GeyserFloatingPoints

Quick rating

GeyserFloatingPoints

No reviews yet

Fix floating-point precision on Bedrock when at high coordinate (distance effect).

Performance & Optimization
Mod Loaders
Paper
Spigot
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
GNU General Public License v3.0 or later
Latest Version
2.0
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Workaround to fix floating-point precision (distance effect) on Bedrock when at high coordinate.

⚠️WARNING: THIS IS NOT AN PLUGIN, IT'S AN GEYSER EXTENSION, PLEASE GO INTO YOUR GEYSER FOLDER AND DROP IT INTO THE extensions folder.

What this do actually?

  • On Bedrock, there is a thing called distance effect, the further away you move from spawn, the worse the gameplay is. This is especially annoying and even worse for crossplay server players where most of the time, they do have to move far away from spawn, making the crossplay experience through Geyser a lot worse than it have to.
  • => This extension "fixed" that by spoofing the player position, making it seems like on the Bedrock players side they never moved too far away from spawn but on the Java side, they did!

Commands

  • /geyserfloatingpoints position - Toggle on/off actionbar that show your real position.

Drawbacks

  • You won't be able to see your real position since your position is always spoofed.
  • Bugs are bound to happened, feel free to report ems :)

Other cool Geyser-related project to check out.

  • Boar - One of the most promising anticheat for GeyserMC at the moment (still in early development).
  • GeyserReversion - Like ViaVersion.. But for Bedrock!
  • GeyserExtras - Implemented a lot of bug fixes and other cool thing that works with Geyser!
  • Geyser Recipe Fix - Implemented a cool fix for anvil and other related stuff.

Screenshots

Gallery

  • Bedrock player at high coordinate.
    Bedrock player at high coordinate. An animated picture showing bedrock player interact normally with the world at high coordinate.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~3,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works