Greedy Meshing Mod

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Greedy Meshing Mod

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Optimizes chunk rendering by merging identical adjacent block faces into larger quads, reducing the total number of quads the GPU needs to render.

Performance & Optimization
Mod Loaders
Fabric
Minecraft
26.2

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Project Details

Type
Mod
License
MIT License
Latest Version
0.5.1+26.1.2
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About

Description

Greedy Meshing Mod

A client-side Fabric optimization mod that merges identical adjacent block faces into larger quads, reducing the total vertex count for better GPU performance.

Features

  • Automatic merging of opaque full-cube block faces
  • Custom terrain shaders for correct texture tiling on merged faces
  • Aggressive Greedy (Absolute) option. It merges across ambient-occlusion boundaries for even fewer quads, at the cost of slightly coarser lighting
  • Greedy Water option (VERY experimental). Merges flat still-water surfaces (open oceans, lake interiors) into larger quads. Shorelines and flowing water are unaffected. Not supported on VulkanMod
  • Merge Oriented Blocks option (experimental). Allows blocks with a facing/axis/rotation property (common on modded blocks) to merge once their baked model is verified to be a plain six-face cube with standard UVs, raising the merge rate on normal terrain instead of excluding those blocks outright
  • Sodium compatible
  • VulkanMod compatible (1.21-1.21.5, 1.21.9-1.21.11, 26.1-26.1.2; 1.21.6-1.21.8 not available, VulkanMod was never released for those)
  • Distant Horizons compatible
  • Sable compatible (sub-level geometry no longer double-darkens with greedy meshing on)
  • Works with Minecraft 26.2's native experimental Vulkan rendering backend
  • Debug wireframe and split-screen comparison mode
  • In-game config screen (requires Cloth Config + Mod Menu)

Supported Versions

Minecraft Loader
1.21 - 1.21.11 Fabric
26.1 - 26.2 Fabric

Performance

Performance gains vary depending on your hardware and world. If your GPU is already underutilized (high FPS), the improvement may be minimal. The mod benefits most on lower-end GPUs, higher render distances, and worlds with large flat surfaces of the same block type (e.g. superflat, underground caves, large builds).

Known Limitations

  • Shader packs (Iris/OptiFine) are not fully supported. The mod falls back to face-culling-only mode.
  • Lighting on large merged surfaces may look slightly different from vanilla.
  • Greedy Water is experimental (some water surfaces may render with missing or black faces on Sodium). The root cause is not yet identified. Disable Greedy Water if you see this.
  • Merge Oriented Blocks is experimental. If a merged block renders with a stretched or misaligned texture, disable this option and report the block.

Credits

Fork of Greedy Meshing by BuggiestStudios, with significant modifications including multi-version support (via Stonecutter), binary meshing.

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  • Comparison between vanilla and greedy meshing
    Comparison between vanilla and greedy meshing

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