GoatMan

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GoatMan

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Adds a GoatMan that can attack mobs and destroy crops into minecraft

Horror
Mythology & Folklore
Survival
Hostile Mobs
Farming & Agriculture
Mod Loaders
Forge
Fabric
Minecraft

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About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
goat_man-fabric-3.1.jar
Authors
CurseForge
Modrinth

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CurseForge ID
Modrinth ID

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About

Description

Inspired by the cryptid legend, GoatMan adds a monster that reacts dynamically into your world, stalking silently until it's seen, then chasing, fighting, or fleeing depending on how the encounter unfolds.


(UPDATE 3.0) FEATURES:


BEHAVIOR

  • Stroll: wanders around, eats crops, attacks mobs, mimics nearby mob sounds
  • Creep: slowly creeps toward the player that either triggers flees, chase, or vanish
  • Stare: stalks when player looks directly at it, may break into chase or flee depending on the interaction
  • Chase: begins chasing when player either looks at it, get too close, or in stalk state for a period of time 
  • Flee: runs away when low on health, set on fire over time, hurt by other mobs, nearby mobs it usually avoids or damaged by player
  • Vanish: forces itself to instantly disappear and can inflict darkness effect on player depending on the interaction
  • Anger: everytime the GoatMan is harmed or stunned increases the risk of being killed that resets a few seconds
  • Abduction: instead of always killing you, grabs you instead. Steals your items and stashes it near the last location you were abducted, places you somewhere else with half-heart that leaves debuffs depending on the level of abduction. Becomes more punishing the more you are abducted with the chance of just killing you on the third abduction. Each level of abduction decays after a few days without interacting with GoatMan

ABILITIES

  • Mimicry: can mimic nearby or killed mob sounds
  • Charge: does a brief charge then lunges at player; destroying blocks and applies status effect if it manges to hit any mobs. Breaks shield and gets stunned if it hits a shield while player manages to block it in time
  • Leap: Jumps when player is too far or high; destroying blocks and applies status effect if it manages to hit any mobs. Temporarily disables shield if it manages hit it while player is blocking

ENVIRONMENT

  • Hunt: attacks nearby mobs 
  • Crop: eats nearby planted seeds or crops
  • Avoid: actively avoids and flees during chase when wolves, villagers, and iron golems are nearby
  • Pick Off: attacks isolated villagers, wandering traders, or wolves

EVENTS

  • Goat Omen: spawns a few goats that marks GoatMan's territory
  • Goat Herd: spawns a herd of goats along with GoatMan
  • Watched: goats will sometimes stare silently at the player within the vicinity; chance for GoatMan to appear if any of the goats are harmed during this state. Occurs more at night
  • Followed: a goat will sometimes follow player at a distance for amount of time before it rushes at you; chance for GoatMan to spawn if the goat manages to get close to you. Occurs more at night

MISC

  • Loot: drops goat horn, rotten flesh, bones, crop seeds, golden apples, golden carrots, and enchanted golden apple
  • Config: almost any feature such as break block, drop block, charge, leap, creep-stalk, herds, omens, music, spawn rates, etc. to be turned on, off, or tweaked (Configured Mod Highly Recommended)


REQUIRES:

HIGHLY RECOMMENDED:

Use it to customize the behavior, soundfx, features, etc.

CREDITS:

Gargin, Cadentem, Voxla

tit


Inspired by the cryptid legend, GoatMan adds a monster that reacts dynamically into your world, stalking silently until it's seen, then chasing, fighting, or fleeing depending on how the encounter unfolds.

