Global mob health multiplier
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A mod that implements a global mob health multiplier for Minecraft, compatible with most mod mobs.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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Tired of manually adjusting global mob health for every modpack? I developed the Global Mob Health Multiplier mod to solve this. As the name suggests, it allows you to adjust the health of all mobs by a global multiplier, saving significant time.
How to Use:
- The default health multiplier is 2.0. This means all mobs in your world will have double their normal health upon installing the mod.
- To change this value, open the config file globalhealthmod-common.toml located in your config folder. Modify the value following health_multiplier to your desired number.
- Important: It is recommended to install the AttributeFix mod. Without it, mob health cannot exceed 1024.
Compatibility & Configuration:
- This mod works with most mod-added mobs.
- Blacklist: To exclude specific mobs from the health multiplier effect, add their names to the blacklist entry in the config. Examples are pre-filled.
- Whitelist Mode: If you only want specific mobs to be affected, set use_whitelist_mode = true. Then, add the desired mob names to the whitelist entry.
Interaction with Mod-Specific Health Configs:
Confusion can arise when mods that adjust mob health via their own config files are used alongside this mod. This happens because different mods use different health calculation methods:
- Mods directly modifying base health: Final Mob Health = (Modified Health by Mod Config) * (Global Health Multiplier)
- Mods using their own multiplier to adjust health: Final Mob Health = Original Base Health * (Mod's Health Multiplier + Global Health Multiplier - 1)
Example (Cataclysm Mod):
If you set MonstrosityHealthMultiplier = 2.0 in Cataclysm's config and set health_multiplier = 2.0 in globalhealthmod-common.toml,The Netherite Monstrosity's final health would be: Original Base Health * (2.0 + 2.0 - 1) = Original Base Health * 3.0.
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