Hermaeus Mora Mod

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Hermaeus Mora Mod

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This mod is based in The Elder Scrolls games (including Skyrim) adding Hermaeus Mora.

Mod Loaders
Minecraft

About

Description

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This mod is based in The Elder Scrolls games essentially in Skyrim, Oblivion and The Elder Scrolls Online.

The original version has three daedras while the reimagined is supposed to improve a lot the immersion and aesthetics.

I highly recommend to use the Reimagined version!

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Reimagined: (Active)

The Reimagined version aims to improve the entire mod while focusing mainly on the Daedric Prince Hermaeus Mora (in other words it's a remake).

This version adds new Blocks, Three/four Black Books, Oghma Infinium, mobs (Dark Elf (Civilian), Hermaeus Mora, Seeker, Tentacle, Lurker, Wisp Lantern, Neloth and Dwarven Spider), dimension (Apocrypha), biome (Solstheim), advancements, items/tools, plants and more!
It is normally impossible to die in Apocrypha. If your health becomes critically low, you will be returned to your last location in the Overworld.

Requires GeckoLib

Note: If you use a mod that interrupts the player's death you could still die in Apocrypha (i can't fix it)

-1.20.1: (Active)

v0.1: (USE V0.2+ INSTEAD)

-Added 3 mobs: Neloth (with trade working), Dark Elf, Dwarven Spider
-Added Apocrypha blocks: Apocrypha Block, Apocrypha Stone, Black Book Pile, Black Book Pile Block, Fish Of Apocrypha (2 variants Health and Food)
-Added Nirnroot (2 variants)
-Added Black Book, Black Book Chapter II, Black Book Chapter III (fully working)
-Added Oghma Infinium (fully working but for some reason dont close)
-Added Neloth Elevator and Neloth Elevator (Block) <- DONT USE IT CAN CRASH YOUR GAME FIXED IN v0.2+
-Added Dust Ash Block
-Added 3 items (paths)
-Added Advancements (for now only 9)
-Added Dwarven Door (animated)
-Added Dwarven Block
-Added Apocrypha dimension
-Added Solstheim (fully working with dust like the original version)
-Added dependency GeckoLib

v0.2: (Bug fixes)

-Bug fix crash using elevators.
-Bug fix leaves Apocrypha make you conserve the position.
-Bug fix Oghma Infinium not closing.
-Bug fix on Dwarven Door after disconnecting Redstone not animating.
-Bug fix Neloth trade steals your emerald blocks.
-Now when you leave Apocrypha you teleport to your spawnpoint.

v0.3: Structures/Dungeons Update

-Added Dark Elf Village (has a farm, a house and a tavern)
-Added Dwarven Dungeon (Black Book II)
-Added Neloth House (Neloth trades chapter III and enchanter dark elf)
-Added Apocrypha decorations (Pile of Books)
-Apocrypha Dungeon (Black Book II) (daily powers/item)
-Added Pages Block (like tornado)
-Added/Changed sounds
-Added Mora's Grasp and Mora's Boon (daily powers)
-Added Miraak Sword (Edge Of Mora)
-Added Tentacles and Seeker mobs
-Fixed Easter Egg when player leaves Apocrypha (10% chance)

v0.4: Knowledge Update
 

-Dungeon Black Book I
-Hermaeus Mora (spawns in Black Book III)
-Added First Black Book spawn (structure)
-Oghma Infinium spawn
-Changed dwarven spider hitbox (bigger)
-Added rewards for Black Book I Dungeon
-Added new rewards as daily powers
-Added Scholar's Insight: gives extra xp
-Added Unenchanter: unenchants a book level 5 gives you 10 levels
-Added Magnus' Enchant: enchants item with a enchanted book (must have levels) and gives +1 level until level 10 (it took me some time xd)
-Added Lurker
-Bug fix daily powers need to be eaten
-Added "chat" with Hermaeus Mora (He says where you can find the black books if you don't found them yet)
-Bug fix can die in Apocrypha (now is imposible)
-Merry Christmas :D!


v0.5: (Bug fixes)

-Bug fix in textures of Black Book block and Black Book Teleport Block
-Bug fix Lurker death message
-Added new death message
-Visuals improvements of creative blocks
-Normal Nirnroot is rarity "rare"

v0.6: (Bug fixes)

