Haunted Sounds
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A door creaks. A chest lid shifts. Somewhere close, always matching what's actually around you — nothing caused it.
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Description
Haunted Sounds
A door creaks somewhere close. A chest lid shifts. Wind moves through a cave that has no wind. Nothing caused it.
Features
Plays a single environmental sound — door, chest, barrel, trapdoor, gate, lever, or a cave-ambience burst — from a random spot near you, at random intervals.
Only plays sounds that actually make sense for where you are: door and gate creaks only happen if a real one is actually nearby, chest and barrel sounds only if one's actually there, cave ambience only when you're genuinely underground with no sky above you. If nothing nearby fits, it simply stays quiet rather than playing something that couldn't be real.
Broadcast to anyone nearby, not just you — a shared moment of "did you hear that too?"
Optional Features (Config Options)
- Whether the mod is enabled
- How often it can trigger (minimum/maximum interval)
- How far away it can occur (radius)
- Overall volume
- Each individual sound can be toggled on or off separately
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