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Harsh Encounters
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Adds custom strong bosses to the game.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
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Adds tough and challenging bosses to the game, forcing you to not go and brute force or snipe them down, rather dodge and evade, as well as attack at the right time.
Bosses:

Deviser:
Health: 440
Armor: 13
A Golem-like Sentinel with control over thunder. Don't be shocked!
Has a range of attacks, melee and ranged. Can stab and grab you, dealing big damage while you are grabbed, and is able to summon a rain of spears at phase 1. Can apply electrified from most melee hits, increasing damage from lasers, so it is advisable to dodge. Has 2 phases (summons rain at phase 2 as well as able to dodge and uses 2 more devastating attacks).
In 1.21.1, Deviser can be found in the Thunderous Tower, where you will need to aquire the Soul of Thunder by beating the miniboss inside, called Voltaic Storm Elemental . When defeated, drops Thunderium and Thunderous Essence, which are used to create 2 new weapons, Thunder Spear and Deviser Gauntlet, both allowing you to harness some of the boss' attacks.
Boss Music used: Nemesis by Light Canvas. In 1.21.1 its Brace for the Storm by Darren Curtis.
MIniboss:
Voltaic Storm Elemental:
Deals heavy slam damage, can summon minions, and in phase 2 has a devastating jump.
The following are in 1.20.1:

Scorched Knight:
Health: 270
Armor: 15
Who or what is in that armor? A human? A blaze? Both!? All we know is that it wants to burn all its foes into the ground.....
Consists of melee attacks, a charge, slam, jump, and a special, dangerous move that leaves the boss stunned afterwards. Can apply a DoT called Scorched, which reduces a players offense and defense slightly. Can be found in the nether.
https://www.youtube.com/watch?v=2pFTXOCyOhY - (Demonstration)
Boss Music used: Dragon Fire by Makai Symphony

The Silent Swordmaster (W.I.P):
Health: 700
Armor: 27
Only phase 1 as of now:
Can dodge & block attacks, can grab and lift you in the air and slam. Has a fire wave attack that can heal the boss when it hurts you, then it can summon small tornados that carry and damage you. Has a dash and a jump attack. At below 25% hp, periodically spawns blood lasers around the boss.
Note: If your system isnt that great, I'd recommend disabling the boss' shadow trail in the config for better performance.
Check out resource pack from dontsmart: https://www.curseforge.com/minecraft/texture-packs/harsh-encounters-retexture
Please, any bugs you find, make a comment.
Bosses:
Deviser:

Health: 440 Armor: 13
A Golem-like Sentinel with control over thunder. Don't be shocked!
Has a range of attacks, melee and ranged. Can stab and grab you, dealing big damage while you are grabbed, and is able to summon a rain of spears at phase 1. Can apply electrified from most melee hits, increasing damage from lasers, so it is advisable to dodge. Has 2 phases (summons rain at phase 2 as well as able to dodge and uses 2 more devastating attacks).
Can be summoned (for the meantime) by crafting a Thunderer Summoner block (3 diamonds, 1 netherite ingot and 3 of any stone), right click on the placed block to summon the boss. When defeated, drops Thunderium and Thunderous Essence, which are used to create 2 new weapons, Thunder Spear and Deviser Gauntlet, both allowing you to harness some of the boss' attacks.
Boss Music used: Nemesis by Light Canvas.
Scorched Knight:

Health: 270 Armor: 15
Who or what is in that armor? A human? A blaze? Both!? All we know is that it wants to burn all its foes into the ground.....
Consists of melee attacks, a charge, slam, jump, and a special, dangerous move that leaves the boss stunned afterwards. Can apply a DoT called Scorched, which reduces a players offense and defense slightly. Can be found in the nether.
Boss Music used: Dragon Fire by Makai Symphony
The Silent Swordmaster (W.I.P):

Health: 700 Armor: 27
Only phase 1 as of now: Can dodge & block attacks, can grab and lift you in the air and slam. Has a fire wave attack that can heal the boss when it hurts you, then it can summon small tornados that carry and damage you. Has a dash and a jump attack.
Note: If your system isnt that great, I'd recommend disabling the boss' shadow trail in the config for better performance.
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