Mod

Hard Mob Limiter

Quick rating

Hard Mob Limiter

No reviews yet

A mod intended to set a "hard cap" on natural mob spawning

Performance & Optimization
Mod Loaders
Forge
Minecraft

Community voices

Reviews

Filter by exact patch versions
Loading exact versionsโ€ฆ
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your updated review is now pending. It has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
MIT License
Latest Version
1.2
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This mod is intended to set a "hard cap" on mob spawns, configurable in the config, which you can see below. โฌ‡๏ธ

Spoiler

[general]
	#Enable mob spawn limiter
	enableLimiter = true
	#If true, limits are per player cluster instead of global
	perPlayerMode = false
	#List of mob limits: [["minecraft:zombie","30"],["minecraft:enderman","8"]]
	spawnLimits = [["minecraft:zombie", "30"], ["minecraft:skeleton", "25"]]
	#Radius in blocks used for per-player cluster checks
	#Range: 16 ~ 512
	playerRadius = 128


You can set the cap to be based on a per-player basis or globally, alongside being able to change the type & number of mob that you want to limit the spawning of.

Alongside this, to avoid crowding when there are groups of players nearby to eachother, the per-player setting makes it so that it will only follow the limits of 1 player if there are several people nearby, the radius tells the mod how close the players have to be in order for it to only follow the limit of 1.

Say, for example, you installed a mod, which had some neat features but the spawn weights were all really weird & you got way more of one mob than you'd like, with this mod you can set the natural spawning to be any number you want, if you want there to be no more than 5 mobs of this type in the surrounding area? You can do that.

You're allowed to use it in any modpack you'd like, no credit needed.

Made for use in my modpack, which will be releasing soon

NOTE - Updating the mod is likely to overwrite your config, make a copy somewhere safe.

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Reviews
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched and imported data for this project from CurseForge or Modrinth. High-traffic and active projects are checked more often.
Next pipeline sync