Glyphborn

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Glyphborn

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action RPG loot system - randomized gear stats, deep build diversity, and smooth character progression. Highly compatible with other mods.

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NeoForge
Minecraft

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Type
Mod
License
MIT License
Latest Version
glyphborn-1.0.2.jar
Authors
CurseForge
Modrinth

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About

Description

   Glyphborn is a deep equipment modification system inspired by aRPG games like Diablo and Path of Exile.
   The depth of an aRPG without the overhead - Glyphborn integrates naturally into the game and other mods. Every player's path is unique, and you have real influence over part of the randomness. Everything is intuitive and doesn't ask you to learn a new.
   Works out of the box for vanilla players. For modpack makers - full config support for balancing and integration with other mods. 
   Currently in beta. Questions, suggestions, or found a bug? Join our Discord.



Features:


  Equipment
  Gear is no longer just something you replace and forget - it's the foundation of your build. "Any sword will do" stops working here: you'll be hunting for the right one. Every item rolls completely random stats on drop, and there's no way to change them - only find or craft something better.

   Runes
   Runes are the primary way to push your gear further. Every rune that drops is unique. They fall from defeated mobs - the stronger the mob, the better the odds and the higher the tier. Bosses can be especially generous. Interaction is as simple as it gets: got an empty socket? Click a rune into it - no crafting stations, no extra menus. Changed your mind? Right-click to pull it back out.

   Durability
   The durability system has been reworked - it's a more limited resource now, and worth keeping an eye on.

   Item tooltips
   Gear shows final attribute values right on the tooltip - no mental math required. Hold Shift to break it down by source: see exactly what's coming from where and how the numbers stack up.

   shift_demo-gif.gif


   Consumables
   All consumable interactions are simple: just click the item onto your gear.

   - Field Repair Kit - keeps your equipment going during an adventure, but won't restore it to full condition.

   kit_demo-gif.gif

   - Ash Pouch - rerolls a rune's affixes into new random ones, leaving its tier untouched.

   ash_demo-gif.gif

   - Runic Nail - a genuinely valuable consumable: adds a new socket to any item at the cost of permanently reducing its max durability.

   nail_last.gif

ddd-d-d14dd12d-1-png.png

Compatible components:

  • Copper Ingot -Prioritizes the affix with the lowest tier   
  • Iron Ingot - Modifies a random affix tier   
  • Gold Ingot - Amplifies the effects of other components   
  • Diamond - Prioritizes the affix with the highest tier 
  • Emerald - Modifies the item's own tier   
  • Netherite Ingot - Fully rerolls the entire item   
  • Ghast Tear - Modifies a random affix (can exceed item limits) and locks it from further change

Recipes:

    Field Repair Kit

    kit_craft-png.png

    Ash Pouch

    recipes_ash-gif.gif

    Runic Nails can be found in chests across the Overworld and Nether. Alternatively, a Master Weaponsmith will sell you one - for the low, low price of 64 emeralds and a netherite scrap.


   Handle rune extraction with care
   Don't assume you can swap runes in and out freely. Each extraction carries a small chance of triggering a powerful curse - while it's active, you're extremely vulnerable and further extractions are locked. Best done outside of combat.

  Compatibility
  Curios - full support for Curios slot items with fine-grained config options.
  Epic Fight - complete compatibility with attributes added by this mod.
  Iron's Spells 'n Spellbooks - full support for attributes and Curios slot items - with zero native integration. It just works.
  Any other mod using Vanilla/Forge Attributes.

  For modpack makers:
 
Can I use this in my modpack? Absolutely.
  All mechanics identify stats by attribute ID - meaning you can control any Vanilla/Forge Attribute from other mods with no support needed from their authors. Everything is configured through config files.
  Configs can be reloaded in-game using /reload - no restart required.

Simplified Chinese translation by 溺れて希望大家永远不死

Curious what else I'm working on?
Check out my Patreon

Glyphborn is a deep equipment modification system inspired by aRPG games like Diablo and Path of Exile.

The depth of an aRPG without the overhead - Glyphborn integrates naturally into the game and other mods. Every player's path is unique, and you have real influence over part of the randomness. Everything is intuitive and doesn't ask you to learn a new.