-Updated GeckoLib (4.4.2+)
-Bug fix unlimited clicks Oghma Infinium
-Bug fix sleep gives you daily reward even if you drop it (if you use a mod that changes how sleep works makes it infinite daily rewards)
-Now you don't have to sleep for daily reward only wait for the 1000 tick of the day

v0.7: Localizations Update

-Added translation to Spanish (ES) and Portuguese (BR) (If you want to help me with other languages post a comment :D)

v0.8: AI and Bug Fixes

-Added more Spanish translations and Portuguese (PT)
-Lurker improved.
-Bug fix Lurker not swimming.
-Bug fix Lurker not attacking while in water.
-Seeker attacks improved now are more lore-friendly. (no more arrow-like, you will hate it)
-Now Seeker can spawn others Seekers. (not full health)
-Bug fix not translated chat messages in multiplayer.
-Lurker random spawning in the overworld if you used a black book. (rare chance can be customized in the config)  -> if the player has Apocrypha Visions will spawn a Seeker too.
-Fixed Mad Apocrypha Visions. (Easter Egg 25% chance)
-Bug fixes for Magnus Enchant and Unenchanter. (sending messages twice and not reading properly the level of enchantment)
-For better experience in the config now you can turn off the render effects. (eye, skybox)
-Bug fix players could be teleported to Apocrypha by being near another player using a Black Book.
-Bug fix dungeons spawning.
-Bug fix nirnroots not generating.
-Bug fix Mora's Grasp not working in survival.
-Black Books now always teleport the player to the correct dungeon, even if it has already been looted.

v0.8.1: (Bug fixes)

-Bug fix mob in apocrypha water could be teleported to the Overworld.

v0.8.2: Bug Fixes and Optional Knowledge

-Fix oghma infinium structure roof.
-Fix Apocrypha Biome generating in the overworld.
-When you left Apocrypha you will return where you were before reading the book.
-If you have installed Dragon Priest Mod, will be new structures for each Acolyte and Miraak Mask.
-Renamed Fish of Apocrypha to Font of Apocrypha.
-Changed Font of Apocrypha Texture.
-Added Mushrooms in Solstheim (again).
-Changed generation of Dust Ash in Solstheim.
-Now if your health is very low you will not be teleported to Apocrypha.

0.8.3:

-Bug fix sometimes not returning where you were before reading the book.
-Changed Book Teleport Block logic.
-Fixed Hermaeus Mora Chat not working properly.
-Added Fish Chest and Fish Mini Chest (Creative Only, no functionality)
-Aded Hermaeus Mora new lines in chat (for example if you have the dragon priest mod installed, i think i'm going insane lmao)
-Fix Dragon Priest Masks dungeons not generating properly.
-Fixed Bug when using Books not doing animations correctly.

v0.9: Depths of Apocrypha Update

Note: If you want the "Black Book: Waking Dreams" you'll need Dragon Priest Mod installed

-Improved Lurker Raising
-Added new dungeon for Waking Dreams in Apocrypha called The Forbidden Archive
-Added Apocrypha Planks
-Added Apocrypha Bookshelf
-Black Book (Teleport Block) new NBTs "TeleportX", "TeleportY" and "TeleportZ" (default y+10) -> example "/give @p hermaeusmoramod:black_book_teleport_block{BlockEntityTag:{ForgeData:{TeleportX:1,TeleportY:5,TeleportZ:-2}}}"
-Reworked Black Book I, structure (overworld)
-Added Black Book (Waking Dreams) - (Dragon Priest Mod is required for overworld structure generation in Solstheim)
-Fixed Solstheim (biome) temperature
-Now Hermaeus Mora (mob) spawns and talks in every dungeon.
-Replaced dungeon chests with Abyssal Reliquaries or Maws of Secrets.
-Added new lines for Hermaeus Mora.
-Added Wisp Lantern (spawns in Apocrypha)
-Added Scrye (toggles redstone power)
-Added Forbidden Insight (reveals nearby hostile entities, daily power)
-Nerfed Nirnroot luminance
-Changed Black Books chapters to a proper titles.
-Added tooltip information to books.
-Changed Fish Chest and Fish Mini Chest names to Abyssal Reliquary and Maw of Secrets.
-Added Cooldown to books.
-Added Seeker's Pact (summon an allied seeker, daily power)
-Added Mora's Aegis (shield)
-Mod config (structures control)
-Added Dust (layered)
-Added Black Book III Block (Creative Only)
-Added Black Book IV Block (Creative Only)
-Fixed bad effects from Solstheim storms, they now only work while on the surface.
-Solstheim Storm now generates Dust layers.
-Added Dead Bramble (plant)
-There is no longer blindness during Solstheim storms.
-Changed order of some advancements.
-Improved storm in Solstheim.
-Nerfed Seeker max health.
-Solstheim biome rework
-Fixed not giving Welcome to Apocrypha advancement.
-Fixed daily powers
-Fixed Black Book Block (Dungeon) animation
-Changed texture for daily powers
-Updated Dark Elf and Neloth skin
-Changed name Dark Elf to Dark Elf (Civilian)
-Renamed Unenchanter to Mora’s Unbinding
-Updated Neloth Trade GUI
-Now Apocrypha is darker.
-Being in deep darkness while in Apocrypha now damages the player.

