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Harvest Rules
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Right-click mature crops to harvest and replant them.
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Description
Harvest Rules
Right-click a fully grown crop: you get the harvest, the crop is replanted, done. Harvest Rules does it with zero dependencies, entirely on the server, and lets pack makers decide every detail with tags, a data map and a config.
Features
- Right-click harvest and replant for wheat, carrots, potatoes, beetroots, nether wart and cocoa, plus most modded crops (anything built on vanilla's crop block).
- Fair by design: drops come from the crop's own loot table with your held tool, so Fortune on a hoe works. One seed from the harvest pays for the replant; no seed, no free replant.
- Feels vanilla: break particles, the crop's sound, an arm swing, sculk sensors notice. Cocoa pods keep their facing.
- Stays out of the way: only mature crops, only the main hand, sneaking with an item keeps vanilla behaviour, sweet berries are untouched.
- Configurable: require a hoe, hoe durability cost, food exhaustion, experience per harvest.
- Data-driven:
#harvest_rules:harvestable,#harvest_rules:excludedand theharvest_rules:replantdata map for unusual crops (custom seed, reset state, growth property). - Respects protection: adventure mode, spawn protection and claim mods that guard block breaking.
- Zero dependencies, server side: no library mods, no mixins, no ticking. Vanilla clients can join and harvest.
Config
serverconfig/harvest_rules-server.toml (or Mods → Harvest Rules → Config):
| Option | Default |
|---|---|
auto_detect_crop_blocks |
true |
require_hoe |
false |
hoe_durability_cost |
1 |
exhaustion |
0.005 |
xp_per_harvest |
0 |
respect_protection |
true |
Tags and data map
#harvest_rules:harvestable(block tag): the vanilla crops above.#harvest_rules:excluded(block tag): torchflower and pitcher crops, sweet berry bush.harvest_rules:replant(block data map):
{ "values": { "somemod:pepper_crop": { "seed": "somemod:pepper_seeds", "reset_state": { "age": "0" } } } }
Compatibility
- Minecraft 26.1.2, NeoForge 26.1.2.107+, Java 25. No other mods required.
- Install on the server (single player works out of the box). Clients don't need it.
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