Gunpowder Armory

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Gunpowder Armory

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"Flintlock" gun mod that adds a variety of guns.

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MCreator
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Forge
Minecraft

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Where It Runs
Client and Server

Must be installed on both the client and the server.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
gp_a-1.0.0-forge-1.20.1.jar

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CurseForge ID
Modrinth ID

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Source Issues Wiki Discord

About

Description

REQUIRES GECKOLIB!

A VARIETY OF OLD GUNS LIKE NEVER BEFORE!

Gunpowder Armory adds 13 unique old guns, such as flintlock guns, but also matchlock, wheellock and even a few repeating guns! All of these use a unique loading process that uses your offhand, and each one is different from another in some way, shape or form. That's pretty cool!

You can join the Discord server here!

You can also find the Modrinth version here!

=== FAQ:

Q: How do I load the guns?

A: This information is in the ingame guidebooks. Most use the same loading process, which is using gunpowder, bullets, ramrod and another gunpowder, but some are different and use magazine systems instead (which is covered in vol. 2 arsenal). Mind that this process does require your offhand, you can quickly swap items with F by default.

Q: Is this compatible with X?

A: Probably, since the mod only uses geckolib as a required dependency, but it should be able to use ingots and materials from other mods, like steel, just fine as long as it has the "forge:ingots/steel" tag. Likewise, this mods steel should be able to be used in place of other mods steels, as long as they accept the same tag. Same with lead.

Q: What are the differences between matchlocks, flintlocks and wheellocks?

A: Convenience to use, with matchlocks being the worst and most prone to failure, and wheellocks being the best and almost never failing.

Q: Wouldn't repeating guns be OP in a mod like this?

A: It depends on the context, but in terms of accuracy and damage, muskets and most other guns actually do much better. Repeating guns are better for shooting faster and dealing more damage over time, however.

Q: Who is Sterling G?

A: He's a late-game trader NPC, he's not particularly relevant early in the mod.

This mod may be used in videos and modpacks.

Made with MCreator.

REQUIRES GECKOLIB!

A VARIETY OF OLD GUNS LIKE NEVER BEFORE!

Gunpowder Armory adds 13 unique old guns, such as flintlock guns, but also matchlock, wheellock and even a few repeating guns! All of these use a unique loading process that uses your offhand, and each one is different from another in some way, shape or form. That's pretty cool!

You can join the Discord server here!

You can view the Curseforge version here!


FAQ

Q: How do I load the guns?

A: This information is in the ingame guidebooks. Most use the same loading process, which is using gunpowder, bullets, ramrod and another gunpowder, but some are different and use magazine systems instead (which is covered in vol. 2 arsenal). Mind that this process does require your offhand, you can quickly swap items with F by default.

Q: Is this compatible with X?

A: Probably, since the mod only uses geckolib as a required dependency, but it should be able to use ingots and materials from other mods, like steel, just fine as long as it has the "forge:ingots/steel" tag. Likewise, this mods steel should be able to be used in place of other mods steels, as long as they accept the same tag. Same with lead.

Q: What are the differences between matchlocks, flintlocks and wheellocks?

A: Convenience to use, with matchlocks being the worst and most prone to failure, and wheellocks being the best and almost never failing.

Q: Wouldn't repeating guns be OP in a mod like this?

A: It depends on the context, but in terms of accuracy and damage, muskets and most other guns actually do much better. Repeating guns are better for shooting faster and dealing more damage over time, however.

Q: Who is Sterling G?

A: He's a late-game trader NPC, he's not particularly relevant early in the mod.


This mod may be used in videos and modpacks.

Made with MCreator.

Screenshots

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  • The Weapons
    The Weapons There are 13 different guns, 22 total when including tiers created by the mod.
  • The guns
    The guns The 13 different gun types, most are different from each other in one way or another.

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~1,000
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~1,000
Modrinth
<1,000
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CurseForge
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CurseForge
Modrinth
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