(UPDATE 3.0) FEATURES:

Spoiler

BEHAVIOR

  • Stroll: wanders around, eats crops, attacks mobs, mimics nearby mob sounds
  • Creep: slowly creeps toward the player that either triggers flees, chase, or vanish
  • Stare: stalks when player looks directly at it, may break into chase or flee depending on the interaction
  • Chase: begins chasing when player either looks at it, get too close, or in stalk state for a period of time 
  • Flee: runs away when low on health, set on fire over time, hurt by other mobs, nearby mobs it usually avoids or damaged by player
  • Vanish: forces itself to instantly disappear and can inflict darkness effect on player depending on the interaction
  • Anger: everytime the GoatMan is harmed or stunned increases the risk of being killed that resets a few seconds
  • Abduction: instead of always killing you, grabs you instead. Steals your items and stashes it near the last location you were abducted, places you somewhere else with half-heart that leaves debuffs depending on the level of abduction. Becomes more punishing the more you are abducted with the chance of just killing you on the third abduction. Each level of abduction decays after a few days without interacting with GoatMan

ABILITIES

  • Mimicry: can mimic nearby or killed mob sounds
  • Charge: does a brief charge then lunges at player; destroying blocks and applies status effect if it manges to hit any mobs. Breaks shield and gets stunned if it hits a shield while player manages to block it in time
  • Leap: Jumps when player is too far or high; destroying blocks and applies status effect if it manages to hit any mobs. Temporarily disables shield if it manages hit it while player is blocking

ENVIRONMENT

  • Hunt: attacks nearby mobs 
  • Crop: eats nearby planted seeds or crops
  • Avoid: actively avoids and flees during chase when wolves, villagers, and iron golems are nearby
  • Pick Off: attacks isolated villagers, wandering traders, or wolves

EVENTS

  • Goat Omen: spawns a few goats that marks GoatMan's territory
  • Goat Herd: spawns a herd of goats along with GoatMan
  • Watched: goats will sometimes stare silently at the player within the vicinity; chance for GoatMan to appear if any of the goats are harmed during this state. Occurs more at night
  • Followed: a goat will sometimes follow player at a distance for amount of time before it rushes at you; chance for GoatMan to spawn if the goat manages to get close to you. Occurs more at night

MISC

  • Loot: drops goat horn, rotten flesh, bones, crop seeds, golden apples, golden carrots, and enchanted golden apple
  • Config: almost any feature such as break block, drop block, charge, leap, creep-stalk, herds, omens, music, spawn rates, etc. to be turned on, off, or tweaked (Configured Mod Highly Recommended)

HIGHLY RECOMMENDED: Configured (Use it to customize the behavior, soundfx, features, etc.)

Credits: Gargin, Cadentem, Voxla

Screenshots

Gallery

  • Main.png
    Main.png 2024-04-30_23.48.51.png
  • Blend.png
    Blend.png 2024-05-02_14.13.40.png
  • AttackMob.png
    AttackMob.png 2026-06-15_17.39.52.png
  • crops.png
    crops.png 2026-06-15_18.13.14.png
  • incident.png
    incident.png 2026-06-15_18.12.18.png
  • seesme.png
    seesme.png 2026-06-15_17.46.03.png
  • charged.png
    charged.png 2026-06-15_17.46.32.png
  • CreepStalk.png
    CreepStalk.png 2026-06-15_17.22.49.png
  • rain.png
    rain.png 2026-06-15_17.44.24.png
  • whengoatsfly.png
    whengoatsfly.png 2026-06-15_17.44.50_2.png
  • stuck.png
    stuck.png 2026-06-07_16.46.17.png
  • slapped.png
    slapped.png 2026-06-15_18.12.31.png
  • dev.png
    dev.png 2024-05-29_21.19.03.png
  • dev.png
    dev.png 2024-04-29_21.08.49.png
  • Rain
    Rain
  • IsLookingAtMe
    IsLookingAtMe
  • Blend
    Blend
  • HornStuck
    HornStuck
  • DestroyCrop
    DestroyCrop
  • Slapped
    Slapped
  • Test
    Test
  • Incident
    Incident
  • Creep Stalk
    Creep Stalk
  • Tree
    Tree
  • WhenGoatsFly
    WhenGoatsFly
  • Charged
    Charged
  • SeesMe
    SeesMe
  • AttackMob
    AttackMob

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2.7m
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Modrinth
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CurseForge
Modrinth
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