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Herb's Extra Enchants
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A mod adding many more enchantments to the game
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
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Must be installed on both the client and the server.
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What is Extra Enchants?
This is pretty straightforward - this mod adds 49 new enchantments with uses ranging from utility to combat.
What types of enchantments does this mod add?
This mod adds enchantments for bows, crossbows, melee weapons, tools, armor, elytras, horse armor, shields, and some generally applicable enchantments. A full list can be found here.
Is this mod configurable?
Yes! This mod is (partially) data driven, allowing you to customize some enchantments. The sample datapack is included on the GitHub release page. For more info, see here.
I will be streamlining configuration the next update - it should be considerably easier to configure the mod in the next update (which will hopefully release in December, along with a 1.18 release), and will no longer use datapacks.
How can I report bugs or problems with the mod?
For any basic questions or concerns, you can leave those questions right on this page. This includes any requests for compatibility. If you want to report a bug, I will be keeping an eye on the GitHub issue tracker.
Are there any plans to backport this to older versions or port to Forge?
This mod was made entirely in 1.17 Fabric, and I have no plans to port it to either. However, this project uses the MIT license and you are free to do so on your own if you are interested.
Can I include this in a modpack?
Of course! So long as the modpack is freely available to the public.
Can I run this on a server?
Yes, but both the client and the server must have the mod installed.
What dependencies does this mod have?
This mod has two bundled dependencies - Fabric ASM and Reach Entity Attributes.

Requires Fabric API
What is Extra Enchants?
This is pretty straightforward - this mod adds 48 new enchantments with uses ranging from utility to combat.
What types of enchantments does this mod add?
This mod adds enchantments for bows, crossbows, melee weapons, tools, armor, elytras, horse armor, shields, and some generally applicable enchantments. A full list can be found here.
Is this mod configurable?
Yes! This mod is (partially) data driven, allowing you to customize some enchantments. The sample datapack is included on the GitHub release page. For more info, see here.
How can I report bugs or problems with the mod?
For any basic questions or concerns, you can leave those questions right on this page. This includes any requests for compatibility. If you want to report a bug, I will be keeping an eye on the GitHub issue tracker.
Are there any plans to backport this to older versions or port to Forge?
This mod was made entirely in 1.17 Fabric, and I have no plans to port it to either. However, this project uses the MIT license and you are free to do so on your own if you are interested.
Can I include this in a modpack?
Of course! So long as the modpack is freely available to the public.
Can I run this on a server?
Yes, but both the client and the server must have the mod installed.
What dependencies does this mod have?
This mod has two bundled dependencies - Fabric ASM and Reach Entity Attributes.
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