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Guns And Economy: Ressurected
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Adds various guns and ammo types to the game, as well as exchange functionality
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
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💥 Guns and Economy: Ressurected
(Based on the original GUNSCRAFT mod by Sheridan's)
🛠️ Mod Overview
This mod is an official port and continuation of the popular GUNSCRAFT experience, updated for a newer version of the game. It seamlessly blends high-action combat with a comprehensive in-game economic system, offering players a unique survival and trading experience.
We are dedicated to maintaining the core gameplay and content of the original mod while ensuring stability and compatibility on the latest game version.
🔫 Key Features
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Expanded Arsenal: Introduces a wide array of realistic Guns, their corresponding Ammo, and essential Attachments.
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Dynamic Economy: Engage with a fully functional in-game Economy centered around the new Vending Machine block, allowing for extensive Trades.
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New Crafting: Features New Recipes to support your survival and progression.
💱 Economic and Crafting Integration
The cornerstone of the mod's economy is the Vending Machine block, facilitating the purchase and sale of a variety of essential and high-value items, including:
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Ingots: Copper, Iron, Gold, Emerald, Diamond (including Create mod ingots like Zinc Ingot and Andesite Alloy)
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Resources: Slime Ball, All Wood Logs, Nether Wart, Brown Mushroom, Ancient Debris, Spawner
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Special Items: Shulker Box, Create: Creative Motor, Precision Mechanism, and various Spawn Eggs
The mod also introduces new utility recipes, such as smoking Rotten Flesh to obtain Leather.
💣 Weapon Inventory (Total: 22 Firearms)
| Category | Firearms Included |
| Pistols | Glock 19, M1911 |
| SMGs | UZI, Mac10, Vevtor, MP5 |
| Rifles | AKM, AK74, M4A1, M416, AUG, FAMAS, Scar-H |
| Snipers | M700, AWP, M82A1 |
| Heavy Machine Guns | M249, M60, MG3 |
| Shotguns | M870, Beretta, M1014 |
Tactical Gameplay: Modify your firearms, Shoot with a dedicated scope, and Eliminate any threats in your path.
⚙️ Version Difficulty Levels
This mod offers three distinct difficulty settings to tailor the experience to your playstyle:
| Version | Key Features & Adjustments |
| 1. Normal | Economy: Easy cash farming with high Emerald value ($2,500). Weapons: Normal gun properties. M1911: God-tier damage (999-1000) and precision for one-shotting powerful bosses (Warden, Ender Dragon, Wither). Recipes: Includes "easy" recipes (e.g., Diamond, Elytra, Redstone from Copper). |
| 2. Hard | Economy: Emerald value reduced significantly ($25). Cash farming remains possible via log-to-stick trading with the Fletcher. Weapons: Normal gun properties. M1911: Damage, range, and bullet speed are reduced to standard levels. Recipes: Removed highly simplifying recipes. |
| 3. Xtrem | Economy: Most challenging. Emerald remains $25. Log purchasing is disabled (removes log-based farming). Ammo costs are increased. Weapons: Gun properties are lower than the Hard version. Recipes: Same as Hard version. |
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