Heart Harvest
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Every mob you kill increases your max health — the harder the mob, the more hearts you earn. How powerful can you get?
Includes a large focus on traversing worlds with enhanced world generation, structures, dungeons, and more for players to find unique loot.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Runs entirely on the server. Also works in singleplayer.
Must be installed on both the client and the server.
Varies by version.
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❤️ Heart Harvest
Kill mobs. Grow stronger. Never stop.
Heart Harvest rewards you with permanent max hearts for every mob you slay. The harder the fight, the greater the reward. Grind your way to an enormous health bar — or lose it all on death if you dare.
💀 How It Works
Every kill earns you permanent max hearts based on how dangerous the mob is. Hearts persist through sessions and server restarts automatically — no commands needed.
| Tier | Hearts Gained | Mobs |
|---|---|---|
| 👑 Boss | +10 ❤️ | Wither, Ender Dragon, Warden |
| 💀 Hard | +3 ❤️ | Blaze, Ghast, Elder Guardian, Shulker, Breeze, Wither Skeleton, Guardian, Piglin Brute |
| ⚔️ Medium | +2 ❤️ | Zombie, Skeleton, Creeper, Enderman, Witch, Pillager, Ravager, Evoker, and more |
| 🕷️ Weak | +1 ❤️ | Silverfish, Endermite, Slime, Cave Spider |
| 🐄 Passive | +½ ❤️ | All passive mobs |
⚙️ Configuration
A config file is automatically generated on first launch at:
config/heart_harvest.json
{
"resetHealthOnDeath": true,
"passiveMobsGiveHearts": true,
"maxhearts": false,
"maxheartamount": 500,
"bossHearts": 20,
"hardHearts": 6,
"normalHearts": 4,
"weakHearts": 2,
"passiveHearts": 1,
"mobOverrides": {},
"blacklist": []
}
To Update the mobOverrides:
"mobOverrides": {"minecraft:<mob>":<heart amount>}
To Update the blacklist:
"blacklist": ["minecraft:<mob>"]
| Option | Default | Description |
|---|---|---|
resetHealthOnDeath |
true |
If true, max health resets to 10 hearts on death — making every life a fresh grind |
passiveMobsGiveHearts |
true |
If false, passive mobs give no hearts — hostile mobs only |
maxhearts |
false |
If true, max health is capped at the value set by maxheartamount |
maxheartamount |
500 |
The maximum number of hearts a player can have (only applies if maxhearts is true) |
Config changes can also be applied instantly in-game using commands — no restart needed.
🔧 Commands
| Command | Description |
|---|---|
/hearts <player> <amount> |
Set a player's max hearts to the specified amount |
/hearts resetondeath <true/false> |
Toggle health reset on death |
/hearts passivehearts <true/false> |
Toggle hearts from passive mobs |
/hearts maxhearts <true/false> |
Toggle the max heart cap |
/hearts maxheartamount <number> |
Set the max heart cap amount (instantly applied to all online players) |
/hearts reload |
Reloads the Config so that you may update blacklist/per mob counts as you please |
📋 Requirements
- Minecraft 1.21.9-1.21.11
- Fabric Loader
- Fabric API
❤️ Heart Harvest
Kill mobs. Grow stronger. Never stop.
Heart Harvest rewards you with permanent max hearts for every mob you slay. The harder the fight, the greater the reward. Grind your way to an enormous health bar — or lose it all on death if you dare.
💀 How It Works
Every kill earns you permanent max hearts based on how dangerous the mob is. Hearts persist through sessions and server restarts automatically — no commands needed.
| Tier | Hearts Gained | Mobs |
|---|---|---|
| 👑 Boss | +10 ❤️ | Wither, Ender Dragon, Warden |
| 💀 Hard | +3 ❤️ | Blaze, Ghast, Elder Guardian, Shulker, Breeze, Wither Skeleton, Guardian, Piglin Brute |
| ⚔️ Medium | +2 ❤️ | Zombie, Skeleton, Creeper, Enderman, Witch, Pillager, Ravager, Evoker, and more |
| 🕷️ Weak | +1 ❤️ | Silverfish, Endermite, Slime, Cave Spider |
| 🐄 Passive | +½ ❤️ | All passive mobs |
⚙️ Configuration
A config file is automatically generated on first launch at:
config/heart_harvest.json
{
"resetHealthOnDeath": true,
"passiveMobsGiveHearts": true,
"maxhearts": false,
"maxheartamount": 500,
"bossHearts": 20,
"hardHearts": 6,
"normalHearts": 4,
"weakHearts": 2,
"passiveHearts": 1,
"mobOverrides": {},
"blacklist": []
}
To Update the mobOverrides:
"mobOverrides": {"minecraft:<mob>":<heart amount>}
To Update the blacklist:
"blacklist": ["minecraft:<mob>"]
| Option | Default | Description |
|---|---|---|
resetHealthOnDeath |
true |
If true, max health resets to 10 hearts on death — making every life a fresh grind |
passiveMobsGiveHearts |
true |
If false, passive mobs give no hearts — hostile mobs only |
maxhearts |
false |
If true, max health is capped at the value set by maxheartamount |
maxheartamount |
500 |
The maximum number of hearts a player can have (only applies if maxhearts is true) |
Config changes can also be applied instantly in-game using commands — no restart needed.
🔧 Commands
| Command | Description |
|---|---|
/hearts <player> <amount> |
Set a player's max hearts to the specified amount |
/hearts resetondeath <true/false> |
Toggle health reset on death |
/hearts passivehearts <true/false> |
Toggle hearts from passive mobs |
/hearts maxhearts <true/false> |
Toggle the max heart cap |
/hearts maxheartamount <number> |
Set the max heart cap amount (instantly applied to all online players) |
/hearts reload |
Reloads the Config so that you may update blacklist/per mob counts as you please |
📋 Requirements
- Minecraft 1.21.9-1.21.11
- Fabric Loader
- Fabric API
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