HB's Ore Clusters and Regen
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Adds large clusters of ore to your world that regenerate over many days. An entry in Holy Bucket's Minecraft mod series. Real time altering of ore spawning to produce large and shaped clusters of ore in addition to vanilla style smaller veins.
General improvements to world generation, such as bug fixes, aesthetic overhauls, or misc additions.
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HB’s Ore Clusters and Regen
ATTENTION ensure you are using the most recent version of Balm. Especially on 1.21.1.
HB’s Ore Clusters and Regen is a mod that spawns large clusters of ore in the world without modifying the small vanilla ore veins players are accustomed to. These ore clusters also regenerate (configurable) after several days so the clusters can be harvested again, boosting resource supply and incentivizing the player to set up multiple small bases around the world, and interconnect them.
Why would you want this?
- Finding a cluster of ore is a rewarding discovery that makes exploring caves more fun
- If you think Gregtech Ore Generation style is cool and you also don’t want to lose the traditional vanilla ore veins
- Regenerating clusters incentivize players to create a true secondary mining base, and makes choosing the location of a base more important
Which ores regenerate? How big are the clusters? What if I like normal Minecraft mining?
- This mod does not modify the existing vanilla ore generation at all — it (rarely) chooses an existing ore vein and creates a large cluster of ore out of it.
- Vanilla mining is great and should remain a core part of the game!
- All aspects of the clusters are configurable via a JSON config file. See the section below or view my GitHub page.
Compatibility with other mods
- This mod works with Terralith, Tectonic, Biomes O’ Plenty, and all world generation mods
- It can form clusters for any block naturally generated in the world (including modded ores, beehives, wood etc. but does not necessarily work with block_entities, which may have more detailed configurations)
- The mod can add new ores to world gen on its own — BUT only if the ore is added as a "companion block" to a cluster with a block type that exists in world gen already
- For example, you could configure iron clusters to spawn with a modded "nickel_ore"
Default Configuration
Coal Ore
- Volume: 8×8×8, Density: 0.4
- Spawn Y-Level: -64 to 64
- Spawn Rate: 32 per 1000 chunks
- Frequent clusters that do no regenerate
Deepslate Lapis Ore
- Volume: 4×6×4, Density: 0.1
- Shape: Sphere
- Spawn Y-Level: -56 to 0
- Spawn Rate: 10 per 1000 chunks
- more rare clusters that contain a mixture of redstone, emerald, diamond and lapiz deep underground
Iron Ore
- Volume: 16×12×16, Density: 0.25
- Spawn Rate: 8 per 1000 chunks
- Rare but large clusters of Iron Ore that regenerate each period
Deepslate Diamond Ore
- Volume: 5×4×5, Density: 0.32
- Spawn Y-Level: -56 to -16
- Spawn Rate: 2 per 1000 chunks
- Very rare and small clusters of diamond ore that spawn deep underground and regenerate each period
Configuration
See configuration examples and instructions on my github.
Future Updates
Future updates will depend on feedback I receive on my Discord. Between porting to other versions, adding features, and working on other mods, it's important I prioritize based on feedback from active users.
Planned features include:
- GUI for building configuration
- Improved performance
- In-game block “Sacrificial Altar” to reduce regeneration time for clusters
- Compatibility for modifying existing concentrations of vanilla ore veins (other mods already support this)
- Support for biome-specific configurations
- Support for multiple configurations for identical ore types
HB’s Ore Clusters and Regen
Short Overview
HB’s Ore Clusters and Regen is a mod that spawns large clusters of ore in the world in addition to the small vanilla ore veins players are used to. These ore clusters also regenerate (configurable) after several days so the clusters can be harvested again, boosting resource supply and incentivizing the player to set up multiple small bases around the world, and interconnect them.
Why would you want this?
- Finding a cluster of ore is a rewarding discovery that makes exploring caves more fun
- If you think Gregtech Ore Generation style is cool and you also don’t want to lose the traditional vanilla ore veins
- Regenerating clusters incentivize players to create a true secondary mining base, and makes choosing the location of a base more important
Which ores regenerate? How big are the clusters? What if I like normal Minecraft mining?
- This mod does not modify the existing vanilla ore generation at all—it finds an existing ore vein and creates a cluster out of it.
- Vanilla mining is great and should remain a core part of the game!
- All aspects of the clusters are configurable via a JSON config file. See the section below or view my GitHub page.
- In its base configuration:
- Coal and iron generate in large clusters between
12x12x12and16x16x16 - Deepslate diamond ore also spawns in smaller clusters deeper underground, and is more rare than coal and iron
- Coal and iron generate in large clusters between
Compatibility with other mods
- This mod works with Terralith, Tectonic, Biomes O’ Plenty, and all world generation mods
- It can form clusters for any block naturally generated in the world (including modded ores, beehives, wood etc. but does not necessarily work with block_entities, which may have more detailed configurations)
- The mod can add new ores to world gen — BUT the mod MUST be able to find a block of the specified in the world in order to know where to spawn the cluster. For example: you could create an iron_ore cluster, and add custom_mod:custom_nickel as one of the replaceableEmptyBlocks of the cluster.
Future Updates
Future updates will depend on feedback I receive on my Discord. Between porting to other versions, adding features, and working on other mods, it's important I prioritize based on feedback from active users.
Planned features include:
- GUI for building configuration
- Improved performance
- In-game block “Sacrificial Altar” to reduce regeneration time for clusters
- Compatibility for modifying concentrations of existing ore veins
- Support for biome-specific configurations
- Support for multiple configurations for identical ore types
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