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Illager-Gloom Raiders
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This mod adds a powerful and unique illager to each raid wave. One such illager will spawn in each of the seven raid waves, and defeating them will yield some loot related to them.
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Runs entirely on the client. Works on vanilla servers.
Must be installed on both the client and the server.
Varies by version.
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About the Mod
Main Mob Introduction
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Nun: An illager that can protect nearby illagers, deals bonus damage to undead mobs, can grow to a giant size, and inflicts massive damage under certain conditions.
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Earl: An illager with powerful blood-sucking abilities, skilled at impaling enemies with stakes to deal heavy damage. It can summon blood-sucking bats and even transform into a vampire undead form.
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Dramatist: An illager with weak single-target combat capabilities, but it can enchant the weapons of allied illagers and is adept at conjuring theatrical characters to assist in battles.
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Headsman: An illager with strong growth potential, excellent pursuit capabilities, and the ability to summon a guillotine that deals special damage to non-undead mobs.
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SpellSword: An illager proficient in both single combat and crowd control, combining magical and physical combat skills. Under specific conditions, it can evolve into a creature on par with a boss-level entity.
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Priest: The Priest, a friendly mob that is fragile yet capable of providing buff effects and dealing massive magical damage.
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Snowman Armor: A friendly mob that excels at close-quarters combat and can deal heavy damage.
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Intelligencer: A friendly mob with exceptional survivability and strong crowd control capabilities.
Notes
Creator’s Additional Remarks
[About the Mod]
This mod primarily adds six illagers—the Nun,Earl,Dramatist,Headsman,PsychicM&W and SpellSword—along with related items and creatures. They only spawn during raid events.
[Main Mobs Introduction]
Nun: An illager capable of protecting nearby illagers, effective against the undead. She can enlarge herself and, under certain conditions, deal massive damage.
Earl: Excels at bloodsucking, skilled at impaling enemies with stakes for heavy damage. He can summon vampire bats and transform into an undead vampire.
Dramatist: Weak in solo combat, but can enchant illagers' weapons and is adept at creating dramatic characters to aid in battle.
Headsman: Possesses strong growth potential, combines pursuit abilities, and can summon guillotines especially effective against non-undead mobs.
Psychic(M&W):Exceling at using superpowers,esecially the electric discharge superpower(can't make villiager transfer),and possesses exceptional control capabilities.
Additionally, there are many interesting mobs related to the above, such as the Priest and the Intelligencer.
Priest: The Priest, a friendly mob that is fragile yet capable of providing buff effects and dealing massive magical damage.
Intelligencer: A friendly mob with strong survival and crowd-control abilities.
Snowman Armor: A friendly mob that excels at close-quarters combat and can deal heavy damage. [Notes]
A Note from the Creator: Please note that all content in this mod is entirely based on the creator's stereotypes and anime inspirations, and is not related to real-world religious or cultural beliefs. We kindly ask players to treat these elements lightly. This mod comes with built-in Chinese localization. Starting from version 1.0.6, the English translation has been changed from American English to British English.
As the author is still a student, the current version of the mod contains limited content but will be updated irregularly.
Future versions will introduce more diverse and engaging mobs, mechanics, and features. Finally, please remember to download GeckoLib as a required API.
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