Herbcraft-BCKS|百草可食

Quick rating

Herbcraft-BCKS|百草可食

No reviews yet

Herbcraft makes many vanilla plants, natural materials, ice, fungi, and odd ingredients edible, then turns eating them into a slow system of herbal knowledge, accumulation, compatibility, cuisine, and alchemy.

Farming & Agriculture
Food & Culinary
Mod Loaders
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Required
Server Required

About

Project Details

Type
Mod
License
GNU Affero General Public License v3.0 or later
Latest Version
herbcraft-1.1.4.jar
Authors
CurseForge
Modrinth

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

CurseForge ID
Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Summary / short description

A Fabric survival mod where wild plants become edible, risky, learnable, and part of a living Herb Codex.

Full description

Herbcraft | 百草可食

Herbcraft is a Fabric survival mod for Minecraft 26.1.2. It makes many vanilla plants and natural materials edible, then turns eating them into a system of risk, discovery, herb pharmacology, long-term nutrition, and in-game knowledge.

Also searchable as BCKS / Baicao Keshi / 百草可食.

This is not a simple “eat a flower, get a buff” mod. Raw herbs are uncertain. Some help, some hurt, some teach you only after you taste them, and the Herb Codex records what you learn.

What it adds

Edible wild nature

Herbcraft makes many vanilla natural items edible or drinkable, including flowers, petals, grasses, ferns, leaves, saplings, seeds, kelp, seagrass, ice, snowballs, resin, honey materials, fungi, eggs, and strange alchemical materials.

Raw herb eating is deliberately not a free food source. In 1.1.2, common forage was rebalanced with data-backed food rolls:

  • very common scenery such as petals, wildflowers, ferns, leaves, and saplings no longer reliably restores visible hunger;
  • some items only sometimes restore visible hunger;
  • some fibrous items mainly restore hidden saturation/fullness;
  • seeds and oily seeds feel more substantial without replacing real food;
  • sugar cane gives quick visible relief and a little real hidden fullness.

Herb nature, flavors, and relations

Each herb can have:

  • heat/cold nature;
  • pharmacological flavors such as sweet, bitter, pungent, sour, salty, bland, and astringent;
  • traits such as toxic, clearing, nourishing, stirring, sedating, aquatic, fiery, leafy, fungal, resinous, and more.

Herbcraft tracks recent herb use. Eating herbs close together can produce relationship effects: some herbs support each other, some restrain toxins, some weaken each other, and some clash badly.

Herb stack and overdose

Eating certain herbs in quick succession builds a temporary herb stack. Higher herb stack can improve positive effects, but pushing too far can cause overload. Edible does not mean safe without measure.

Herb Codex / 百草经

The Herb Codex is an in-game knowledge system.

  • Seeing an item does not reveal everything.
  • Rumors from tattered pages may be incomplete or false.
  • Tasting records personal experience.
  • Practice and mastery reveal more precise information.
  • The Codex contains guide pages for recognizing herbs, knowledge states, flavors/nature, herb relations, herb stack, ingredient nutrition, pages, and errata.
  • In 1.1.2, guide pages and one-time hints were improved so the Codex teaches the systems more clearly without spoiling item tables.

Gentle nutrition system

Herbcraft adds a gentle five-part nutrition system:

  • Grain
  • Flesh
  • Oil
  • Vegetables
  • Fluids

This is not meant to be a harsh survival overhaul. Deficiencies and imbalances give mild, readable feedback. Balanced nutrition can grant a small Well Nourished bonus.

Ingredient Codex / 食材录

Ordinary vanilla foods do not use herb pharmacology, but they still affect long-term nutrition. After you eat them, they can appear in the Ingredient Codex with rough nutrition information.

Optional integrations

  • Jade: knowledge-gated block/item overlay information.
  • Homeostatic: optional data-only thirst compatibility. If Homeostatic is installed, selected Herbcraft foods and water-like items can affect hydration. Herbcraft does not require Homeostatic.

Modules

This is the Core module. It can be played alone.

Optional addons:

  • Herbcraft: Alchemy — essences, herbal potions, potion quality, murky/clarified brewing, weapon coatings, witch/villager integrations.
  • Herbcraft: Cuisine — water bowls, medicinal dishes, hodgepodge, hidden feasts/toxins, and safer prepared routes.

Core is required for both addons. Alchemy and Cuisine are independent of each other, but installing both unlocks hidden cuisine catalyst interactions.

Requirements

  • Minecraft Java Edition 26.1.2
  • Fabric Loader 0.19.3+
  • Fabric API 0.151.0+26.1.2+
  • Java 25+
  • Optional: Jade 26.1.0+fabric

Chinese description / 中文简介

百草可食 Herbcraft 让许多原版植物、自然材料和奇物可以入口,并把“吃”变成一套风险、药性、知识和营养系统。

你可以吃花草、树叶、树苗、种子、海带、冰雪、树脂、蜂蜜材料、菌类、鸡蛋和炼药材料等物品;但生吃不是免费收益。常见草木在 1.1.2 中被重新平衡,不再稳定当作前期食物。百草经会记录你见过、听闻、亲尝和真正掌握的知识。五味、寒热、七情配伍和药性蓄积会影响草药效果;普通食物则进入《食材录》,影响长期五养。

主模组的营养系统是温和提醒型,不是硬核惩罚型。更严格的营养玩法更适合未来独立附属。

Summary / short description

A Fabric survival mod where wild plants become edible, risky, learnable, and part of a living Herb Codex.

Full description

Herbcraft | 百草可食

Herbcraft is a Fabric survival mod for Minecraft 26.1.2. It makes many vanilla plants and natural materials edible, then turns eating them into a system of risk, discovery, herb pharmacology, long-term nutrition, and in-game knowledge.

