Community listing page, reviews here may not be monitored by the author.
HaydenAPI
No reviews yet
An simple-yet-powerful API library for my own needs when doing Minecraft modding.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
Community voices
Reviews
Filters
Click once to include, again to exclude, again to clear
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
About
Description

HaydenAPI
An simple-yet-powerful API library for my own needs when doing Minecraft modding.
Current Features
- Configuration API. Multi-loader compatible configuration system compatible both with Spigot/Paper, Fabric and NeoForge ecosystems.
Planned Features
- Data Components API. Multi-loader compatible attribute and components API to handle item properties modifications to allow data-driven changes for both vanilla, plugin-handled and modded items.
For Users
This API is required for some of my future mods, so mods could be updated much easier each time the game version changes. Put the .jar file into the mods or plugins folder and you're ready to go!
For Developers
This API allows you to use different APIs for multi-loader solutions to handle problematic parts of the plugins or mods such as packets, configs, data attachments and components.
Configuration API
HaydenAPI provides annotation-driven configuration system with easy-to-use annotations.
To specify the configuration class, you should specify @Config before class instantiation.
When the class is marked with the annotation, it will be recognized automatically.
Define the required variables in the class with respective types. To turn the variable into the config entry, you should use @Entry annotation.
You can also mark the variable with @Comment(String comment) to define a comment for it.
If you need a variable that needs to be reloaded each time the user changed it without relaunching the game or server, you should mark the variable with @Reloadable
Example:
@Config
public class Configuration {
@Entry
@Comment("Which message you would like to show each time the player joins?")
public static String welcomeMessage = "Welcome to the server!";
@Entry
@Reloadable
@Comment("Which message you would like to show each time the player joins?")
public static String messageOfTheDay = "Today is a cool day! :)";
}
To use the entry value from the config, just act as it is a default variable, the API will handle the changes.
Example: (Fabric)
public static void onPlayerJoin() {
ServerPlayConnectionEvents.JOIN.register((ServerPlayNetworkHandler player, PacketSender packetSender, MinecraftServer server) -> {
if (player.player != null) {
player.player.sendMessage(Text.of(Configuration.welcomeMessage), false);
}
});
}
Need to mention, that you need to initialize the config file and reload it's values if the user changed them using a text editor.
ConfigurationAPI#createConfig(String path, Class<T> configClass) - creates (if not exists) a configuration file with specified path to place and filename and structure defined in the class with @Config annotation.
ConfigurationAPI#saveConfig(String path, Class<T> configClass) - save and reloads the values of the entries if they're was changed in your code and validates the data within the configuration file structure provided by the class.
ConfigurationAPI#reloadConfig(String path, Class<T> configClass) - reloads the config from the file system and validates the data within the configuration file structure provided by the class.
Example:
public static void init() {
try {
ConfigurationAPI.createConfig(".\\config\\welcomeMessage.json5", Configuration.class);
ConfigurationAPI.reloadConfig(".\\config\\welcomeMessage.json5", Configuration.class);
} catch (ConfigurationException e) {
// Here you can handle the validation errors or any other issues with the configuration file and use default values if you need to.
e.printStackTrace();
}
}
Dependency Setup
In your build.gradle you need to declare HaydenAPI's maven (or CurseMaven, if you wish to) and use modImplementation dependency handler to load the library into your development environment.
repositories {
maven {
name = 'BehindTheScenery Team Maven'
url = 'https://maven.behindthescenery.online/repository/maven-public/'
}
}
dependencies {
modImplementation "dev.denismasterherobrine:haydenapi-${rootProject.modloader}:${rootProject.haydenapi_version}@jar"
}
And in gradle.properties:
modloader = fabric
haydenapi_version = 1.0.2
Note, that you can change the fabric (Fabric/Quilt development environment) to neoforge (NeoForge development environment) or common (Paper/Spigot development environment)) to specify the required version of the HaydenAPI to be used in your development environment.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Want to reach Minecraft players?
We're looking for a server hosting partner to feature here and other parts of the site. Interested? Send us a message!
Get in touchGet it on
Available Platforms
On ModDex
Community snapshot
By the numbers