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Healing Campfire
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🔥🩹 Creates an area around the (soul) campfire where players and passive mobs receive regeneration.
Designed to be relaxing and comfortable with little challenge, often including elements like peaceful villages, farming, and gentle exploration.
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Adds or improves non-hostile and neutral creatures.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Neoforge is a fork of the Minecraft Forge available for versions 1.20.1+ of Minecraft. Many Forge mods are compatible with Neoforge and vice versa.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Runs entirely on the server. Also works in singleplayer.
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Healing Campfire creates an area around the campfire where players and/or passive mobs receive the regeneration effect in a configurable radius. Modded passive entities will be healed as well as long as they are not classified as "EntityClassification.Monster". When the entity has half of the remaining regeneration effect left and is near the campfire, the effect duration will refresh.
The Soul Campfire in the 1.16 version is compatible! This is configurable.
You may also be interested in No Hostiles Around Campfire.
   All available config options:
checkForCampfireDelayInTicks  default 40, min 1, max 1200
How often in ticks the mod checks for campfires around the player. 1 second = 20 ticks, so by default every 2 seconds.
healingRadius   default 16, min 1, max 64
The radius around the campfire in blocks where players receive the regeneration effect.
effectDurationSeconds  default 60, min 1, max 600
The duration of the regeneration effect which the campfire applies.
regenerationLevel  default 1, min 1, max 50
The level of regeneration which the campfire applies, by default 1.
healPassiveMobs   default true
When enabled, the campfire heals passive mobs around where the radius is half the width of a bounding box.
hideEffectParticles   default true
When enabled, hides the particles from the regeneration effect around the campfire.
campfireMustBeLit  default true
When enabled, the campfire only has an effect when the block is lit up.
campfireMustBeSignalling  default false
When enabled, the campfire only has an effect when the block is signalling.
1.16+_only config options:
enableEffectForNormalCampfires  default true
When enabled, the mod will work with normal campfires.
enableEffectForSoulCampfires  default true
When enabled, the mod will work with soul campfires.
Regeneration around the campfire:

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Requires the library mod Collective (Fabric) and the Fabric API.
   This mod is part of The Vanilla Experience.
Healing Campfire creates an area around the campfire where players and/or passive mobs receive the regeneration effect in a configurable radius. Modded passive entities will be healed as well as long as they are not classified as "EntityClassification.Monster". When the entity has half of the remaining regeneration effect left and is near the campfire, the effect duration will refresh.
The Soul Campfire in the 1.16 version is compatible! This is configurable.
You may also be interested in No Hostiles Around Campfire.
Configurable: ( how do I configure? )
checkForCampfireDelayInTicks (default = 40, min 1, max 1200): How often in ticks the mod checks for campfires around the player. 1 second = 20 ticks, so by default every 2 seconds.
healingRadius (default = 16, min 1, max 64): The radius around the campfire in blocks where players receive the regeneration effect.
effectDurationSeconds (default = 60, min 1, max 600): The duration of the regeneration effect which the campfire applies.
regenerationLevel (default = 1, min 1, max 50): The level of regeneration which the campfire applies, by default 1.
healPassiveMobs (default = true): When enabled, the campfire heals passive mobs around where the radius is half the width of a bounding box.
hideEffectParticles (default = true): When enabled, hides the particles from the regeneration effect around the campfire.
campfireMustBeLit (default = true): When enabled, the campfire only has an effect when the block is lit up.
campfireMustBeSignalling (default = false): When enabled, the campfire only has an effect when the block is signalling.
1.16+_only config options:
enableEffectForNormalCampfires (default = true): When enabled, the mod will work with normal campfires.
enableEffectForSoulCampfires (default = true): When enabled, the mod will work with soul campfires.
A GIF showing the effect:

------------------
You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.
Serilum.com contains an overview and more information on all mods available.
Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
Healing Campfire creates an area around the campfire where players and/or passive mobs receive the regeneration effect in a configurable radius. Modded passive entities will be healed as well as long as they are not classified as "EntityClassification.Monster". When the entity has half of the remaining regeneration effect left and is near the campfire, the effect duration will refresh.
The Soul Campfire in the 1.16 version is compatible! This is configurable.
You may also be interested in No Hostiles Around Campfire.
   All available config options:
Show Spoiler
checkForCampfireDelayInTicks  default 40, min 1, max 1200
How often in ticks the mod checks for campfires around the player. 1 second = 20 ticks, so by default every 2 seconds.
healingRadius   default 16, min 1, max 64
The radius around the campfire in blocks where players receive the regeneration effect.
effectDurationSeconds  default 60, min 1, max 600
The duration of the regeneration effect which the campfire applies.
regenerationLevel  default 1, min 1, max 50
The level of regeneration which the campfire applies, by default 1.
healPassiveMobs   default true
When enabled, the campfire heals passive mobs around where the radius is half the width of a bounding box.
hideEffectParticles   default true
When enabled, hides the particles from the regeneration effect around the campfire.
campfireMustBeLit  default true
When enabled, the campfire only has an effect when the block is lit up.
campfireMustBeSignalling  default false
When enabled, the campfire only has an effect when the block is signalling.
1.16+_only config options:
enableEffectForNormalCampfires  default true
When enabled, the mod will work with normal campfires.
enableEffectForSoulCampfires  default true
When enabled, the mod will work with soul campfires.
Regeneration around the campfire:
Show Spoiler

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.
Serilum.com contains an overview and more information on all mods available.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!
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