v0.9.1: Apocrypha Extras 0%

-maybe more things in apocrypha like herma-eyes? 0%
-Mini Dungeons similar to the original version of the mod (can be disabled in the config) 5%

Note: This version is the main version of the mod.

-1.21.1: (WIP)

v0.1: 5%

-Total port of the mod from v0.2 (1.20.4)

Note: I will take my time, i need to rework a lot of things, there's a possibility to stop using geckolib.

-1.21.8: (WIP)

v0.1: 0%

-Total port of the mod from v0.1 (1.21.1)

Note: I will take my time, first i need the 1.21.1 version.

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Discontinued Versions:

 

Reimagined:

Note: Reimagined it's still under development, but these versions are no longer updated.

-1.18.2: (Discontinued)

v0.1:

-Total port of the mod from v0.6 (1.20.1)

Note: This version originally was just a tribute and i decided to don't update it anymore.



-1.19.2: (Discontinued)

v0.1:

-Total port of the mod from v0.2 (1.20.1)

v0.2:

-Total port of the mod from v0.3 (1.20.1)

v0.3:

-Skipped, to have the same number of version between the versions.

v0.4:

-Total port of the mod from 1.20.1

-v0.5:

-Total port of the mod from 1.20.1

-v0.6:

-Updated GeckoLib
-Bug fix unlimited clicks Oghma Infinium
-Bug fix sleep gives you daily reward even if you drop it (if you use a mod that changes how sleep works makes it infinite daily rewards)
-Now you don't have to sleep for daily reward only wait for the 1000 tick of the day

Note: This version was rarely updated and i decided to don't update it anymore.


-1.19.4: (Discontinued)

v0.1:

-Total port of the mod from v0.6 (1.20.1)

Note: This version was rarely updated and i decided to don't update it anymore.

-1.20.4 (Discontinued)

v0.1:

-Total port of the mod (1.20.1)

v0.2: AI and Bug Fixes (port)

-Total port of the mod (1.20.1).



Original: (Discontinued)

The Original version is about three daedras and more.

Note: Now all the things missing from Hermaeus Mora Reimagined like Daedric armor, Oblivion Portals, Molag Bal and Dagon are in the mod called More Divines (1.19.2+) and if you want dragon priest stuff you can find it in my new mod called Dragon Priest

What can i do?

The crucial step is locating the Solstheim biome, where three of the Black Books are situated (Neloth, Dwarven, and the strange stone structure). Once there, you must right-click on the book to open it, then click once more while it's open to transport yourself to the dimension of Hermaeus Mora (Apocrypha). Within this dimension, the remaining Black Books are utilized, allowing you to acquire the Oghma Infinium, Miraak's Mask, and another tome.

Meanwhile, in the overworld, you'll find Dragon Priest masks that bestow various effects and bonuses. By gathering all nine masks on a crafting table, you can craft the Konahrik mask without losing the individual masks.

I nearly overlooked mentioning that the other two dimensions serve a purpose for achievements. Speaking of Stendarr, he will task you with eliminating Molag Bal, Dagon, and Hermaeus if you are his champion. In return, he offers a staff if you present him with a blessed cup of gold (which you can either create or find at a shrine and enhance by pouring blood or placing an emerald, depending on the case), or by entering his portal (similarly to Dagon's case to escape if you haven't become a champion of any). If you proceed with a Sigil Stone, you'll need to locate a tower and click your Sigil on a black stone. Afterward, it will grant you a "Sigil Stone (on)," summoning Dagon. Your task will be to locate an open portal and make your escape.

