touch flame 60 Ignites the target of the attack
Ender Touch ender_touch 30 Exchange positions with the target of attack
Ender Body ender_body 30 Teleport when hit
Potion Constitution potion 15 Grant potion effects
Armor Constitution armor 100 Grant armor and enchantments
Weapon Constitution weapon 100 Grant weapon and enchantments
Blade Defense sword_def 100 Reduces sword damage
Tool Defense tool_def 100 Reduces tool damage
Spear Defense spear_def 100 Reduces spear damage
Hammer Defense hammer_def 100 Reduces hammer damage
Trident Defense trident_def 100 Reduces trident damage
Fire Resistance fire_res 100 Reduces fire damage
Magic Resistance magic_res 100 Reduces magic daamge
Fall Resistance fall_res 100 Reduces fall damage
Arrow Deflection arrow_def 100 Refelect projectiles
Explosion Resistance explosion_res100 Reduces explosion damage
Knockback Resistance knockback_res100 Reduces knockback
Commands
You can open config interface using command "/gene config".
"/gene mutation [id]" can undergo a genetic mutation immediately.
"/gene set <id> <degree>" can set the mutation degree.
"/gene reset" will reset all mutation degree to 0.
"/gene show" can print all mutated genes.
Description
This is a dynamically increasing difficulty mod, where the genes of all mobs undergo mutations every night. These mutations will gradually accumulate and eventually become very frightening.
Everything can be adjusted in the configuration, and you can find your own difficulty curve.

Mutation Probability is the probability of mutation every night. If it is greater than 1, multiple mutations may occur every night.
Mutation Rate is the multiplier of the degree of mutation. The larger it is, the higher the degree of mutation each time.
Killing a mob has a probability of dropping genes, with a default probability of 1%.
By continuously observing genes with a telescope, it can be transformed into the studied gene. You can use it to know which mutations are currently occurring.

Faced with the increasing mobs, you are not without countermeasures. You can use degenerated gene fragments to reduce the degree of mutation in certain genes. For this you need degenerating table.


Genes
Here is an introduction to all genes.
| Name | ID | Max | Description |
|---|---|---|---|
| Health Boost | health | 200 | Increases mob health |
| Strength Boost | strength | 50 | Increases mob attack damage |
| Speed Boost | speed | 30 | Increases mob movement speed |
| Mini Size | mini | 50 | Shrinks mob size |
| Poison Touch | poison | 100 | Poison the target of the attack |
| Wither Touch | wither | 100 | Wither the target of the attack |
| Flame Touch | flame | 60 | Ignites the target of the attack |
| Ender Touch | ender_touch | 30 | Exchange positions with the target of attack |
| Ender Body | ender_body | 30 | Teleport when hit |
| Potion Constitution | potion | 15 | Grant potion effects |
| Armor Constitution | armor | 100 | Grant armor and enchantments |
| Weapon Constitution | weapon | 100 | Grant weapon and enchantments |
| Blade Defense | sword_def | 100 | Reduces sword damage |
| Tool Defense | tool_def | 100 | Reduces tool damage |
| Spear Defense | spear_def | 100 | Reduces spear damage |
| Hammer Defense | hammer_def | 100 | Reduces hammer damage |
| Trident Defense | trident_def | 100 | Reduces trident damage |
| Fire Resistance | fire_res | 100 | Reduces fire damage |
| Magic Resistance | magic_res | 100 | Reduces magic damage |
| Fall Resistance | fall_res | 100 | Reduces fall damage |
| Arrow Deflection | arrow_def | 100 | Refelect projectiles |
| Explosion Resistance | explosion_res | 100 | Reduces explosion damage |
| Knockback Resistance | knockback_res | 100 | Reduces knockback |
Commands
You can open config interface using command "/gene config".
"/gene mutation [id]" can undergo a genetic mutation immediately.
"/gene set " can set the mutation degree.
"/gene reset" will reset all mutation degree to 0.
"/gene show" can print all mutated genes.
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