Guns ++
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Multiplayer and Survival Friendly Vanilla Guns Datapack, Versions from 1.17 to 1.21.11, Adds 50+ Guns with Custom Models and Sounds!
Does not follow a specific thematic focus apart from vanilla Minecraft.
Focuses on contemporary settings, including cities, urban infrastructure, and modern lifestyle.
Focuses on automation and resource processing through scientific and mechanical means, utilizing systems like electricity (RF/FE/etc), air pressure, or rotation.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fast paced gameplay that involves guns, with a focus on combat.
Improves the visual aspects of the game with better textures, models, etc.
Introduces new weapons, which may add unique mechanics or abilities.
Includes aesthetic items like decoration, clothing, and visual effects.
Introduces modern weaponry and combat mechanics.
Ideal for small groups of players or cooperative gameplay.
Adds new music or changing the game's music and sound effects.
Adds tools to customize the user interface and menus.
Features high-quality textures and models.
Data Packs were introduced to vanilla Minecraft in version 1.13 and allow the server to modify data about the game, or run commands. Data Packs are compatible with all mod loaders.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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This datapack IS multiplayer friendly! Have fun with your friends on a server!
Try using /function thepa:quickfix if you notice any strange behavior!
IF YOU HAVE ANY PROBLEMS, USE THIS SITE TO RESOLVE THE ISSUE BEFORE COMMENTING
Please report errors to Guns++ Error Reporting Form
To open the config menu. press G or your dialog key, or select the option in the escape menu. All of the old methods for doing those things still work, but dialogs will be the only future for these features.
Just for reference as well, right click to scope in. Shift + right click to reload, left click to shoot. To change it back to the legacy firing system (right click to shoot), use the config menu.
To change mobs holding weapons (original value is Some: 1/20) USE
/function thepa:adjust_mobs
Reloading costs ammo, to get around this, you can add an inf_reload tag to yourself to not require ammo anymore
/tag @s add inf_reload
To Change the Recoil System (original values are bloom enabled and recoil enabled) USE
/function thepa:recoil_menu
Explanations of Recoil Systems
Bloom: Bullets randomly deviate from the trajectory, in other words, the bullets may not hit where the crosshair is aimed. (Most popular game with this mechanic is Fortnite)
Recoil: Your camera is moved up whenever a bullet is fired, simulating recoil IRL (Most popular games have this feature)
Camera Movement: Instead of the bullets randomly deviating like bloom, the bullets hit the crosshair, but the camera motion is shaken, making SMGs and LMGs much harder to accurately aim while keeping snipers and revolvers mostly the same (Most popular game to have this feature is Call of Duty)
Spray Patterns: The recoil is simulated to where every time you shoot each unique gun, the way the camera is moved will be the same. (Most popular game to use this mechanic is CS:GO)
Scoping makes shooting more accurate, but also obscures more of your vision. New Scopes are out on Sniper Rifles!, Improved Visibility at Range!
Ammo Types for Different Weapons
- Bullets: Revolver, Dualies, 44 Magnum, Glock, Scoped Revolver
- Heavy Ammo: AWP, SGG08, Hunting Rifle, Dragon Breath Sniper
- Shotgun Shells: Shotgun, Tactical Shotgun, Longarm Enforcer, Dragon's Breath Shotgun
- Musket Balls: Musket
- Medium Ammo: Tommy Gun, M1 Garand, AR-15, AK-47, LMG, Automatic Sniper, AUG
- Light Ammo: P90, Tactical AR
- Flares: Flare Gun, Rapid Fire Flare Gun
- Dragon Shells: Dragon Breath Shotgun
- .50 Cal Ammo: Deagle
- Rockets: Rocket Launcher, Quad Launcher, Grenade Launcher
- Energy Cells: BFG 9000
- Chorus Flowers: Shrink Ray, Supersizer
Headshots do increased damage!
Also, all the colored blocks in the crafting recipes are concrete. Recipes are all in the book and in the crafting table.
To reload the tesla gun, throw it on a lightning rod and wait for lightning to strike.
If you have an error, do /reload, if that doesn't work, ask in the comments
To add suppressors or lasersights to a weapon, just throw the weapon and the suppressor/lasersight together on the ground.
This datapack IS multiplayer friendly! Have fun with your friends on a server!
Try using /function thepa:quickfix if you notice any strange behavior!
IF YOU HAVE ANY PROBLEMS, USE THIS SITE TO RESOLVE THE ISSUE
Just for reference as well, right click to scope in. Shift + right click to reload, left click to shoot. To change it back to the legacy firing system (right click to shoot), use the config menu.
To open the config menu. press G or your dialog key, or select the option in the escape menu. All of the old methods for doing those things still work, but dialogs will be the only future for these features.
Reloading costs ammo, to get around this, you can add an inf_reload tag to yourself to not require ammo anymore
/tag @s add inf_reload
To Change the Recoil System (original values are bloom enabled and recoil enabled) USE
/function thepa:recoil_menu
To change mobs holding weapons (original value is Some: 1/20) USE
/function thepa:adjust_mobs
Explanations of Recoil Systems
Bloom: Bullets randomly deviate from the trajectory, in other words, the bullets may not hit where the crosshair is aimed. (Most popular game with this mechanic is Fortnite)
Recoil: Your camera is moved up whenever a bullet is fired, simulating recoil IRL (Most popular games have this feature)
Camera Movement: Instead of the bullets randomly deviating like bloom, the bullets hit the crosshair, but the camera motion is shaken, making SMGs and LMGs much harder to accurately aim while keeping snipers and revolvers mostly the same (Most popular game to have this feature is Call of Duty)
Spray Patterns: The recoil is simulated to where every time you shoot each unique gun, the way the camera is moved will be the same. (Most popular game to use this mechanic is CS:GO)
Scoping makes shooting more accurate, but also obscures more of your vision. New Scopes are out on Sniper Rifles!, Improved Visibility at Range!
Ammo Types for Different Weapons
- Bullets: Revolver, Dualies, 44 Magnum, Glock, Scoped Revolver
- Heavy Ammo: AWP, SGG08, Hunting Rifle, Dragon Breath Sniper
- Shotgun Shells: Shotgun, Tactical Shotgun, Longarm Enforcer, Dragon's Breath Shotgun
- Musket Balls: Musket
- Medium Ammo: Tommy Gun, M1 Garand, AR-15, AK-47, LMG, Automatic Sniper, AUG
- Light Ammo: P90, Tactical AR
- Flares: Flare Gun, Rapid Fire Flare Gun
- Dragon Shells: Dragon Breath Shotgun
- .50 Cal Ammo: Deagle
- Rockets: Rocket Launcher, Quad Launcher, Grenade Launcher
- Energy Cells: BFG 9000
- Chorus Flowers: Shrink Ray, Supersizer
Headshots do increased damage!
Also, all the colored blocks in the crafting recipes are concrete. Recipes are all in the book and in the crafting table.
To reload the tesla gun, throw it on a lightning rod and wait for lightning to strike.
If you have an error, do /reload, if that doesn't work, ask in the comments
To add suppressors or lasersights to a weapon, just throw the weapon and the suppressor/lasersight together on the ground.
If you are more familiar with the curseforge interface, I have these projects cloned and linked: Project Page
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