-1.12.2: (Discontinued)

v0.1.0:

-In this moment the Oghma Infinium have all but the effects doesn't works...

-Apocrypha is wip too but you can go to that dimension...

-Hermeaus Mora (Secret Form) it's a black fog with an eye.

-Black Books (In this moment exist only one...) (If you read it the book will teleport you into Apocrypha).

-Pillar of Apocrypha is only a pilar for decoration.

-Stone of Apocrypha is the stone of the dimension.

-Apocrypha water is toxic and it will kill you (if you are for a long time stand).
-And more things will come later.

v0.2.0:

-Added Molag Bal mob (boss).

-Fixed Black book now you can go to the dimension AND come back to the overworld.

-Added some new recipes.

-Added new ore called ebony (lingot, pure, ore and block).

-New achievements.

-New item called Blood and Rotten blood.

-New dimension called Coldharbour (not accessible).

-New dimension called Oblivion (Dagon) (not accessible).

-Added Seeker.

-New 2 ores (ebony and quicksilver).

-Added Mace of Molag Bal.

-Added Sword of the Blades (broken and completed/repaired).

-Added structures (Oblivion gate, Battlefield of the Blades (3), Shrine of Molag Bal, Shrine of Hermaeus Mora and Plataform of the Oghma Infinium (Apocrypha).

-Added recipes.

-Roles from the Oghma Infinium (Mage, Warrior and Thief).

-Blessings (Molag Bal and Hermaeus Mora).

-Sigil Stone (off and on).

-Added Pick of Oblivion (Spawns near the Gate).

v1:

-More tabs for the creative mode.

-Added Mehrunes Dagon (boss).

-Added Dremora.

-Added Tower of Oblivion.

-Molag Bal fight in his dimension after be a Vigilant of Stendarr.

-Added Shrine of Stendarr.

-Bless of Stendarr.

-Changed the name of the Black Book (Chapter ?) to Black Book (Chapter I).

-Added Black Book (Chapter II),(Chapter III) and (Chapter IV).

-Added Dragon priest masks! (with Miraak and Konahrik)

-Blades Armor added (with recipes).

-Daedric Armor added (with recipes).

-Daedric Sword added.

-Miraak's Sword added.

-New dungeons in Apocrypha.

-Shrines (3) craftable.

-New biome (Solstheim) added.

-House of Neloth added.

-Dark elf village added.

-Dark elf added.

-Neloth added (with him you can buy the Black Book Chapter IV).

-Spawns for the dimension of Apocrypha and Coldharbour added.

-The structure of the First Black Book, the house of Neloth and the dark elf village are generated in Solstheim.

-AND MORE!

v2:

-Bug fixes.

-Added textures of background  for advancements.

-Added Hermaeus Mora like a Boss

-Added other way to fight with Dagon (passing the portal (on) with the stendarr staff in the inventory)

v2.5:

-Bug fixes. 

-Added and changed recipes!

-Added Cup of gold (with water) and Cup of gold (with Apocrypha water).

v3:

-Bug fixes
-Added infinite uses for the Mace of Molag Bal
-Fix block dimensions (Pilar of Apocrypha and Pick of Oblivion)
-Changed texture names of Dremora, Dagon and Molag Bal
-Changed Oblivion Gates structure
-Fixed Dagon loot (Sigil Stone (on))
-The Molag Bal Trap now is more effective (you can't jump but you can deactivate it)

Merry Christmas & Happy New Year :D!

v3.5:

-Bug fixes
-Bug fix Strange Houses (structures) were levitating in the air
-Changed Dremora and Blades armor
-Changed some textures

v4.0 (Anniversary Edition): 100%

-Bug fixes. 100%
-Added Neloth elevator and structure changes. 100%
-Nerfed bosses speed and health. 100%
-ADDED ANIMATIONS FOR BOSSES! (except Hermaeus Mora) 100%
-Dark Elf 3D nose and ears. 100%
-Added Fog for Deadlands (Dagon's realm) 100%
-Added Dwarven spider model 100%
-Added Nirnroot plant and item 100% (creative or chest loot only)
-Added Crimson Nirnroot (creative or chest loot only)
-Added Nirnroot sound (i really hate the sound i think that this can be used to troll xd) 100%
-Changed some textures resolution (more vanilla like) 100%

-1.14.4: (Discontinued)

v1.0:

-Total port of the mod to this version.

