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GPP Helper
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An item that attacks mobs on behalf of the player and grants experience for helping skip nighttime.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Description
GPP
This is a data pack that adds an item called a GPP.

The GPP interacts with the world on behalf of the player. While active, it attacks mobs that are targeting the player and grants experience orbs for sleeping. Only one GPP can be active for each player at a time.
Using
To activate or deactivate a GPP, hold it in your hand and press the use key (right-click by default). The GPP item will appear enchanted while it is active.
Crafting

(Netherite is crafted instead of smithed due to current smithing limitations.)
*Copper not listed yet
Durability
Each GPP has a different durability, relative to its material. Durability will reduce by 1 per successful mob hit. All tiers become unusable when they reach 0 durability. They must be repaired in an anvil using the associated material.

Targeting
A GPP can target only one mob at a time. The target is the nearest mob that is targeting the player, excluding certain mobs that you may not want to damage (certain neutral mobs, and mobs that are nametagged).
The GPP uses a 0.6s (12t) attack speed cooldown, as vanilla swords have. After a GPP has damaged a mob 10 times, it forgets its target and seeks a new one. It can rediscover the same target.
Sleep Experience
Whenever a player helps skip nighttime by sleeping, that player receives experience orbs upon waking. The experience received is relative to the player's active GPP tier (exp = tier2).
Stats
GPPs use the following values. They can't be enchanted and ignore any effects the player has.
| Stat | Golden | Wooden | Stone | Iron | Diamond | Netherite | Copper |
|---|---|---|---|---|---|---|---|
| Attack Damage | ♥♥ | ♥♥ | ♥♥½ | ♥♥♥ | ♥♥♥½ | ♥♥♥♥ | ♥♥½ |
| Durability | 32 | 59 | 131 | 250 | 1561 | 2031 | 190 |
| Sleep Exp | 36 | 1 | 4 | 9 | 16 | 25 | 4 |
Gold has been given the highest tier for experience drop calculation, due to its lacking power and toughness. Values are subject to change with additional functionality.
GPP
This is a data pack that adds an item called a GPP.

The GPP interacts with the world on behalf of the player. While active, it attacks mobs that are targeting the player and grants experience orbs for sleeping. Only one GPP can be active for each player at a time.
Using
To activate or deactivate a GPP, hold it in your hand and press the use key (right-click by default). The GPP item will appear enchanted while it is active.
Crafting

(Netherite is crafted instead of smithed due to current smithing limitations.)
*Copper not listed yet
Durability
Each GPP has a different durability, relative to its material. Durability will reduce by 1 per successful mob hit. All tiers become unusable when they reach 0 durability. They must be repaired in an anvil using the associated material.

Targeting
A GPP can target only one mob at a time. The target is the nearest mob that is targeting the player, excluding certain mobs that you may not want to damage (certain neutral mobs, and mobs that are nametagged).
The GPP uses a 0.6s (12t) attack speed cooldown, as vanilla swords have. After a GPP has damaged a mob 10 times, it forgets its target and seeks a new one. It can rediscover the same target.
Sleep Experience
Whenever a player helps skip nighttime by sleeping, that player receives experience orbs upon waking. The experience received is relative to the player's active GPP tier (exp = tier2).
Stats
GPPs use the following values. They can't be enchanted and ignore any effects the player has.
| Stat | Golden | Wooden | Stone | Iron | Diamond | Netherite | Copper |
|---|---|---|---|---|---|---|---|
| Attack Damage | ♥♥ | ♥♥ | ♥♥½ | ♥♥♥ | ♥♥♥½ | ♥♥♥♥ | ♥♥½ |
| Durability | 32 | 59 | 131 | 250 | 1561 | 2031 | 190 |
| Sleep Exp | 36 | 1 | 4 | 9 | 16 | 25 | 4 |
Gold has been given the highest tier for experience drop calculation, due to its lacking power and toughness. Values are subject to change with additional functionality.
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