globalevents

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globalevents

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Adds global events to spice up your gameplay!

Adventure/Exploration
MCreator
Mod Loaders
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Minecraft

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Available Platforms

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
MIT License
Latest Version
globalevents 1.0.6

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CurseForge ID
Modrinth ID

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About

Description

If you are updating from 1.0.4 to 1.0.5 its recommended that you delete your config file as it might cause issues

Global events is a mod that adds various random events that can happen in your minecraft world to spice up your gameplay.

The chance for events is configurable and so is their duration, but by default there is a 5% chance for them to happen every half a day. The events are as follows:

Meteor Shower

Meteors will rain arround players, dealing high damage by default (configurable) the amount of meteors spawned is configurable (although increasing the number too high might cause lag)

Acid Rain

Acid rain will cause a permanent rain during the event duration, standing under the rain will poison any entities that are under it, poison duration and amplifier are configurable.

Windy

A powerful gust of wind will push all entities towards a random direction (chosen at the start of the event) the power of the wind is configurable, by default players can fight against the wind with some difficulty (its not recommended to put the wind power too high or else the game will basically be unplayable)

Heat wave

The temperature in the world has temporarily increased to unliveable levels. Entities tempearture will gradually increase over time, standing near cold blocks will reduce the heat level (All forms of ice) or submerging oneself in water. Keep your heat levels low or you'll catch on fire! (configurable)

Polar wave

The temperature has temporarily decreased to freezing levels. Your temperture will gradually go down over time. Stand near heat-sources to maintain your temperature high (Camp fires, Fire, Torches, Magma blocks or Lava), dont get too cold or you'll freeze to death!

Harvest day

Crops will grow twice as fast during this event

(Note: This event will modify the randomtickspeed gamerule. Check config for details)

Heavy Thunderstorm

Like a normal thunderstorm, but with more lightning

Commands


/globaleventstype  sets the current active weathertype:

0 - None

1 - Meteors

2 - Acid Rain

3- Windy

4- Heat wave

5- Polar wave

6- Harvest day

7- Heavy Thunderstorm

/globaleventsduration

Sets the duration of the current active event in ticks, all weather effects are disabled when this hits 0 even if the type is set

/globaleventswinddirection

sets the wind direction for the windy event, does nothing if event type is not 3. Ranges from 0 to 8. 0 means none, any other number is a direction.

Special Thanks

- Thanks to MCreator for making this all possible

To-Do

  • Add more events
    - Iterate based on feedback
    - Fix bugs if any

If you wish to support me, you can donate to Buy Me A Coffee. Any kind of support is welcome, though not necesary.

If you are updating from 1.0.4 to 1.0.5 its recommended that you delete your config file as it might cause issues

Global events is a mod that adds various random events that can happen in your minecraft world to spice up your gameplay.

The chance for events is configurable and so is their duration, but by default there is a 5% chance for them to happen every half a day. The events are as follows:

Meteor Shower

Meteors will rain arround players, dealing high damage by default (configurable) the amount of meteors spawned is configurable (although increasing the number too high might cause lag)

Acid Rain

Acid rain will cause a permanent rain during the event duration, standing under the rain will poison any entities that are under it, poison duration and amplifier are configurable.

Windy

A powerful gust of wind will push all entities towards a random direction (chosen at the start of the event) the power of the wind is configurable, by default players can fight against the wind with some difficulty (its not recommended to put the wind power too high or else the game will basically be unplayable)

Heat wave

The temperature in the world has temporarily increased to unliveable levels. Entities tempearture will gradually increase over time, standing near cold blocks will reduce the heat level (All forms of ice) or submerging oneself in water. Keep your heat levels low or you'll catch on fire! (configurable)

Polar wave

The temperature has temporarily decreased to freezing levels. Your temperture will gradually go down over time. Stand near heat-sources to maintain your temperature high (Camp fires, Fire, Torches, Magma blocks or Lava), dont get too cold or you'll freeze to death!

Harvest Day

Crops will grow twice as fast during this event

(Note: This event will modify the randomtickspeed gamerule. Check config for details)

Heavy Thunderstorm

Like a normal thunderstorm, but with more lightning

Commands

/globaleventstype  sets the current active weathertype:

0 - None 1 - Meteors 2 - Acid Rain 3 - Windy 4 - Heat wave 5 - Polar wave 6 - Harvest Day 7 - Heavy Thunderstorm

/globaleventsduration

Sets the duration of the current active event in ticks, all weather effects are disabled when this hits 0 even if the type is set

/globaleventswinddirection

sets the wind direction for the windy event, does nothing if event type is not 3. Ranges from 0 to 8. 0 means none, any other number is a direction.

Special Thanks

  • Thanks to MCreator for making this all possible

To-Do

  • Add more events
  • Iterate based on feedback
  • Fix bugs if any

If you want to support me, you may donate to my Buy me a coffee page, any kind of support is welcome but not necesary.

Screenshots

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  • Meteors.png
    Meteors.png Meteors.png
  • Meteors
    Meteors

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