-Added infinite uses for the Mace of Molag Bal.

v2:

-Total port of the updated 1.12.2 version to this version.

-Added Oblivion Gates under water (3 structure variations)

-Fixed Apocrypha spawn (structure)

-Added "waterlogging" for some blocks.

-1.15.2: (Discontinued)

v1.0:

-Total port of the mod for this version.

v2:

-Total port of the updated 1.14.4 version to this version.

-1.16.5: (Discontinued)

v1.0:

-Total port of the updated 1.15.2 version to this version.
-Bug fixes.

v2.0:

-Added all the new things and changes from 1.12.2 and 1.17.1.

v2.5:
-Bug fixes

-Changed Neloth's House Structure with the new one.

(probably last version)

v3.0 (Anniversary Edition): 100%

-Bug fixes. 100%
-Added Neloth elevator and structure changes. 100%
-Nerfed bosses speed and health. 100%
-ADDED ANIMATIONS FOR BOSSES! (except Hermaeus Mora) 100%
-Dark Elf 3D nose and ears. 100%
-Added dust in Solstheim biome. 100%
-Added Fog for Deadlands (Dagon's realm) 100%
-Added Dwarven spider model.  100%
-Changed dwarven block textures 100%
-Added Nirnroot plant and item 100%
-Added variant of Nirnroot (Crimson Nirnroot spawns in caves) 100%
-Added Nirnroot sound (i really hate the sound i think that this can be used to troll xd) 100%
-Updated structures (dark elf village, dwemer dungeon and neloth house) 100%
-Changed some textures resolution (more vanilla like) 100%

v3.5: 100%

-Bug fixes. 100%

 -1.17.1: (Discontinued)

v1.0:

-Total port of the updated 1.16.5 version to this version.
-Bug fixes.
-Added all the new things from 1.12.2.
-Changed some structures (battlefield)
-Changed Neloth House water elevator to levitation thing (new blocks)
-Added Creative Only Elevator Block (up) and Elevator Block Wood (down)
-Bug Apocrypha Spawner
-Bug Coldharbour Spawner

 -1.18.2: (Discontinued)

v1.0:

-Total port of the updated 1.17.1 version to this version.
-Updated Dead Lands (Dagon dimension) (now has lava oceans, lakes, fossils, etc)
-Bug fixes.

v1.5:

-Bug fixes.

-Added Dremora Variation (full armor) (drops armor and sword but is really hard)

-Fixed AI of Dremora.

-Changed toughness and protection of daedric armor and blades armor.

v2 (Anniversary Edition): 100%


-Bug fixes. 100%
-Bug fix about Solstheim biome generation. 100%
-Nerfed bosses speed and health. 100%
-ADDED ANIMATIONS FOR BOSSES! (except Hermaeus Mora) 100%
-Dark Elf 3D nose and ears. 100%
-Added dust in Solstheim biome. 100%
-Added Fog for Deadlands (Dagon's realm) 100%
-Added Dwarven spider model 100%
-Changed dwarven block textures 100%
-Added Nirnroot plant and item 100%
-Added variant of Nirnroot (Crimson Nirnroot spawns in caves) 100%
-Added Nirnroot sound (i really hate the sound i think that this can be used to troll xd) 100% 

-Updated structures (dark elf village, dwemer dungeon and neloth house) 100%
-Changed some textures resolution (more vanilla like) 100%
-Added variants of ebony ore and quicksilver in deepslate. 100%
-Bug fix after going to coldharbour the "spawn strcuture" and Molag Bal doesn't spawn 100%


I highly recommend using the Reimagined version.

-1.19.2: (Discontinued)

v1.0:


-Total port of the updated 1.18.2 version to this version.

v1.2:

-Bug fix no dragon priest masks spawning in the world

v1.3:

-Fix Dead Lands was a lava dimension and Dagon infinite spawning having staff in inventory
-
Bug fix grass in Coldharbour caves

 
v1.4:


-Bug fix mod doesnt work with other mods

I highly recommend using the Reimagined version.

