HarmonicEnchantments
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HarmonicEnchantments is inspired by Harmonic series , adding some enchantments which are close to the vanilla style.
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Rapier: Increase your attack speed, but sweeping attack is no longer available.
Handiness: Increase user's speed temporarily when shooting a target.
Sniping: Your shooting gets easier, and cause higher damage to longer range target.
Siphoning: After killing mobs, restore your Hunger Value and Saturation, with a priority to the former.
Bane of Champions: Cause extra damage to some 'strong mobs' (Those whose HP higher than 50).
Efficacy: Increase the level of effects of tipped arrow and spectral arrow, prolong the durations of effects.
Free Riding: When riding pig or strider, boosting speed will not reduce durability.
Safe Teleporting: Immunified from the damage after using ender pearl, acquire resistance when traveling to different dimensions.
Blessing: Provide magic resistance based on the summation of all enchantments' levels of the item.
Curse of Rebelling: Cause damage to the user in some certain probabilities when durability of the item reduces.
Electrification: When raining or thunderstorm, there is possibility that lightning hits the player and generates strength effect on him/her.
Luck of the Snow: Increase the probability of catching treasures and decrease the probability of catching fish and trash, when fishing in snowy or cold biomes.
Dining: When eating, transform your Hunger value to duability of the item.
Ice Aspect: Freeze the target and prolong frozen time by additional hits.
Mob Affinity: Those who equips this enchanting armor will be likely to receive helps from freindly mobs.
Proficiency: Increase digging speed permenantly when you dig more.
Deep Study: Your fortune level doubled when mining deepslate ore.
Forging: Improve armor and armor toughness based on the operation times of the item on anvil (excluding rename).
Sun affinity: Become lighter when flying with an elytra, only in a sunny daylight.
Curse of Sacrificing: Need to kill mobs at regular intervals.
Long: Increase the attack distance of the sword.
Aim: When using a telescope, mark enemy mobs and increase projectile damage.
Blunt: Reduce attack speed and significantly increase critical damage.
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