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GT6 Tweaker

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GT6 Tweaker

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MTUtils with GT6 Tweaker completed and supported.

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GregTech
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Type
Mod
Latest Version
GT6TweakerInMTUtils-1.8.jar
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About

Description

Codes are added for GT6 related modpack development. Since the original author of official MTUtils has been silent for several years, this mod has fixed several bugs and incompleteness at the original branch.

Original MTUtils can be found here https://www.curseforge.com/minecraft/mc-mods/mtutils https://github.com/LionZXY/MTUtils

MTUtils Unofficial

Hello! It's minetweaker plugin for Minecraft 1.7.10. All script put in MineTweaker script folder

Link to GitHub:https://github.com/TerraFirmaRescue/MTUtils

This mod may be helpful for modpack creators. With this mod you can change some items & blocks properties. Also you can transfer value to value (Ex. String to IFormatedText, String to Int).
You can set special block drops for another Item (Ex. If dig wood with axe drop Wood, but without item drop Planks)

Command List

Import:

import mods.MTUtils;

Items:

MTUtils.setItemMaxDamage(itemstackdamage); MTUtils.getItemMaxDamage(itemstack); (Return intMTUtils.getItemDamage(itemstack); (Return int)

Blocks:

MTUtils.setHarvestLevel(itemstackString tooltipint harvestLevel); MTUtils.setBlockUnbreakable(itemstack); MTUtils.setHardness(itemstackfloat hardnessMTUtils.setLightLevel(itemstackfloat lightLevel); MTUtils.setLightOpacity(itemstackint lightOpacity); MTUtils.setResistance(itemstackfloat resistance); MTUtils.setTextureName(itemstackString texturename); MTUtils.getHarvestLevel(itemstack); (Return intMTUtils.getHarvestTool(itemstack); (Return StringMTUtils.getTextureName(itemstackint side); (Return String)

Utils:

MTUtils.getIntFromString(string); (Return int) MTUtils.getFloatFromString(string); (Return float) MTUtils.getStringFromInt(int); (Return String) MTUtils.getStringFromFloat(float); (Return String) MTUtils.getStringFromFormattedText(IFormattedText text); (Return String) MTUtils.getStringFromFormattedString(IMCFormattedString text); (Return String) MTUtils.getCrossMatch(IOreDictEntry ... oreDictEntries); (Return IItemStack[]) MTUtils.getIngredientFromString(String in); (Return IIngredient) MTUtils.getItemStackFromString(String in); (Return IItemStack) MTUtils.getIOreDictEntryFromString(String in); (Return IOreDictEntry) MTUtils.getIFormatedTextFromString(String in); (Return IFormattedText) MTUtils.getIMCFormattedTextFromString(String in); (Return IMCFormattedString)

Drops:

MTUtils.clearDrops(); // Recreated HashMap drops MTUtils.setBlockDrops(@Nullable IItemStack harvester, IItemStack block, IItemStack drops[], float quantiDrop[], IItemStack falseDrops[]);

Gregtech

Thanks for PR @zetti68

Import

import mods.MTUtilsGT;

All added or removed recipes will reset after start of reload of MineTweaker.

Get a key for a GT machine

/MTUtils is the registered command, alias: /mtutils/mtu

To get the key, use in game command "/MTUtils GTkey "Canner"". Double quotes are only necessary with spaces in GT machine name. Name is case insensitive, regular expressions are allowed.

To show all possible keys use /MTUtils GTKeys [1...] [optional select the first, second... block of ten keys] First call uses only one input and one output liquid, second works with arrays.

Recipes

Add a recipe to the Canner.

Fluids are optional, please note, "null" as fluids input AND "null" as fluids output dosn't work. Use call without fluids in this case.

MTUtilsGT.addCustomRecipe("gt.recipe.canner", false, 128, 128, [10000][<minecraft:cobblestone>], <liquid:soda>*500, <liquid:water>*500, [<minecraft:diamond>])MTUtilsGT.addCustomRecipe("gt.recipe.canner", false, 128, 128, [10000][<minecraft:cobblestone>][<liquid:soda>*500][<liquid:water>*500][<minecraft:diamond>]);

Fluid

Use alternate fluid in GT's recipes. First parameter is the current fluid, second the replacement. First fluid will be replaced in all GT's recipes. The result of the second call is the same like the first. But is possible to add more than one combination in one step. There is a little difference between first and second call. If there are more fluids to map in one recipe after the second only adds recipe with the completely mapped fluid. First calls would add mixed recipes too (one fluid mapped, second not).

Do not call multiple times the mapping of same fluid. It will add more than one same recipe. GT and MTUtilsGT do not check it.

MTUtilsGT.addFluidInput(<liquid:soda>,<liquid:mineralsoda>); MTUtilsGT.addFluidInput([ [<liquid:soda>,<liquid:mineralsoda>] ]);

Minechem Gregtech

We have a server with gregtech and minechem mods. The minechem fluids are mapped to new gregtech fluids, but without any usage in its recipes.

We want to use also minechem fluids in greg's recipes.

To find all used fluids of all gregtech machines, use: Chat command: /MTUtils GTfluids

The MTUtils command MTUtilsGT.addFluidInput(...) adds all recipes with completly replaced fluids. The first fluid is the gregtech fluid, the second one the minechem.

All mapped fluids are combined in an array to reduce runtime.

MTUtilsGT.addFluidInput([ [<liquid:molten.aluminium><liquid:element.al>], [<liquid:molten.antimony><liquid:element.sb>], [<liquid:argon><liquid:element.ar>], [<liquid:molten.bismuth><liquid:element.bi>], [<liquid:molten.lead><liquid:element.pb>], [<liquid:bromine><liquid:element.br>], [<liquid:butane><liquid:molecule.butene>], [<liquid:chlorine><liquid:element.cl>], [<liquid:molten.chromium><liquid:element.cr>], [<liquid:molten.cobalt><liquid:element.co>], [<liquid:molten.iron><liquid:element.fe>], [<liquid:bioethanol><liquid:molecule.ethanol>], [<liquid:fluorine><liquid:element.f>], [<liquid:molten.gold><liquid:element.au>], [<liquid:helium><liquid:element.he>], [<liquid:molten.iridium><liquid:element.ir>], [<liquid:carbondioxide><liquid:molecule.carbondioxide>], [<liquid:krypton><liquid:element.kr>], [<liquid:molten.copper><liquid:element.cu>], [<liquid:molten.magnesium><liquid:element.mg>], [<liquid:molten.manganese><liquid:element.mn>], [<liquid:neon><liquid:element.ne>], [<liquid:molten.nickel><liquid:element.ni>], [<liquid:molten.osmiumelemental><liquid:element.os>], [<liquid:molten.platinum><liquid:element.pt>], [<liquid:propane><liquid:molecule.propane>], [<liquid:radon><liquid:element.rn>], [<liquid:oxygen><liquid:element.o>], [<liquid:molten.silver><liquid:element.ag>], [<liquid:molten.titanium><liquid:element.ti>], [<liquid:molten.vanadium><liquid:element.v>], [<liquid:hydrogen><liquid:element.h>], [<liquid:hydrogenperoxide><liquid:molecule.hperox>], [<liquid:molten.tungsten><liquid:element.w>], [<liquid:xenon><liquid:element.xe>], [<liquid:molten.zinc><liquid:element.zn>], [<liquid:molten.tin><liquid:element.sn>] ]);

Undeground Biomes Constructs API

In config file:

[ { "name":"exampleblock", "nameid":"minecraft:iron_ore", "texturepath":"minecraft:iron_ore" } ]

All modpack is welcomed to use this mod and PRs are welcomed. 

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