-1.19.4: (Discontinued)

v1.0:


-Total port of the updated 1.19.2 version to this version.

I highly recommend using the Reimagined version.

-1.20.1: (Discontinued)

v1.0:


-Total port of the updated 1.19.4 version to this version.

I highly recommend using the Reimagined version.


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What can i do? (Reimagined)


The first step is locating the Solstheim biome, where the main Black Books can be found.

Black Book: Forbidden Insight can be found inside its strange ancient structure, Black Book: Grasp of the Abyss is located within the Dwarven Dungeon, and Black Book: Legacy of Xarxes can be obtained through Neloth.

To use a Black Book, right-click it to open it and you will be transported to Hermaeus Mora's realm, Apocrypha. Each Black Book leads to its own dungeon and rewards, including daily powers and, in the case of Legacy of Xarxes, the Oghma Infinium.

There is also Black Book: Waking Dreams, which leads to The Forbidden Archive, a new dungeon deep within Apocrypha. If Dragon Priest Mod is installed, Waking Dreams can be found in an ancient Dragon Priest ruin generated in Solstheim.

Explore Apocrypha, complete the Black Book dungeons, discover Hermaeus Mora's knowledge, unlock daily powers, find unique items, and uncover the secrets hidden throughout Solstheim and Apocrypha.

Thank you for downloading the mod, and I hope you enjoy it :D!

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This mod can be used in any modpack

Thx for all the support and downloads! Enjoy the mod :D!

 
If you want more content like this i'm working in a Reimagined version of More Divines (no longer an addon btw) or Dragon Priest

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Addons/Other mods:

Creator: AgustinJ879

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This mod is based in The Elder Scrolls games essentially in Skyrim, Oblivion and The Elder Scrolls Online.

The original version has three daedras while the reimagined is supposed to improve a lot the immersion and stetic.

I highly recommend to use the Reimagined version!


Reimagined: (Active)

Spoiler

The Reimagined version is supposed to improve all the mod but centred in the daedra Hermaeus Mora (in other words it's a remake).

This version adds new Blocks, Three Black Books, Oghma Infinium, mobs (Dark Elf, Hermaeus Mora, Seeker, Tentacle, Lurker, Neloth and Dwarven Spider), dimension (Apocrypha), biome (Solstheim), advancements, items/tools, plants and more! (i know that Luker AI is buggy i'll try to improve it when i get some free time) Is imposible to die in Apocrypha always send you to your last location in overworld after being close to death.

Required GeckoLib

Note: If you use a mod that interrupts the player's death you could still die in Apocrypha (i can't fix it)

-1.20.1: (Active)

v0.1: (USE V0.2+ INSTEAD)

  • Added 3 mobs: Neloth (with trade working), Dark Elf, Dwarven Spider
  • Added Apocrypha blocks: Apocrypha Block, Apocrypha Stone, Black Book Pile, Black Book Pile Block, Fish Of Apocrypha (2 variants Health and Food)
  • Added Nirnroot (2 variants)
  • Added Black Book, Black Book Chapter II, Black Book Chapter III (fully working)
  • Added Oghma Infinium (fully working but for some reason dont close)
  • Added Neloth Elevator and Neloth Elevator (Block) <- DONT USE IT CAN CRASH YOUR GAME FIXED IN v0.2+
  • Added Dust Ash Block
  • Added 3 items (paths)
  • Added Advancements (for now only 9)
  • Added Dwarven Door (animated)
  • Added Dwarven Block
  • Added Apocrypha dimension
  • Added Solstheim (fully working with dust like the original version)
  • Added dependency GeckoLib

v0.2: (Bug fixes)

  • Bug fix crash using elevators.
  • Bug fix leaves Apocrypha make you conserve the position.
  • Bug fix Oghma Infinium not closing.
  • Bug fix on Dwarven Door after disconnecting Redstone not animating.
  • Bug fix Neloth trade steals your emerald blocks.
  • Now when you leave Apocrypha you teleport to your spawnpoint.

