Mod
Global villages
No reviews yet
This adds some global behaviour and interactions to villages.
Community voices
Reviews
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Mod vision and mission:
The aim of this mod is to give a player a reason to settle down in a village and expand it. The most important idea behind the mod is that it should not interfere or change the way existing villagers work at all but give the player a reason to protect the villagers and build up the village into a large city.
Current functionality:
Adds a village center block that scans a village and finds the profession of all villagers within the village.
Based on the villagers profession and level in that profession the player that placed the village center can get some resources. I.E For each level 1 farmer the at the end of the day 1 carrot and one currency item will be added to the village center inventory.
When a village center scans villagers it will also replace the curency items according to config. I.E if the config is set to minecraft:gold_ingot all villagers trades will be changed to use minecraft:gold_ingot as currency instead of minecraft:emeralds. The configured currency is also the item that will be added based on the data configured for each profession
Currently rewards is datapack driven. So to add rewards for professions from other mods a datapack can be created.
Rewards for farmers are calculated so that it takes into consideration features of the village. As example rewards only reward items based on the crops that is planted within the village.
Village specialization based on biome and calculate rewards given based on config. For instance village in planes can produce more crops while villagers in forest biomes can produce more lumber ect. The exact outcome is based on the config that is set in the datapack
Similar to the farmer the butcher and shephert now also calculate rewards based on entities available in the village. I.E farmer will get milk and eggs from cows and chikens, while shepherd will get whool from sheep
Planned functionality:
Add a trader that will trade between villages
Change shepherd to get whool color based on the color of the sheep in the village
Make source code public and add link
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources