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Helix By LunoX
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Advanced client-side performance mod with 30+ unique optimizations: entity culling, particle cap, weather reduction, sky caching, GPU occlusion culling. Complements Sodium, Iris & Fabulously Optimized without overlapping.
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Helix — Advanced Performance Optimizations
Helix is a client-side Fabric mod for Minecraft 1.21.11 that adds 30+ unique performance optimizations not found in any other mod. It complements your existing optimization stack (Sodium, Iris, Lithium, etc.) without duplicating their work.
KEY FEATURES (enabled by default)
- Block Entity Distance Culling — Stop rendering chests, signs, bells, beds beyond a set distance. Huge FPS gain in bases and storage rooms.
- Particle Limit — Cap active particles to prevent FPS drops during combat, explosions, and thunderstorms.
- Tiny Entity Culling — Skip rendering entities that appear smaller than 2 pixels on screen. No visible difference.
- Smart Entity Render Distance — Different render distances per entity type. Items render at 16 blocks, XP orbs at 12, projectiles at 48, mobs at vanilla distance.
- Dropped Item Render Distance — Reduce how far items on the ground are visible. Less clutter and lag on mob farms.
- XP Orb Render Distance — Reduce how far experience orbs are visible. Less lag on XP farms.
- Rain Occlusion Culling — Don't render rain/snow particles behind blocks. Big FPS gain during storms when indoors.
- Indoor Sky Skip — Skip sky rendering when under a roof. Saves GPU in caves and buildings.
- Indoor Star Skip — Skip star rendering when indoors or when stars are too dim.
- Cloud Simplification — Simplify cloud rendering beyond 16 chunks.
- Indoor Sun/Moon Skip — Skip sun and moon rendering when under a roof.
- Lightmap Throttle — Update light texture every 5 ticks instead of every frame. Saves CPU with no visible difference.
- Debug Render Skip — Skip debug rendering calculations when F3 is not open.
- Chunk Queue Cleanup — Remove cancelled chunk compile tasks. Reduces lag after explosions.
- Entity Outline Skip — Disable the glowing outline around entities.
- Vignette Skip — Remove the dark vignette in screen corners.
OPTIONAL FEATURES (disabled by default)
- Weather Radius Reduction — Reduce the area where rain/snow particles spawn. Major FPS gain during storms.
- Entity Shadow Skip — Disable the blob shadow under entities.
- Disable Underwater Overlay — Remove the blue tint underwater.
- Disable Hurt Camera Tilt — Remove camera tilt when taking damage.
- Disable Fire Overlay — Remove fire screen overlay.
- Disable Pumpkin Overlay — Remove pumpkin face overlay.
- Texture Cache Cleanup — Evict unused textures from GPU memory.
- Sound Buffer Cleanup — Evict unused sound buffers from RAM.
EXPERIMENTAL GPU PIPELINE (disabled by default)
- GPU HZB Occlusion Culling — Compute shader builds a Hierarchical Z-Buffer from terrain depth, then culls entities hidden behind terrain. Requires OpenGL 4.3+.
- GPU Unified Frustum — Single GPU compute dispatch replaces CPU frustum + distance checks.
- GPU Multi-Draw Indirect — Batch identical entities into a single draw call. Major gain on mob farms.
PERFORMANCE OVERLAY
Press F8 in-game to toggle a real-time overlay showing:
- FPS (color-coded: green > 60, yellow > 30, red)
- Frame time (ms) and GPU time (ms)
- 1% low and 0.1% low FPS
- Entity counts: total / visible / culled
- Culling rate and memory usage
REQUIREMENTS
- Fabric Loader 0.19.5+
- Java 21+
- Fabric API (required)
- YACL — YetAnotherConfigLib 3.8.1+ (required)
- ModMenu (recommended, for config screen)
- Sodium (recommended)
- OpenGL 4.3+ GPU (only for experimental GPU features)
COMPATIBILITY
- Sodium — Fully compatible
- Iris Shaders — Compatible (GPU culling auto-disables with shaders)
- ImmediatelyFast — Compatible
- Lithium — Compatible
- FerriteCore — Compatible
- More Culling — Compatible
- Dynamic FPS — Compatible
- Enhanced Block Entities — Compatible
- Entity Culling — Remove it (Helix supersedes it)
CONFIGURATION
Open Mods -> Helix -> Config in-game (requires ModMenu), or edit config/helix.json directly.
46 configurable options across 6 categories:
1. General — Master toggle
2. Entity Rendering — Culling, distances, shadows
3. World & Weather — Rain, sky, clouds, sun/moon
4. GPU Culling — Experimental compute shader pipeline
5. Visual Overlays — Vignette, hurt, fire, pumpkin
6. Advanced Tweaks — Texture/sound cache, lightmap throttle
Full English and French translations included.
CREDITS
Author: LunoX
License: LGPL-3.0-or-later
Version: 0.1.0-alpha
This mod is not affiliated with Mojang or Microsoft. Minecraft is a trademark of Mojang Studios.
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