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Genome Phenotype
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Bring ancient creatures back to Minecraft, raise companions with distinct looks and abilities, and enrich your survival adventures with new gear and functional blocks designed around bringing life back.
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Genome Phenotype
Genome Phenotype brings ten base creatures to Minecraft, including Flying White, elephants, mammoths, dodos, and saber-toothed cats, together with a revival system that gives fossils and living animals a place in your survival world.
Collect samples from animals, recover ancient DNA from fossils, and use dedicated research blocks to prepare revival templates and hatch new life. Flying White supports eight modular traits, allowing its coat, horns, feathers, shell, and other features to appear in different combinations. Some creatures can become companions or mounts, while others—and their corrupted forms—are better approached with care.
The mod also adds equipment made from biological materials, including fang spears, hide and composite armor, tranquilizer guns, and sedative darts, alongside food, tonics, and custom enchantments. Design benches, incubators, sample archives, care stations, feeding troughs, fossil washing basins, and biomaterial presses give you places to work with samples, raise animals, and put the materials you collect to use. Fossil-themed building blocks are included for players who want their research base to feel like part of the world.
Requirements and scope
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Minecraft Java Edition 1.20.1
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Fabric Loader 0.14.0 or newer
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Fabric API
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Java 17 or newer
This is the standalone creature and revival mod. It works in your own world without the Archipelago Echoes map or Create. The companion quest panel, ancient plants, and Vine Overlord Boss belong to separate modules and are not included in this JAR.
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