v0.3: Structures/Dungeons Update

  • Added Dark Elf Village (has a farm, a house and a tavern)
  • Added Dwarven Dungeon (Black Book II)
  • Added Neloth House (Neloth trades chapter III and enchanter dark elf)
  • Added Apocrypha decorations (Pile of Books)
  • Apocrypha Dungeon (Black Book II) (daily powers/item)
  • Added Pages Block (like tornado)
  • Added/Changed sounds
  • Added Mora's Grasp and Mora's Boon (daily powers)
  • Added Miraak Sword (Edge Of Mora)
  • Added Tentacles and Seeker mobs
  • Fixed Easter Egg when player leaves Apocrypha (10% chance)

v0.4: Knowledge Update  

  • Dungeon Black Book I
  • Hermaeus Mora (spawns in Black Book III)
  • Added First Black Book spawn (structure)
  • Oghma Infinium spawn
  • Changed dwarven spider hitbox (bigger)
  • Added rewards for Black Book I Dungeon
  • Added new rewards as daily powers
  • Added Scholar's Insight: gives extra xp
  • Added Unenchanter: unenchants a book level 5 gives you 10 levels
  • Added Magnus' Enchant: enchants item with a enchanted book (must have levels) and gives +1 level until level 10 (it took me some time xd)
  • Added Lurker
  • Bug fix daily powers need to be eaten
  • Added "chat" with Hermaeus Mora (He says where you can find the black books if you don't found them yet)
  • Bug fix can die in Apocrypha (now is imposible)
  • Merry Christmas :D!

v0.5: (Bug fixes)

  • Bug fix in textures of Black Book block and Black Book Teleport Block
  • Bug fix Lurker death message
  • Added new death message
  • Visuals improvements of creative blocks
  • Normal Nirnroot is rarity "rare"

v0.6: (Bug fixes)

  • Updated GeckoLib (4.4.2+)
  • Bug fix unlimited clicks Oghma Infinium
  • Bug fix sleep gives you daily reward even if you drop it (if you use a mod that changes how sleep works makes it infinite daily rewards)
  • Now you don't have to sleep for daily reward only wait for the 1000 tick of the day

v0.7: Localizations Update

  • Added translation to Spanish (ES) and Portuguese (BR) (If you want to help me with other languages post a comment :D)

v0.8: AI and Bug Fixes

  • Added more Spanish translations and Portuguese (PT)
  • Lurker improved.
  • Bug fix Lurker not swimming.
  • Bug fix Lurker not attacking while in water.
  • Seeker attacks improved now are more lore-friendly. (no more arrow-like, you will hate it)
  • Now Seeker can spawn others Seekers. (not full health)
  • Bug fix not translated chat messages in multiplayer.
  • Lurker random spawning in the overworld if you used a black book. (rare chance can be customized in the config)  -> if the player has Apocrypha Visions will spawn a Seeker too.
  • Fixed Mad Apocrypha Visions. (Easter Egg 25% chance)
  • Bug fixes for Magnus Enchant and Unenchanter. (sending messages twice and not reading properly the level of enchantment)
  • For better experience in the config now you can turn off the render effects. (eye, skybox)
  • Bug fix players could be teleported to Apocrypha by being near another player using a Black Book.
  • Bug fix dungeons spawning.
  • Bug fix nirnroots not generating.
  • Bug fix Mora's Grasp not working in survival.
  • Black Books now always teleport the player to the correct dungeon, even if it has already been looted.

v0.8.1: (Bug fixes)

  • Bug fix mob in apocrypha water could be teleported to the Overworld.

v0.8.2: Bug Fixes and Optional Knowledge

  • Fix oghma infinium structure roof.
  • Fix Apocrypha Biome generating in the overworld.
  • When you left Apocrypha you will return where you were before reading the book.
  • If you have installed Dragon Priest Mod, will be new structures for each Acolyte and Miraak Mask.
  • Renamed Fish of Apocrypha to Font of Apocrypha.
  • Changed Font of Apocrypha Texture.
  • Added Mushrooms in Solstheim (again).
  • Changed generation of Dust Ash in Solstheim.
  • Now if your health is very low you will not be teleported to Apocrypha.