Also searchable as BCKS / Baicao Keshi / 百草可食.

This is not a simple “eat a flower, get a buff” mod. Raw herbs are uncertain. Some help, some hurt, some teach you only after you taste them, and the Herb Codex records what you learn.

What it adds

Edible wild nature

Herbcraft makes many vanilla natural items edible or drinkable, including flowers, petals, grasses, ferns, leaves, saplings, seeds, kelp, seagrass, ice, snowballs, resin, honey materials, fungi, eggs, and strange alchemical materials.

Raw herb eating is deliberately not a free food source. In 1.1.2, common forage was rebalanced with data-backed food rolls:

  • very common scenery such as petals, wildflowers, ferns, leaves, and saplings no longer reliably restores visible hunger;
  • some items only sometimes restore visible hunger;
  • some fibrous items mainly restore hidden saturation/fullness;
  • seeds and oily seeds feel more substantial without replacing real food;
  • sugar cane gives quick visible relief and a little real hidden fullness.

Herb nature, flavors, and relations

Each herb can have:

  • heat/cold nature;
  • pharmacological flavors such as sweet, bitter, pungent, sour, salty, bland, and astringent;
  • traits such as toxic, clearing, nourishing, stirring, sedating, aquatic, fiery, leafy, fungal, resinous, and more.

Herbcraft tracks recent herb use. Eating herbs close together can produce relationship effects: some herbs support each other, some restrain toxins, some weaken each other, and some clash badly.

Herb stack and overdose

Eating certain herbs in quick succession builds a temporary herb stack. Higher herb stack can improve positive effects, but pushing too far can cause overload. Edible does not mean safe without measure.

Herb Codex / 百草经

The Herb Codex is an in-game knowledge system.

  • Seeing an item does not reveal everything.
  • Rumors from tattered pages may be incomplete or false.
  • Tasting records personal experience.
  • Practice and mastery reveal more precise information.
  • The Codex contains guide pages for recognizing herbs, knowledge states, flavors/nature, herb relations, herb stack, ingredient nutrition, pages, and errata.
  • In 1.1.2, guide pages and one-time hints were improved so the Codex teaches the systems more clearly without spoiling item tables.

Gentle nutrition system

Herbcraft adds a gentle five-part nutrition system:

  • Grain
  • Flesh
  • Oil
  • Vegetables
  • Fluids

This is not meant to be a harsh survival overhaul. Deficiencies and imbalances give mild, readable feedback. Balanced nutrition can grant a small Well Nourished bonus.

Ingredient Codex / 食材录

Ordinary vanilla foods do not use herb pharmacology, but they still affect long-term nutrition. After you eat them, they can appear in the Ingredient Codex with rough nutrition information.

Optional integrations

  • Jade: knowledge-gated block/item overlay information.
  • Homeostatic: optional data-only thirst compatibility. If Homeostatic is installed, selected Herbcraft foods and water-like items can affect hydration. Herbcraft does not require Homeostatic.

Modules

This is the Core module. It can be played alone.

Optional addons:

  • Herbcraft: Alchemy — essences, herbal potions, potion quality, murky/clarified brewing, weapon coatings, witch/villager integrations.
  • Herbcraft: Cuisine — water bowls, medicinal dishes, hodgepodge, hidden feasts/toxins, and safer prepared routes.

Core is required for both addons. Alchemy and Cuisine are independent of each other, but installing both unlocks hidden cuisine catalyst interactions.

Requirements

  • Minecraft Java Edition 26.1.2
  • Fabric Loader 0.19.3+
  • Fabric API 0.151.0+26.1.2+
  • Java 25+
  • Optional: Jade 26.1.0+fabric

Chinese description / 中文简介

百草可食 Herbcraft 让许多原版植物、自然材料和奇物可以入口,并把“吃”变成一套风险、药性、知识和营养系统。

你可以吃花草、树叶、树苗、种子、海带、冰雪、树脂、蜂蜜材料、菌类、鸡蛋和炼药材料等物品;但生吃不是免费收益。常见草木在 1.1.2 中被重新平衡,不再稳定当作前期食物。百草经会记录你见过、听闻、亲尝和真正掌握的知识。五味、寒热、七情配伍和药性蓄积会影响草药效果;普通食物则进入《食材录》,影响长期五养。

主模组的营养系统是温和提醒型,不是硬核惩罚型。更严格的营养玩法更适合未来独立附属。

Screenshots

Gallery

  • 营养学
    营养学
  • 进度系统
    进度系统 进度
  • 百草经
    百草经 ok?
  • 村民交易拓展!
    村民交易拓展! 贵吗?还好?
  • 某些搭配有正向buff!
    某些搭配有正向buff! 还好吧
  • 我怎么什么也不知道?
    我怎么什么也不知道? 那就对了
  • ...药吃多了?
    ...药吃多了? 不好吃吗?
  • 展示
    展示 不止这些!
  • 你不应本就吃这个?
    你不应本就吃这个? 某些生物可以吃.....草?还不止!
  • 百草经
    百草经
  • 营养学!
    营养学! 饮食平衡有奖励...那不平衡呢?
  • 见识!
    见识! 不会剧透吧?
  • 好吃吗?
    好吃吗?
  • “万物皆可识,万物皆可尝”
    “万物皆可识,万物皆可尝” 不止这些...
  • 村民交易拓展!
    村民交易拓展!
  • 专属新进度
    专属新进度

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Total Downloads
CurseForge
<1,000
Modrinth
<1,000
Last Updated
CurseForge
Created
CurseForge
Modrinth
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works