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Herbal
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A datapack that adds crafting recipes for herbal brews to acompany the naturalRegeneration gamerule
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Herbal is a datapack that adds a few new crafting recipes for herbal brews. The brews are made with an empty glass bottle and 3 flowers of one kind.
The potions are based on suspicious stews and have all the effects that the suspicious stews offer, except their duration is twise as long.
Herbal brews are intended to be way less useful than vanila potions, but slightly more convinient than suspicious stews.
Here is a chart for effects for each of the flowers and its duration in seconds: (this chart copies the format from the minecraft fandom wiki chart for suspicious stews)
| Flower | Effect | Duration |
|---|---|---|
| Allium | Fire Resistance | 6s |
| Azure Bluet | Blindness | 22s |
| Blue Orchid | Saturation | 0s |
| Closed Eyeblossom | Nausea | 14s |
| Cornflower | Jump Boost | 10s |
| Dandelion | Saturation | 0s |
| Open Eyeblossom | Blindness | 14s |
| Lily of the Valley | Poison | 22s |
| Oxeye Daisy | Regeneration | 14s |
| Poppy | Night Vision | 10s |
| Torchflower | Night Vision | 10s |
| Tulips | Weakness | 14s |
| Wither | Wither | 14s |
Note that, despite the brewed blue orchid and brewed dandelion having duration of 0 seconds, they have an amplifier of 1, giving 2 saturation points on consumption.
Intention
The initial intention is for the datapack to acompany the naturalRegeneration gamerule to add a little bit of fairness to the experience of not having your health regenerate depending on the amount of saturation you have.
Not only herbal fixes the problem of not having any alternative ways for healing, but it also adds new purpose to flowers, making them useful in combat.
Game Version
The datapack is made for 1.21.7, but it should be compatible with preceding versions, down to 1.20 (not tested).
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