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Gouge
Slam your pickaxe into a wall mid-fall to slow your descent or lock yourself in place before you hit the ground.
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Description

Overview
Falling toward a wall? Right-click it with a pickaxe. It bites into the surface and friction bleeds off your downward speed as you scrape along the edge. Harder blocks provide more resistance, slowing you down significantly faster.
Note: Higher-tier pickaxes hold onto surfaces longer and drain durability at a lower rate.
| Block Type | Behavior | Effect |
|---|---|---|
| Hard Blocks (Stone, Obsidian) | Friction eats momentum every tick until you stop dead, hanging in place until grip or durability expires. | Full Stop / Lock-In |
| Soft Blocks (Dirt, Sand) | No locking mechanic. You slide continuously down the face of the wall. | Reduced Damage |
Quick Escape: Double-tap Crouch within 0.7 seconds to kick yourself off the wall at any time, whether you are hanging still or mid-slide.
Visual Showcase
Soft Block Dampening
Reduces fall damage roughly in half, capped so even a massive slide won't kill you.
| Standard Fall | Wall Slide |
|---|---|
![]() |
![]() |
| No slide (Full Damage) | Sliding (Half Damage) |
Hard Block Catch & Wall Kick
| Hard Block Catch | Wall Kick Jump |
|---|---|
![]() |
![]() |
| Bleeds speed until fully locked | Double-tap crouch to kick off mid-hang |
Enchantments
Apply these to pickaxes via an Enchanting Table or Anvil:
| Enchantment | Max Level | Effect |
|---|---|---|
| Grip | III | Extends how long you can hang onto a wall before slipping |
| Momentum | III | Reduces the forced cooldown length after slipping |
Compatibility
Tested and confirmed to work seamlessly alongside:
- Tinkers' Construct (Credit: Elizabeth_Mahiko)
- Mekanism / Mekanism Tools
- Silent Gear
- ParCool (Credit: Brizo)
- Zipline: Rezipped (Credit: greetedsnow)
- Wall-Jump TXF (Credit: ANormalRaft)
Overview
Falling toward a wall? Right-click it with a pickaxe. It bites into the surface and friction bleeds off your downward speed as you scrape along the edge. Harder blocks provide more resistance, slowing you down significantly faster.
Note: Higher-tier pickaxes hold onto surfaces longer and drain durability at a lower rate.
| Block Type | Behavior | Effect |
|---|---|---|
| Hard Blocks (Stone, Obsidian) |
Friction eats momentum every tick until you stop dead, hanging in place until grip or durability expires. | Full Stop / Lock-In |
| Soft Blocks (Dirt, Sand) |
No locking mechanic. You slide continuously down the face of the wall. | Reduced Damage |
Quick Escape: Double-tap Crouch within 0.7 seconds to kick yourself off the wall at any time, whether you are hanging still or mid-slide.
Visual Showcase
Soft Block Dampening
Reduces fall damage roughly in half, capped so even a massive slide won't kill you.
| Standard Fall | Wall Slide |
|---|---|
![]() |
![]() |
| No slide (Full Damage) | Sliding (Half Damage) |
| Hard Block Catch | Wall Kick Jump |
|---|---|
![]() |
![]() |
| Bleeds speed until fully locked |
Double-tap crouch to kick off mid-hang |
Enchantments
Apply these to pickaxes via an Enchanting Table or Anvil:
| Enchantment | Max Level | Effect |
|---|---|---|
| Grip | III | Extends how long you can hang onto a wall before slipping |
| Momentum | III | Reduces the forced cooldown length after slipping |
Compatibility
Tested and confirmed to work seamlessly alongside:
- Tinkers' Construct (Credit: Elizabeth_Mahiko)
- Mekanism / Mekanism Tools
- Silent Gear
- ParCool (Credit: Brizo)
- Zipline: Rezipped (Credit: greetedsnow)
- Wall-Jump TXF (credit: ANormalRaft)
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