HeatProtect

Quick rating

HeatProtect

No reviews yet

HeatProtect is an advanced land-protection system where claims aren't boxes you place but organic territory that grows from where you actually build — dense areas lock in, scattered junk never does. Fully automatic, self-adjusting, and visualized live.

Mod Loaders
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Optional
Server Required

About

Project Details

Type
Mod
License
All Rights Reserved
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

HeatProtect

An advanced land-protection system where claims aren't boxes you place — they're organic territory that grows from where you actually build. Dense, lived-in areas lock in automatically; scattered junk never claims land nobody uses. Fully automatic, self-adjusting, and visualized live both in-world, on Dynmap, and on BlueMap


How it works

Traditional claim plugins make you place rigid rectangles. HeatProtect doesn't. Your territory forms from your real building history — the more you build in an area, the stronger your claim, with smooth organic boundaries instead of hard-edged boxes. Build more and your land grows naturally. Leave scattered blocks in the wild and they'll never lock up terrain you're not using.

No commands to memorize a claim grid. No wasted land. Just build, and the world recognizes what's yours.


🖥️ Server Plugin

The core system. Runs on Spigot, derives claims from your existing block history, and enforces protection.

  • Organic, density-based claims — territory emerges from where players actually build, not manual regions
  • Self-maintaining — claims recalculate automatically on a schedule; nothing to manage by hand
  • Microsecond protection checks — every block place and break is validated instantly with zero lag on the server thread
  • Tunable aggressiveness — configure exactly how much building it takes to claim land
  • Base sharing — add trusted players to build alongside you in your claim
  • Dynmap integration — a live server-wide territory layer showing every claim
  • Built on your existing data — reads block ownership from CoreProtect; no migration, no new tracking

Player commands

  • /heatprotect show — outline your claim with particles
  • /heatprotect addmember <player> — let someone build in your base
  • /heatprotect delmember <player> — remove a member
  • /heatprotect members — list your base members
  • /heatprotect info — show the claim and its strength where you're standing

🎨 Client Mod

An optional companion mod that renders claims directly in the world.

  • Live in-world heatmap — see your territory's real shape as you move
  • Per-tile intensity — view how strong a claim is, not just where it is
  • Clear boundaries — know exactly where you can and can't build
  • Read-only — displays server data, never modifies anything

The client mod is optional. The server plugin works fully on its own, and non-modded players still get protection plus the Dynmap layer. The mod simply adds a richer in-world view for those who install it.


Requirements

  • Server: Spigot, with CoreProtect installed
  • Client mod: requires a server running the HeatProtect plugin — it does nothing standalone

Screenshots

Gallery

  • HeatProtect owned land
    HeatProtect owned land
  • HeatProtect heatmap
    HeatProtect heatmap

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Modrinth
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works