GoatMan
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Adds a GoatMan that can attack mobs and destroy crops into minecraft
Designed to be spooky or terrifying, often including dark environments, scary monsters, and survival horror mechanics.
Themed around various myths and legends, featuring gods, mythical creatures, and ancient lore.
Centers on surviving in harsh conditions, managing resources, and fending off PvE threats.
Adds or enhances hostile creatures and enemies.
Enhances farming mechanics and introduces new crops and livestock.
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Inspired by the cryptid legend, GoatMan adds a monster that reacts dynamically into your world, stalking silently until it's seen, then chasing, fighting, or fleeing depending on how the encounter unfolds.
(UPDATE 3.0) FEATURES:
BEHAVIOR
- Stroll: wanders around, eats crops, attacks mobs, mimics nearby mob sounds
- Creep: slowly creeps toward the player that either triggers flees, chase, or vanish
- Stare: stalks when player looks directly at it, may break into chase or flee depending on the interaction
- Chase: begins chasing when player either looks at it, get too close, or in stalk state for a period of time
- Flee: runs away when low on health, set on fire over time, hurt by other mobs, nearby mobs it usually avoids or damaged by player
- Vanish: forces itself to instantly disappear and can inflict darkness effect on player depending on the interaction
- Anger: everytime the GoatMan is harmed or stunned increases the risk of being killed that resets a few seconds
- Abduction: instead of always killing you, grabs you instead. Steals your items and stashes it near the last location you were abducted, places you somewhere else with half-heart that leaves debuffs depending on the level of abduction. Becomes more punishing the more you are abducted with the chance of just killing you on the third abduction. Each level of abduction decays after a few days without interacting with GoatMan
ABILITIES
- Mimicry: can mimic nearby or killed mob sounds
- Charge: does a brief charge then lunges at player; destroying blocks and applies status effect if it manges to hit any mobs. Breaks shield and gets stunned if it hits a shield while player manages to block it in time
- Leap: Jumps when player is too far or high; destroying blocks and applies status effect if it manages to hit any mobs. Temporarily disables shield if it manages hit it while player is blocking
ENVIRONMENT
- Hunt: attacks nearby mobs
- Crop: eats nearby planted seeds or crops
- Avoid: actively avoids and flees during chase when wolves, villagers, and iron golems are nearby
- Pick Off: attacks isolated villagers, wandering traders, or wolves
EVENTS
- Goat Omen: spawns a few goats that marks GoatMan's territory
- Goat Herd: spawns a herd of goats along with GoatMan
- Watched: goats will sometimes stare silently at the player within the vicinity; chance for GoatMan to appear if any of the goats are harmed during this state. Occurs more at night
- Followed: a goat will sometimes follow player at a distance for amount of time before it rushes at you; chance for GoatMan to spawn if the goat manages to get close to you. Occurs more at night
MISC
- Loot: drops goat horn, rotten flesh, bones, crop seeds, golden apples, golden carrots, and enchanted golden apple
- Config: almost any feature such as break block, drop block, charge, leap, creep-stalk, herds, omens, music, spawn rates, etc. to be turned on, off, or tweaked (Configured Mod Highly Recommended)

REQUIRES:
Use it to customize the behavior, soundfx, features, etc.
CREDITS:

Inspired by the cryptid legend, GoatMan adds a monster that reacts dynamically into your world, stalking silently until it's seen, then chasing, fighting, or fleeing depending on how the encounter unfolds.
(UPDATE 3.0) FEATURES:
Spoiler
BEHAVIOR
- Stroll: wanders around, eats crops, attacks mobs, mimics nearby mob sounds
- Creep: slowly creeps toward the player that either triggers flees, chase, or vanish
- Stare: stalks when player looks directly at it, may break into chase or flee depending on the interaction
- Chase: begins chasing when player either looks at it, get too close, or in stalk state for a period of time
- Flee: runs away when low on health, set on fire over time, hurt by other mobs, nearby mobs it usually avoids or damaged by player
- Vanish: forces itself to instantly disappear and can inflict darkness effect on player depending on the interaction
- Anger: everytime the GoatMan is harmed or stunned increases the risk of being killed that resets a few seconds
- Abduction: instead of always killing you, grabs you instead. Steals your items and stashes it near the last location you were abducted, places you somewhere else with half-heart that leaves debuffs depending on the level of abduction. Becomes more punishing the more you are abducted with the chance of just killing you on the third abduction. Each level of abduction decays after a few days without interacting with GoatMan
ABILITIES
- Mimicry: can mimic nearby or killed mob sounds
- Charge: does a brief charge then lunges at player; destroying blocks and applies status effect if it manges to hit any mobs. Breaks shield and gets stunned if it hits a shield while player manages to block it in time
- Leap: Jumps when player is too far or high; destroying blocks and applies status effect if it manages to hit any mobs. Temporarily disables shield if it manages hit it while player is blocking
ENVIRONMENT
- Hunt: attacks nearby mobs
- Crop: eats nearby planted seeds or crops
- Avoid: actively avoids and flees during chase when wolves, villagers, and iron golems are nearby
- Pick Off: attacks isolated villagers, wandering traders, or wolves
EVENTS
- Goat Omen: spawns a few goats that marks GoatMan's territory
- Goat Herd: spawns a herd of goats along with GoatMan
- Watched: goats will sometimes stare silently at the player within the vicinity; chance for GoatMan to appear if any of the goats are harmed during this state. Occurs more at night
- Followed: a goat will sometimes follow player at a distance for amount of time before it rushes at you; chance for GoatMan to spawn if the goat manages to get close to you. Occurs more at night
MISC
- Loot: drops goat horn, rotten flesh, bones, crop seeds, golden apples, golden carrots, and enchanted golden apple
- Config: almost any feature such as break block, drop block, charge, leap, creep-stalk, herds, omens, music, spawn rates, etc. to be turned on, off, or tweaked (Configured Mod Highly Recommended)
HIGHLY RECOMMENDED: Configured (Use it to customize the behavior, soundfx, features, etc.)
Credits: Gargin, Cadentem, Voxla
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