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Halloween Night Mobs (Pumpkin King)
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Halloween night mobs, catchable Candy Spirit pets, a Harvest Altar ritual and the Pumpkin King boss: scythe sweeps, pumpkin bombs, blink attacks. Drops the King's Scythe and the Hallowed armor set.
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Description
Halloween night mobs, catchable Candy Spirit pets, a Harvest Altar ritual and the Pumpkin King boss: scythe sweeps, pumpkin bombs, blink attacks. Drops the King's Scythe and the Hallowed armor set.
Features
- Gourdling: hopping jack-o'-lantern, 10 HP, 3 damage. Plains, forests, taiga at night in packs of 2-4. Drops Candy Corn, Pumpkin Rind, Soul Candy (10%).
- Scarecrow: 24 HP, 5 damage, only moves while no player is looking at it (100Β° view cone, 48 blocks). Fire deals double. Soul Candy 30%.
- Candy Spirits: floating bonbons, lollipops, candy corn and jelly beans (4 shapes, 12 flavours). Catch one with aΒ Treat Bag; releasing it makes it your pet (20 HP, 3 damage + Slowness, follow/stay, heals on Candy Corn).
- Haunted PatchΒ structure: fenced pumpkin field with a Harvest Altar, a Scarecrow guard and a loot chest.
- Pumpkin KingΒ boss: summoned with a Hollow Offering on a Harvest Altar at night. 300 HP, armor 10, fireproof. Scythe sweep (12), 3 lobbed pumpkin bombs, calls Gourdlings. Below 50%: +25% speed, 5 bombs, burning sweeps, teleports behind its target.
- King's Scythe: 10 damage, sets targets alight for 3 s; right-click throws a pumpkin bomb (4 s cooldown, 2 durability). Bombs never break blocks.
- Hallowed armor: 3/8/6/3, 2.5 toughness. Full set: Night Vision, Gourdlings and Scarecrows ignore you until struck.
- Harvest Almanac: 14-page guide given once on first join (English and Indonesian).
- Op commandΒ
/pumpkinking showcase <rise|sweep|throw|summon|rage|blink> [target]: every Pumpkin King within 64 blocks plays that move now (screenshots, videos, testing). - ConfigΒ (
pumpkinking-common.tomlΒ on Forge,Β config/pumpkinking.jsonΒ on Fabric): spawn chances, density cap, Halloween boost (Oct 20 - Nov 3), boss health, night-only ritual, minion calls, bomb fire, boss fog, armor bonuses, almanac.
Contents
- GourdlingΒ (mob) β plains, sunflower plains, meadows, forests, birch and dark forests, taiga - at night, packs of 2-4; also inside Haunted Patches and called by the King; drops: Pumpkin Seeds, Candy Corn, Pumpkin Rind, Soul Candy
- ScarecrowΒ (mob) β plains, sunflower plains, meadows at night (rare); one guards every Haunted Patch; drops: Wheat, Candy Corn, Soul Candy
- Candy SpiritΒ (mob) β same biomes plus cherry groves, at night under open sky; drops: Sugar, Candy Corn
- The Pumpkin KingΒ (mob) β never spawns naturally: use a Hollow Offering on a Harvest Altar at night; drops: Jack O Lantern, Hallowed Ember, King's Scythe, Soul Candy
- Harvest AltarΒ (block)
- Candy CornΒ (item)
- Caramel AppleΒ (item)
- Soul CandyΒ (item)
- Pumpkin RindΒ (item)
- Hallowed EmberΒ (item)
- Hollow OfferingΒ (item)
- Treat BagΒ (item)
- Candy Spirit in a BagΒ (item)
- Harvest AlmanacΒ (item)
- King's ScytheΒ (item)
- Hallowed HelmΒ (armor)
- Hallowed RobeΒ (armor)
- Hallowed LeggingsΒ (armor)
- Hallowed BootsΒ (armor)
Dependencies
- GeckolibΒ β required (tested with 4.9.3)
How to play
- Hunt Gourdlings and Scarecrows at night forΒ Soul CandyΒ andΒ Pumpkin Rind.
- Craft aΒ Hollow OfferingΒ (Carved Pumpkin + 4 Soul Candy + 4 Pumpkin Rind).
- Find aΒ Haunted PatchΒ or craft aΒ Harvest Altar, then use the Offering on it at night.
- Beat theΒ Pumpkin KingΒ for the King's Scythe and Hallowed Ember, then craft theΒ Hallowed armor.
- CatchΒ Candy SpiritsΒ with a Treat Bag along the way and let them out as pets.
Installation
Required onΒ both the client and the server. Pick the file for your loader:
| Loader | Minecraft | Java | Also install |
|---|---|---|---|
| Forge 52.1.0+ | 1.21.1 | 21 | GeckoLib 4.9.3+ |
| Fabric Loader 0.19.3+ | 26.2 | 25 | Fabric API, GeckoLib 5.5.5+ |
| Fabric Loader 0.19.3+ | 26.3 | 25 | Fabric API, GeckoLib 5.5.7+ |
Compatibility
- Forge - Minecraft 1.21.1 (GeckoLib 4)
- Fabric - Minecraft 26.2 (GeckoLib 5, Fabric API)
- Fabric - Minecraft 26.3 (GeckoLib 5, Fabric API)
How this mod was made
This project contains AI-generated content. The logo, icon, banner and thumbnails were composed by code from renders of the in-game models; the trailer was recorded in-game and edited by code, and its music was synthesised by code (no third-party audio).
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