0.8.3: Bug Fixes

  • Bug fix sometimes not returning where you were before reading the book.
  • Changed Book Teleport Block logic.
  • Fixed Hermaeus Mora Chat not working properly.
  • Added Fish Chest and Fish Mini Chest (Creative Only, no functionality)
  • Aded Hermaeus Mora new lines in chat (for example if you have the dragon priest mod installed, i think i'm going insane lmao)
  • Fix Dragon Priest Masks dungeons not generating properly.
  • Fixed Bug when using Books not doing animations correctly.

v0.9: Depths of Apocrypha Update

Note: If you want the "Black Book: Waking Dreams" you'll need Dragon Priest Mod installed

  • Improved Lurker Raising
  • Added new dungeon for Waking Dreams in Apocrypha called The Forbidden Archive
  • Added Apocrypha Planks
  • Added Apocrypha Bookshelf
  • Black Book (Teleport Block) new NBTs "TeleportX", "TeleportY" and "TeleportZ" (default y+10) -> example "/give @p hermaeusmoramod:black_book_teleport_block{BlockEntityTag:{ForgeData:{TeleportX:1,TeleportY:5,TeleportZ:-2}}}"
  • Reworked Black Book I, structure (overworld)
  • Added Black Book (Waking Dreams) - (Dragon Priest Mod is required for overworld structure generation in Solstheim)
  • Fixed Solstheim (biome) temperature
  • Now Hermaeus Mora (mob) spawns and talks in every dungeon.
  • Replaced dungeon chests with Abyssal Reliquaries or Maws of Secrets.
  • Added new lines for Hermaeus Mora.
  • Added Wisp Lantern (spawns in Apocrypha)
  • Added Scrye (toggles redstone power)
  • Added Forbidden Insight (reveals nearby hostile entities, daily power)
  • Nerfed Nirnroot luminance
  • Changed Black Books chapters to a proper titles.
  • Added tooltip information to books.
  • Changed Fish Chest and Fish Mini Chest names to Abyssal Reliquary and Maw of Secrets.
  • Added Cooldown to books.
  • Added Seeker's Pact (summon an allied seeker, daily power)
  • Added Mora's Aegis (shield)
  • Mod config (structures control)
  • Added Dust (layered)
  • Added Black Book III Block (Creative Only)
  • Added Black Book IV Block (Creative Only)
  • Fixed bad effects from Solstheim storms, they now only work while on the surface.
  • Solstheim Storm now generates Dust layers.
  • Added Dead Bramble (plant)
  • There is no longer blindness during Solstheim storms.
  • Changed order of some advancements.
  • Improved storm in Solstheim.
  • Nerfed Seeker max health.
  • Solstheim biome rework
  • Fixed not giving Welcome to Apocrypha advancement.
  • Fixed daily powers
  • Fixed Black Book Block (Dungeon) animation
  • Changed texture for daily powers
  • Updated Dark Elf and Neloth skin
  • Changed name Dark Elf to Dark Elf (Civilian)
  • Renamed Unenchanter to Mora’s Unbinding
  • Updated Neloth Trade GUI
  • Now Apocrypha is darker.
  • Being in deep darkness while in Apocrypha now damages the player.

Note: This version is the main version of the mod.


I NEVER GAVE PERMISSION TO USE MY .JSON MODELS IN ANY MOD EXCEPT THIS ONE!


What can i do? (Reimagined)

The first step is locating the Solstheim biome, where the main Black Books can be found.

Black Book: Forbidden Insight can be found inside its strange ancient structure, Black Book: Grasp of the Abyss is located within the Dwarven Dungeon, and Black Book: Legacy of Xarxes can be obtained through Neloth.

To use a Black Book, right-click it to open it and you will be transported to Hermaeus Mora's realm, Apocrypha. Each Black Book leads to its own dungeon and rewards, including daily powers and, in the case of Legacy of Xarxes, the Oghma Infinium.

There is also Black Book: Waking Dreams, which leads to The Forbidden Archive, a new dungeon deep within Apocrypha. If Dragon Priest Mod is installed, Waking Dreams can be found in an ancient Dragon Priest ruin generated in Solstheim.

Explore Apocrypha, complete the Black Book dungeons, discover Hermaeus Mora's knowledge, unlock daily powers, find unique items, and uncover the secrets hidden throughout Solstheim and Apocrypha.

Thank you for downloading the mod, and I hope you enjoy it :D!


This mod can be used in any modpack

Thx for all the support and downloads! Enjoy the mod :D!

If you want more content like this i'm working in a Reimagined version of More Divines (no longer an addon btw) or Dragon Priest


Addons/Other mods:

Creator: AgustinJ879


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