Healing Campfire

Quick rating

Community listing page, reviews here may not be monitored by the author.

Healing Campfire

By SerilumOwner

No reviews yet

🔥🩹 Creates an area around the (soul) campfire where players and passive mobs receive regeneration.

Cozy
Adventure/Exploration
Peaceful & Neutral Mobs
Mod Loaders
Forge
NeoForge
Fabric
Quilt
Minecraft
26.2

Community voices

Reviews

List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Show per page
10
25
50
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Where It Runs
Server Only

Runs entirely on the server. Also works in singleplayer.

About

Project Details

Type
Mod
License
All Rights Reserved
Latest Version
[Fabric/Forge/Neo] 26.2.0-6.3 | Healing Campfire

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge IDs
Fabric Forge NeoForge Quilt
Fabric
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube


About the mod

Healing Campfire creates an area around the campfire where players and/or passive mobs receive the regeneration effect in a configurable radius. Modded passive entities will be healed as well as long as they are not classified as "EntityClassification.Monster". When the entity has half of the remaining regeneration effect left and is near the campfire, the effect duration will refresh.

The Soul Campfire in the 1.16 version is compatible! This is configurable.
You may also be interested in No Hostiles Around Campfire.



Dependencies

Requires Collective
Included in The Vanilla ExperienceIncluded in Serilum's RPG Bundle
Environment: Server




Configurable

Configuration guide

   All available config options:

checkForCampfireDelayInTicks  default 40, min 1, max 1200
How often in ticks the mod checks for campfires around the player. 1 second = 20 ticks, so by default every 2 seconds.

healingRadius   default 16, min 1, max 64
The radius around the campfire in blocks where players receive the regeneration effect.

effectDurationSeconds  default 60, min 1, max 600
The duration of the regeneration effect which the campfire applies.

regenerationLevel  default 1, min 1, max 50
The level of regeneration which the campfire applies, by default 1.

healPassiveMobs   default true
When enabled, the campfire heals passive mobs around where the radius is half the width of a bounding box.

hideEffectParticles   default true
When enabled, hides the particles from the regeneration effect around the campfire.

campfireMustBeLit  default true
When enabled, the campfire only has an effect when the block is lit up.

campfireMustBeSignalling  default false
When enabled, the campfire only has an effect when the block is signalling.

1.16+_only config options:

enableEffectForNormalCampfires  default true
When enabled, the mod will work with normal campfires.

enableEffectForSoulCampfires  default true
When enabled, the mod will work with soul campfires.




Showcase

Regeneration around the campfire:




Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of them across so many separate mod pages.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


curseforge.svg modrinth.svg patreon.svg youtube.svg

Requires the library mod Collective (Fabric) and the Fabric API.



     This mod is part of The Vanilla Experience.
Healing Campfire creates an area around the campfire where players and/or passive mobs receive the regeneration effect in a configurable radius. Modded passive entities will be healed as well as long as they are not classified as "EntityClassification.Monster". When the entity has half of the remaining regeneration effect left and is near the campfire, the effect duration will refresh.

The Soul Campfire in the 1.16 version is compatible! This is configurable.
You may also be interested in No Hostiles Around Campfire.


Configurable: ( how do I configure? )
checkForCampfireDelayInTicks (default = 40, min 1, max 1200): How often in ticks the mod checks for campfires around the player. 1 second = 20 ticks, so by default every 2 seconds.
healingRadius (default = 16, min 1, max 64): The radius around the campfire in blocks where players receive the regeneration effect.
effectDurationSeconds
(default = 60, min 1, max 600): The duration of the regeneration effect which the campfire applies.
regenerationLevel (default = 1, min 1, max 50): The level of regeneration which the campfire applies, by default 1.

healPassiveMobs (default = true): When enabled, the campfire heals passive mobs around where the radius is half the width of a bounding box.
hideEffectParticles (default = true): When enabled, hides the particles from the regeneration effect around the campfire.

campfireMustBeLit (default = true): When enabled, the campfire only has an effect when the block is lit up.
campfireMustBeSignalling (default = false): When enabled, the campfire only has an effect when the block is signalling.

1.16+_only config options:
enableEffectForNormalCampfires (default = true): When enabled, the mod will work with normal campfires.
enableEffectForSoulCampfires (default = true): When enabled, the mod will work with soul campfires.


A GIF showing the effect:

a.webp


------------------

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge ecosystem.

Serilum.com contains an overview and more information on all mods available.

Comments are disabled as I'm unable to keep track of all the separate pages on each mod.
For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


A Serilum Mod. Made with love. Lots of active mods for Fabric, Forge and Neo!

CurseForge Modrinth Patreon YouTube

About the mod

Healing Campfire creates an area around the campfire where players and/or passive mobs receive the regeneration effect in a configurable radius. Modded passive entities will be healed as well as long as they are not classified as "EntityClassification.Monster". When the entity has half of the remaining regeneration effect left and is near the campfire, the effect duration will refresh.

The Soul Campfire in the 1.16 version is compatible! This is configurable.
You may also be interested in No Hostiles Around Campfire.



Dependencies

Requires Collective
Included in The Vanilla ExperienceIncluded in Serilum's RPG Bundle
Environment: Server




Configurable

Configuration guide

   All available config options:

Show Spoiler

checkForCampfireDelayInTicks  default 40, min 1, max 1200
How often in ticks the mod checks for campfires around the player. 1 second = 20 ticks, so by default every 2 seconds.

healingRadius   default 16, min 1, max 64
The radius around the campfire in blocks where players receive the regeneration effect.

effectDurationSeconds  default 60, min 1, max 600
The duration of the regeneration effect which the campfire applies.

regenerationLevel  default 1, min 1, max 50
The level of regeneration which the campfire applies, by default 1.

healPassiveMobs   default true
When enabled, the campfire heals passive mobs around where the radius is half the width of a bounding box.

hideEffectParticles   default true
When enabled, hides the particles from the regeneration effect around the campfire.

campfireMustBeLit  default true
When enabled, the campfire only has an effect when the block is lit up.

campfireMustBeSignalling  default false
When enabled, the campfire only has an effect when the block is signalling.

1.16+_only config options:

enableEffectForNormalCampfires  default true
When enabled, the mod will work with normal campfires.

enableEffectForSoulCampfires  default true
When enabled, the mod will work with soul campfires.




Showcase

Regeneration around the campfire:

Show Spoiler




Notes and links

You may freely use this mod in any modpack, as long as the download remains hosted within the CurseForge or Modrinth ecosystem.

Serilum.com contains an overview and more information on all mods available.

For issues, ideas, suggestions or anything else there is the Github repo. Thanks!


Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

18.8m
Total Downloads
CurseForge (Fabric, Forge, NeoForge, Quilt)
15.5m
CurseForge (Fabric)
~450,000
Modrinth
2.9m
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works