Mod
Guard Villagers (Fabric/Quilt)
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Guards that help with village pest control
Themed around castles, knights, medieval weapons, and magic from the Middle Ages.
Focuses on strategic base fortification and defense against PvE threats. Usually includes traps, turrets, enhanced enemy AI, and automation.
Contains enhancements to village mechanics, expanding on existing features or adding entirely new ones.
Adds or enhances hostile creatures and enemies.
Introduces new non-player characters with various roles and behaviors.
A modified or ported version of an existing mod.
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This is a fabric port of Guard Villagers by almightytallestred for 1.18, get the original forge version here
Are you tired of your village dying off because its golem is too lazy?
Are you tired of essentially defending it all by yourself?
This mod adds Guards as a solution, as well as new villager-related AI changes.
If you are having issues, open an issue on github, not in the comments
Guards
These spawn in villages in groups of six, equipped with either an iron sword or a crossbow. They're prepared to fight any threat to the village (possibly including you!). To make new guards, shift + right click on a nitwit or unemployed villager with a sword or crossbow.
If you have hero of the village, they will gain the ability to follow and fight for you when you click the follow button, and right clicking them will open up the guard inventory, allowing you to give them armor, and swap out their weapons! For their offhand slot, you can either give them a shield, or some food. If they have a shield, they will use it to block attacks, crossbow guards with a shield won't be able to kick enemies if they're blocking. If they have food (or a potion), they will start eating or drinking if they are low on health. Clicking the patrol button will allow you to set patrol points for guards, melee guards will walk around the point while ranged guards will snipe enemies and stand still on their point.
You will only be able to gain access to their inventory if you have hero of the village.

AI Changes
Witches attack villagers. *true by default

In raids, illagers kill any animal they see. *false by default 
Villagers and Illagers are scared of polar bears. *true by default
Clerics heal low-health guards, villagers, and players with Hero of the Village using regeneration potions, and smiths repair iron golems with ingots.
This is a fabric port of Guard Villagers by almightytallestred for 1.18, get the original forge version here
Are you tired of your village dying off because its golem is too lazy?
Are you tired of essentially defending it all by yourself?
This mod adds Guards as a solution, as well as new villager-related AI changes.
Guards
These spawn in villages in groups of six, equipped with either an iron sword or a crossbow. They're prepared to fight any threat to the village (possibly including you!). To make new guards, shift + right click on a nitwit or unemployed villager with a sword or crossbow.
If you have hero of the village, they will gain the ability to follow and fight for you when you click the follow button, and right clicking them will open up the guard inventory, allowing you to give them armor, and swap out their weapons! For their offhand slot, you can either give them a shield, or some food. If they have a shield, they will use it to block attacks, crossbow guards with a shield won't be able to kick enemies if they're blocking. If they have food (or a potion), they will start eating or drinking if they are low on health. Clicking the patrol button will allow you to set patrol points for guards, melee guards will walk around the point while ranged guards will snipe enemies and stand still on their point.
You will only be able to gain access to their inventory if you have hero of the village.

AI Changes
Witches attack villagers. *true by default

In raids, illagers kill any animal they see. *false by default 
Villagers and Illagers are scared of polar bears. *true by default
Clerics heal low-health guards, villagers, and players with Hero of the Village using regeneration potions, and smiths repair iron golems with ingots.
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