Harken Ore Generation

Quick rating

Harken Ore Generation

No reviews yet

A datapack which changes vanilla ore, stone variant, and dirt/gravel generation to suit Harkrader's taste.

World Gen Improvements
Mod Loaders
Datapack
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

This is a datapack which changes vanilla ore, stone variant, and dirt/gravel generation underground in an attempt to make it feel slightly more natural, draw out early-game progression, and give different areas of the underground in your world more distinct feels.

Dirt primarily generates in clusters near the surface, becoming more scarce as you descend. Copper ore is common throughout the stone layer of the underground, spawning in larger veins. Granite, andesite, and diorite also generate occasionlly in these layers in large clusters.

Your progression into the iron age is slightly more drawn out in this datapack; iron ore is scarcer in the upper layers of the underground than in the base game, only occasionally generating in small pockets. You'll have to delve deeper into the gloom of the deepslate layers of the world to find large veins of iron ore. But once you find it, you should have enough to last you for a little while. You can find redstone ore more commonly in the upper deepslate layers, while lapis ore is more common farther down. Gold and diamond are more rare to stumble onto in caves, but should be more easily findable when mining than in the base game.

Screenshots

Gallery

  • Upper layers of dirt, some stone, and granite.
    Upper layers of dirt, some stone, and granite.
  • Between stone and deepslate layers.
    Between stone and deepslate layers.
  • Between the stone and deepslate layers, with granite and diorite.
    Between the stone and deepslate layers, with granite and diorite.
  • Iron ore vein in deepslate.
    Iron ore vein in deepslate.
  • Deepslate and tuff.
    Deepslate and tuff.
  • Between the upper dirt/stone layers and deepslate.
    Between the upper dirt/stone layers and deepslate.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works