Mod
Gregs Tinkering
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Deep integration between GT:CEu and Tinker's Construct.
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Centered around complex tech and/or magic where large-scale automation is necessary, often taking many hours to craft items and hundreds or thousands of hours to fully complete.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Adds new ores or other raw resources.
Introduces new weapons, which may add unique mechanics or abilities.
Introduces new tools, which may add enhanced capabilities.
Adds extra features or content to an existing mod.
Features a progression system with stages or gates that must be unlocked.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
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What is this?
GT:CEu and Tinker's Construct integration, finally!
This mod adds all Gregtech Materials as Tinker's Construct materials and makes them usable to make tools, bows, arrows, bow strings and more!

These materials have a lot of custom traits!


It also adds Tinker's Construct materials to Gregtech and makes them usable as GT tools. Which means you can have Ardite and Cobalt generated as Gregtech ores too. Also, this mod doesnt break any progression, you need to progress in both mods to obtain these tools/materials!


For modpack makers: this mod provides config options to disable every material individually, and more various config options. Feel free to use this in your pack!
By this i want to also thank members of GT:CEu 1.12.2 dev team, they helped me with a lot of things, and I want to namely thank especially TekCay, which helped me with modifying GT World gen.
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