Hellmarked by DrAbbud

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Hellmarked by DrAbbud

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Turns hostile mobs into unpredictable Infernal threats with random modifiers, tiers, dynamic difficulty, and rewards worth the risk.

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HellmarkedByDrAbbud-1.9.3.jar
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Some mobs are born infernal. Some players are marked to suffer. Algunos mobs nacen infernales. Algunos jugadores son marcados para sufrir.

NeoForge 1.21.1 · Designed for hardcore survival and modpacks like All The Mods 10 (ATM10)


🇬🇧 English

Hellmarked turns ordinary mobs into nightmares and, once in a blue moon, drags an unlucky player into a personal hell they'll have to fight — or cure — their way out of.

🔥 Infernal Mobs — 37 Modifiers

Any mob can spawn as an Infernal: buffed, glowing, and carrying a random set of deadly modifiers across three tiers (Elite, Ultra, Infernal). From fiery, vengeance and lifesteal to magnet (drags you in), teleporter, gravity, splitter, reflective and many more — 37 in total, with smart incompatibilities so combos always make sense. Every weight is configurable in-game.

💀 The HellMarked System

When an Infernal Tier 2 spawns, there's a small chance (0.1%, configurable) the nearest player becomes HellMarked:

  • The Curse — waves of random infernal mobs hunt you, spawning faster and deadlier over time.
  • The Death — die while marked and you lose your inventory, XP, and your max health drops to a single permanent heart… plus a massive explosion.
  • Soul items — farm Soul Fragments to craft the HellMarked Cure (protection charges), the Liquid Cure (restores your lost hearts and cleanses Rot), and the Soul Totem (revives you — but leaves you with Rot, a 12-real-hour penalty that survives server restarts).
  • The Final Boss — craft the HellMarked Summoner, climb to the Nether roof, and unleash The Hellscourge: a cataclysmic boss that pulls you in, charges, rains fire, spews lava, and summons Nether minions. Its health scales exponentially with your own — a fair fight in vanilla, a true trial in ATM10.
  • The Reward — defeat it to become Blessed by Hell: permanent Regen II, immunity to ever being marked again, and mobs that ignore you.
  • AFK Punishment — stand still too long and hell comes looking for you.

⚙️ Built for any modpack

Everything is configurable and toggleable. Boss health scales to your gear, the "boss glow" threshold adapts to inflated modpack HP, and crystals are compatible with Silent Gear. Made with ATM10 in mind, works anywhere.


🇪🇸 Español

Hellmarked convierte a los mobs normales en pesadillas y, muy de vez en cuando, arrastra a un jugador desafortunado a un infierno personal del que tendrá que pelear — o curarse — para salir.

🔥 Mobs Infernales — 37 Modificadores

Cualquier mob puede generarse como Infernal: potenciado, brillante y con un set aleatorio de modificadores letales en tres niveles (Elite, Ultra, Infernal). Desde fiery, vengeance y lifesteal hasta magnet (te atrae), teleporter, gravity, splitter, reflective y muchos más — 37 en total, con incompatibilidades inteligentes para que las combinaciones siempre tengan sentido. Cada peso es configurable en el juego.

💀 El Sistema HellMarked

Cuando aparece un Infernal Tier 2, hay una pequeña probabilidad (0.1%, configurable) de que el jugador más cercano quede HellMarked:

  • La Maldición — oleadas de mobs infernales aleatorios te cazan, apareciendo cada vez más rápido y letales con el tiempo.
  • La Muerte — si mueres marcado pierdes tu inventario, tu XP, y tu vida máxima baja a un solo corazón permanente… más una explosión masiva.
  • Ítems de alma — farmea Fragmentos de Alma para craftear la Cura HellMarked (cargas de protección), la Cura Líquida (restaura tus corazones perdidos y limpia la Podredumbre) y el Tótem de Alma (te revive — pero te deja Podredumbre, una penalización de 12 horas reales que sobrevive a los reinicios del servidor).
  • El Jefe Final — craftea el Invocador del HellMarked, sube al techo del Nether y desata al Azote del Infierno: un jefe cataclísmico que te atrae, embiste, hace llover fuego, escupe lava e invoca esbirros del Nether. Su vida escala exponencialmente con la tuya — una pelea justa en vanilla, una prueba real en ATM10.
  • La Recompensa — derrótalo para volverte Bendecido por el Infierno: Regeneración II permanente, inmunidad a volver a ser marcado, y mobs que te ignoran.
  • Castigo AFK — quédate quieto demasiado tiempo y el infierno vendrá a buscarte.

⚙️ Hecho para cualquier modpack

Todo es configurable y desactivable. La vida del jefe escala con tu equipo, el umbral del "brillo de jefe" se adapta a las vidas infladas de los modpacks, y los cristales son compatibles con Silent Gear. Pensado para ATM10, funciona en cualquier lado.


Created by DrAbbud · NeoForge 1.21.1

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