Heart Harvest

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Heart Harvest

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Every mob you kill increases your max health — the harder the mob, the more hearts you earn. How powerful can you get?

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Minecraft

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Server Only

Runs entirely on the server. Also works in singleplayer.

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Must be installed on both the client and the server.

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About

Project Details

Type
Mod
License
MIT License
Latest Version
heart_harvest-1.5.0.jar
Authors
CurseForge
Modrinth

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Modrinth ID

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About

Description

❤️ Heart Harvest

Kill mobs. Grow stronger. Never stop.

Heart Harvest rewards you with permanent max hearts for every mob you slay. The harder the fight, the greater the reward. Grind your way to an enormous health bar — or lose it all on death if you dare.


💀 How It Works

Every kill earns you permanent max hearts based on how dangerous the mob is. Hearts persist through sessions and server restarts automatically — no commands needed.

Tier Hearts Gained Mobs
👑 Boss +10 ❤️ Wither, Ender Dragon, Warden
💀 Hard +3 ❤️ Blaze, Ghast, Elder Guardian, Shulker, Breeze, Wither Skeleton, Guardian, Piglin Brute
⚔️ Medium +2 ❤️ Zombie, Skeleton, Creeper, Enderman, Witch, Pillager, Ravager, Evoker, and more
🕷️ Weak +1 ❤️ Silverfish, Endermite, Slime, Cave Spider
🐄 Passive +½ ❤️ All passive mobs

⚙️ Configuration

A config file is automatically generated on first launch at:

config/heart_harvest.json
{
  "resetHealthOnDeath": true,
  "passiveMobsGiveHearts": true,
  "maxhearts": false,
  "maxheartamount": 500,
  "bossHearts": 20,
  "hardHearts": 6,
  "normalHearts": 4,
  "weakHearts": 2,
  "passiveHearts": 1,
  "mobOverrides": {},
  "blacklist": []
}

To Update the mobOverrides: "mobOverrides": {"minecraft:<mob>":<heart amount>} To Update the blacklist: "blacklist": ["minecraft:<mob>"]


Option Default Description
resetHealthOnDeath true If true, max health resets to 10 hearts on death — making every life a fresh grind
passiveMobsGiveHearts true If false, passive mobs give no hearts — hostile mobs only
maxhearts false If true, max health is capped at the value set by maxheartamount
maxheartamount 500 The maximum number of hearts a player can have (only applies if maxhearts is true)

Config changes can also be applied instantly in-game using commands — no restart needed.


🔧 Commands

Command Description
/hearts <player> <amount> Set a player's max hearts to the specified amount
/hearts resetondeath <true/false> Toggle health reset on death
/hearts passivehearts <true/false> Toggle hearts from passive mobs
/hearts maxhearts <true/false> Toggle the max heart cap
/hearts maxheartamount <number> Set the max heart cap amount (instantly applied to all online players)
/hearts reload Reloads the Config so that you may update blacklist/per mob counts as you please

📋 Requirements

  • Minecraft 1.21.9-1.21.11
  • Fabric Loader
  • Fabric API

❤️ Heart Harvest

Kill mobs. Grow stronger. Never stop.

Heart Harvest rewards you with permanent max hearts for every mob you slay. The harder the fight, the greater the reward. Grind your way to an enormous health bar — or lose it all on death if you dare.


💀 How It Works

Every kill earns you permanent max hearts based on how dangerous the mob is. Hearts persist through sessions and server restarts automatically — no commands needed.

Tier Hearts Gained Mobs
👑 Boss +10 ❤️ Wither, Ender Dragon, Warden
💀 Hard +3 ❤️ Blaze, Ghast, Elder Guardian, Shulker, Breeze, Wither Skeleton, Guardian, Piglin Brute
⚔️ Medium +2 ❤️ Zombie, Skeleton, Creeper, Enderman, Witch, Pillager, Ravager, Evoker, and more
🕷️ Weak +1 ❤️ Silverfish, Endermite, Slime, Cave Spider
🐄 Passive +½ ❤️ All passive mobs

⚙️ Configuration

A config file is automatically generated on first launch at:

config/heart_harvest.json
{
  "resetHealthOnDeath": true,
  "passiveMobsGiveHearts": true,
  "maxhearts": false,
  "maxheartamount": 500,
  "bossHearts": 20,
  "hardHearts": 6,
  "normalHearts": 4,
  "weakHearts": 2,
  "passiveHearts": 1,
  "mobOverrides": {},
  "blacklist": []
}

To Update the mobOverrides: "mobOverrides": {"minecraft:<mob>":<heart amount>} To Update the blacklist: "blacklist": ["minecraft:<mob>"]


Option Default Description
resetHealthOnDeath true If true, max health resets to 10 hearts on death — making every life a fresh grind
passiveMobsGiveHearts true If false, passive mobs give no hearts — hostile mobs only
maxhearts false If true, max health is capped at the value set by maxheartamount
maxheartamount 500 The maximum number of hearts a player can have (only applies if maxhearts is true)

Config changes can also be applied instantly in-game using commands — no restart needed.


🔧 Commands

Command Description
/hearts <player> <amount> Set a player's max hearts to the specified amount
/hearts resetondeath <true/false> Toggle health reset on death
/hearts passivehearts <true/false> Toggle hearts from passive mobs
/hearts maxhearts <true/false> Toggle the max heart cap
/hearts maxheartamount <number> Set the max heart cap amount (instantly applied to all online players)
/hearts reload Reloads the Config so that you may update blacklist/per mob counts as you please

📋 Requirements

  • Minecraft 1.21.9-1.21.11
  • Fabric Loader
  • Fabric API

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