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Growth through nurturing
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This mod can make you stronger, just turn your XP into levels and you'll boost your combat power
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Must be installed on both the client and the server.
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Description
This mod allows players to spend vanilla experience points to raise their Character Total Level, with 7 vanilla‑based stats growing synchronously as your level increases.
Core Gameplay
- Character Total Level: A global level for each player (default cap: 200, independent per‑player). Level‑ups consume vanilla experience.
- 7 Stats: Max Health, Attack Damage, Attack Speed, Movement Speed, Armor, Armor Toughness, Knockback Resistance.
- Each stat has its own configurable
max_level, per‑level growth value and hard‑limitcap_value. All settings can be edited in the config file.
- Each stat has its own configurable
GUI Growth Panel
Default hotkey: N (remappable in Controls settings). Panel languages: English & Chinese‑Simplified supported for now.

Data Storage
Player growth data is saved as JSON files at:
<world_folder>/growthdata/<PlayerUUID>.json
- Single‑player:
.minecraft/saves/<world>/growthdata/ - Dedicated Server: Inside your server world directory
Sample file:
{
"uuid": "380df991-f603-344c-a090-369bad2a924a",
"name": "Steve",
"character_level": 15,
"stored_xp": 40
}
Admins may manually edit player JSON files, then run
/growth reloadto hot‑load changes.
Configuration File
The config file is auto‑generated on game startup:
config/growththroughnurturing-common.toml
| Section | Description |
|---|---|
[growth.<stat>] |
Per‑stat settings: enable max_level growth_mode(LINEAR/STAIR) growth_value base_bonus cap_value operation_type |
[global] |
Tick check interval, event toggle, level reset‑on‑death, global max character level, exp‑cost formula parameters |
Default balanced stat growth values:
| Stat | Per‑Level Gain | Stat Max‑Level | Hard Cap |
|---|---|---|---|
| Max Health | 0.5 (+1 HP every 2 levels) | 50 | 60 |
| Attack Damage | 0.3 | 50 | 25 |
| Attack Speed | 0.03 | 30 | 2.0 |
| Movement Speed | 0.002 | 30 | 0.08 |
| Armor | 0.6 | 40 | 20 |
| Armor Toughness | 0.4 | 30 | 10 |
| Knockback Resistance | 0.02 | 20 | 1.0 |
All values above can be modified in config; restart your game or server for changes to take effect.
Level‑Up Experience Formula
Experience required to reach level N:
Required XP = level_up_base_xp + (N - 1) × level_up_xp_increment
Default: base=20 , increment=15 . Cost sequence: 20, 35, 50, 65…
Commands (OP permission level = 2)
| Command | Function |
|---|---|
/growth query [player] |
Check your own or target player's growth level & stored XP pool |
/growth set <player> <level> |
Force‑set a player's level (automatically saves stored XP to disk) |
/growth reset <player> |
Wipe a player's progression (level & stored XP cleared) |
/growth reload |
Hot‑reload edited growth‑data JSON and refresh online players |
License
MIT
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