Works out of the box for vanilla players. For modpack makers - full config support for balancing and integration with other mods.

Currently in beta. Questions, suggestions, or found a bug? Join our Discord.

Features:

Equipment

Gear is no longer just something you replace and forget - it's the foundation of your build. "Any sword will do" stops working here: you'll be hunting for the right one. Every item rolls completely random stats on drop, and there's no way to change them - only find or craft something better.

Runes

Runes are the primary way to push your gear further. Every rune that drops is unique. They fall from defeated mobs - the stronger the mob, the better the odds and the higher the tier. Bosses can be especially generous. Interaction is as simple as it gets: got an empty socket? Click a rune into it - no crafting stations, no extra menus. Changed your mind? Right-click to pull it back out.

Durability

   The durability system has been reworked - it's a more limited resource now, and worth keeping an eye on.

Item tooltips

   Gear shows final attribute values right on the tooltip - no mental math required. Hold Shift to break it down by source: see exactly what's coming from where and how the numbers stack up.

   hold shift key

Consumables

All consumable interactions are simple: just click the item onto your gear.

  • Field Repair Kit - keeps your equipment going during an adventure, but won't restore it to full condition.

   just left click on the item

  • Ash Pouch - rerolls a rune's affixes into new random ones, leaving its tier untouched.

   just left click on the rune

  • Runic Nail - a genuinely valuable consumable: adds a new socket to any item at the cost of permanently reducing its max durability.

   just left click on the item

The Reagent lets you re-craft items.  Use up to 4 components to modify affixes,  reroll tiers, or lock traits.

Compatible components:
  • Copper Ingot -Prioritizes the affix with the lowest tier
  • Iron Ingot - Modifies a random affix tier
  • Gold Ingot - Amplifies the effects of other components
  • Diamond - Prioritizes the affix with the highest tier
  • Emerald - Modifies the item's own tier
  • Netherite Ingot - Fully rerolls the entire item
  • Ghast Tear - Modifies a random affix (can exceed item limits) and locks it from further changes

Recipes:

   

Spoiler

Field Repair Kit

    vertical: pouch with luminous ink, flint, leather

    Ash Pouch

    oh, just use jei с:

    Runic Nails can be found in chests across the Overworld and Nether. Alternatively, a Master Weaponsmith will sell you one - for the low, low price of 64 emeralds and a netherite scrap.

Handle rune extraction with care

   Don't assume you can swap runes in and out freely. Each extraction carries a small chance of triggering a powerful curse - while it's active, you're extremely vulnerable and further extractions are locked. Best done outside of combat.

Compatibility

  •   Curios mod - full support for Curios slot items with fine-grained config options.
  •   Epic Fight - complete compatibility with attributes added by this mod.
  •   Iron's Spells 'n Spellbooks - full support for attributes and Curios slot items - with zero native integration. It just works.
  •   Any other mod using Vanilla/Forge Attributes.

For modpack makers:

  Can I use this in my modpack? Absolutely.

  All mechanics identify stats by attribute ID - meaning you can control any Vanilla/Forge Attribute from other mods with no support needed from their authors. Everything is configured through config files. Configs can be reloaded in-game using /reload - no restart required.

Simplified Chinese translation by 溺れて希望大家永远不死

Curious what else I'm working on? Check out my Patreon

Screenshots

Gallery

  • womp-womp.png
    womp-womp.png womp-womp.png
  • reagent.png
    reagent.png reagent.png
  • recipes_ash.gif
    recipes_ash.gif recipes_ash.gif
  • kit_craft.png
    kit_craft.png kit_craft.png
  • nail_last.gif
    nail_last.gif Runic Nails
  • kit_demo.gif
    kit_demo.gif kit_demo.gif
  • ash_demo.gif
    ash_demo.gif ash_demo.gif
  • shift_demo.gif
    shift_demo.gif shift_demo.gif
  • rune tooltip.png
    rune tooltip.png rune tooltip.png
  • 5125.png
    5125.png 5125.png
  • item_tooltip.png
    item_tooltip.png hold shift
  • creative tab
    creative tab
  • item tooltip
    item tooltip
  • item
    item
  • rune tooltip
    rune tooltip

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