HammersUnbound

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HammersUnbound

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A simple mod that adds war hammers with future mechanics implementation plans

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Apache License 2.0
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🔨 HammersUnbound

Un mod dedicado a agregar martillos como armas cabronas, priorizando un combate diferente al vanilla.


🇪🇸 ESPAÑOL

🛠️ Contenido Actual

⚔️ Martillo de Guerra (WarHammer)

  • Atributos: Arma pesada con alto daño base.
  • Control de masas: Los golpes críticos aplican un stun al objetivo y generan daño en área (AoE) alrededor del impacto.
  • 🩸 Martillo con Espinas (SpikeHammer): Un martillo más ligero enfocado en el DPS escalable. Aplica sangrado acumulativo mediante sprinthits o críticos.

🧭 Contenido Planeado (Roadmap)

✨ Habilidades del WarHammer

  • Smash: Si caes desde una gran altura mientras mantienes Shift, realizarás un impacto terrestre. Esto causa stun y daño en área, anulando el daño de caída.
  • Better Smash: Similar al Smash pero con un golpe directo al enemigo. Es más fuerte, inspirado en la maza 1.21 de Mojang pero adaptado al WarHammer.
  • SkyBreaker: [Mecánica sorpresa].
  • ✨ Habilidad SpikeHammer: Bloodpact [Mecánica sorpresa].
  • 🩸 Sistema de Sangrado: Efectos por niveles (I, II, III...) que aumentan el daño por segundo.
  • ⚙️ Configuración Avanzada: Archivos de texto para ajustar balance, efectos visuales y mecánicas.

⚠️ Estado del Proyecto

[!NOTE]
Actualmente estoy trabajando en otros proyectos y no tengo intención de continuar el desarrollo del mod por el momento. Sin embargo, planeo retomarlo en el futuro.

En este tiempo me estoy centrando en seguir aprendiendo y avanzar como programador, priorizando la calidad sobre la cantidad. Con la experiencia adquirida en los últimos meses, he identificado problemas en la infraestructura del mod que lo hacen difícil de mantener.







🇺🇸 ENGLISH

🛠️ Current Content

⚔️ War Hammer

  • Attributes: Heavy weapon with high base damage.
  • Crowd Control: Critical hits apply a stun to the target and generate Area of Effect (AoE) damage around the impact.
  • 🩸 Spike Hammer: A lighter hammer focused on scalable DPS. Applies cumulative bleeding via sprint hits or critical hits.

🧭 Planned Content

✨ WarHammer Abilities

  • Smash: If you fall from a height while shifting, you perform a ground slam. This causes stun and AoE damage while negating fall damage.
  • Better Smash: Similar to Smash but with a direct hit to the enemy. It is stronger, inspired by Mojang's 1.21 mace but adapted to the WarHammer.
  • SkyBreaker: [Surprise mechanic].
  • ✨ SpikeHammer Ability: Bloodpact [Surprise mechanic].
  • 🩸 Bleeding System: Tiered effects (I, II, III...) that increase damage over time.
  • ⚙️ Advanced Configuration: Text files to tweak balance, visuals, and mechanics.

⚠️ Project Notice

[!NOTE]
I am currently working on other projects and do not plan to continue development for now. However, I intend to return to it in the future.

At this stage, I am focusing on improving as a developer and prioritizing quality over quantity. With the experience gained in recent months, I have identified structural issues in the mod that make it difficult to maintain.

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