Grassidium
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Makes grass alive! Adds the ability for grass, flowers, and ferns to spread and grow based on environmental conditions.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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Runs entirely on the server. Also works in singleplayer.
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Grassidium makes grass alive! It adds the ability for grass, flowers, and ferns to spread and grow based on environmental conditions. Your world's static plants become a dynamic, spreading ecosystem that reacts to light, rain, and plant density.
✨ Features
| Feature | Description |
|---|---|
| 🌿 Dynamic Spreading | Plants won't stay put! Grass, flowers, and ferns slowly spread to nearby empty dirt blocks. |
| 🌱 Tall Growth | Small plants like grass and ferns can grow into their tall versions. |
| ☀️ Environmental Factors | Plant growth isn't random. It's affected by light levels (each plant has its preferred light) and grows faster in rain. |
| 👨🌾 Crowding | Plants won't spread if the area is too crowded with their own kind. |
| 🌻 Plant Species | The mod knows the difference between species (grass, fern, flower) for crowding rules. |
| 🚧 Obstacle Awareness | Plants check their path before spreading. Solid blocks stop growth, while fences or glass panes only lower the chance of spreading. |
| ⚙️ In-game Config | Change mod settings directly in the game (Mods -> Grassidium -> Config). Adjust spread chances, growth rates, rain effects, and more! |
⚙️ Configuration
You can change almost everything directly in the game! Go to Mods -> Grassidium -> Config. Or edit grassidium-common.toml.
Don't like a feature? You can disable spreading entirely, or fine-tune values to fit your game.
Grassidium makes grass alive! It adds the ability for grass, flowers, and ferns to spread and grow based on environmental conditions. Your world's static plants become a dynamic, spreading ecosystem that reacts to light, rain, and plant density.
✨ Features
| Feature | Description |
|---|---|
| 🌿 Dynamic Spreading | Plants won't stay put! Grass, flowers, and ferns slowly spread to nearby empty dirt blocks. |
| 🌱 Tall Growth | Small plants like grass and ferns can grow into their tall versions. |
| ☀️ Environmental Factors | Plant growth isn't random. It's affected by light levels (each plant has its preferred light) and grows faster in rain. |
| 👨🌾 Crowding | Plants won't spread if the area is too crowded with their own kind. |
| 🌻 Plant Species | The mod knows the difference between species (grass, fern, flower) for crowding rules. |
| 🚧 Obstacle Awareness | Plants check their path before spreading. Solid blocks stop growth, while fences or glass panes only lower the chance of spreading. |
| ⚙️ In-game Config | Change mod settings directly in the game (Mods -> Grassidium -> Config). Adjust spread chances, growth rates, rain effects, and more! |
⚙️ Configuration
You can change almost everything directly in the game! Go to Mods -> Grassidium -> Config. Or edit grassidium-common.toml.
Don't like a feature? You can disable spreading entirely, or fine-tune values to fit your game.
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