GregTech-Construct
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Forked from Tinkers' Construct (https://github.com/SlimeKnights/TinkersConstruct). This fork will make Tinkers' Construct 3 compatible with Mod GTM in all aspects, and add some compatibilities for the CTNH Modpack(for "CTNHVersion".
Themed around heavy machinery, factories, and automation reminiscent of the Industrial Revolution.
Features machines that produce and store energy or resources.
A modified or ported version of an existing mod.
Adds extra features or content to an existing mod.
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Fork from Tinkers' Construct
About this Fork
This fork originates from the official Tinkers' Construct 3, starting with version 3.11.2.166. Through incremental improvements, it evolved to 3.11.2.173, primarily focusing on enhancing compatibility with GregTech Modern (GTM). Starting from version 3.11.2.169, the development direction of this fork shifted to serve the specific needs of the CTNH Modpack. However, version 3.11.2.173 itself remains fully functional and is recommended for players who require the GTM compatibility improvements without the CTNH-specific additions. Version Naming:
- Versions ending with
-CTNH-Versionare exclusively tailored for the CTNH Modpack, containing all CTNH-specific features and adjustments. - Other versions (e.g., 3.11.2.169) focus primarily on GTM compatibility and remain fully functional for general use. In summary:
- 3.11.2.169 and earlier: Focus on GTM compatibility (still usable).
- Post-3.11.2.169: Dedicated to CTNH Modpack features and adjustments (only versions with
-CTNH-Versionsuffix). If you are playing the CTNH Modpack, please use the latest-CTNH-Versionrelease from this fork.
If you only need the GTM compatibility fixes, version 3.11.2.173 is a stable and reliable choice. We are committed to keeping this fork up‑to‑date with the official Tinkers' Construct repository(maybe), regularly merging upstream changes. This ensures that players who initially sought GTM compatibility continue to benefit from the latest fixes and features from the official project.
Tinkers' Construct
Modify all the things, then do it again!
Melt down any metals you find.
Power the world with spinning wind!
Documentation
For documentation on writing addons or working with Tinkers' Construct datapacks, see the pages on the SlimeKnight's Github.io pages: https://slimeknights.github.io/docs/
Setting up a Workspace/Compiling from Source
Note: Git MUST be installed and in the system path to use our scripts.
- Setup: Import Tinkers' Construct as a Gradle project into IDEA. Let it run setup.
- Run: Run the
gradlew genIntellijRunsthrough IDEA. - Build: Run
gradlew build. - If obscure Gradle issues are found try running
gradlew cleanandgradlew cleanCache
Issue reporting
Please include the following:
- Minecraft version
- Tinkers' Construct version
- Forge version/build
- Versions of any mods potentially related to the issue
- Any relevant screenshots are greatly appreciated.
- For crashes:
- Steps to reproduce
- latest.log (the FML log) from the root folder of the client
Licenses
Code, Textures and binaries are licensed under the MIT License. You are allowed to use the mod in your modpack. Any modpack which uses Tinkers' Construct takes full responsibility for user support queries. For anyone else, we only support official builds from the main CI server, not custom built jars. We also do not take bug reports for outdated builds of Minecraft. If you have queries about any license or the above support restrictions, please drop by our IRC channel, #TinkersConstruct on irc.esper.net Any alternate licenses are noted where appropriate.
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