Community listing page, reviews may not be monitored by the author.
Herobrine AI
No reviews yet
Bring Herobrine into your world — powered by real neural networks that learn from your behavior, anticipate your next move, and adapt to the way you play.
Community voices
Reviews
No reviews yet. Be the first to review this project!
Get it on
Available Platforms
About
Project Details
For authors
Embed Badge
If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.
Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.
Identifiers
Platform IDs
Resources
External Links
About
Description
Herobrine AI
A Herobrine horror mod powered by a local AI that learns from the way you play.
Herobrine AI is designed around tension, observation and unpredictability rather than constant jumpscares or a simple hostile mob.
Herobrine can observe aspects of your gameplay, build up local experience over time, predict some of your behavior and use what it learns when deciding how future encounters should happen.
The AI runs locally on your computer or server using Python and PyTorch. Gameplay observations and learned model data are stored locally and are not sent to a cloud AI service.
AI Models
You can choose between six neural model sizes depending on how much performance you want to dedicate to the mod:
| Model | Parameters | Learning scope |
|---|---|---|
| Tiny | 5,923 | Per-world |
| Small | 68,067 | Per-world |
| Medium | 258,163 | Per-world |
Small is the default for new worlds, and Medium is the default for servers.
The larger models use Transformer-based components together with spiking/LIF elements, memory, prediction and reinforcement-learning systems.
Shared models can carry learned neural weights between participating worlds, while world-specific information and player context remain separate.
What to Expect
Herobrine is not simply spawned over and over as a normal Minecraft mob.
The mod maintains a persistent Herobrine identity and uses a mixture of scripted horror systems and learned AI decisions.
The AI can gradually react to patterns in how you move, explore and interact with the world.
Some things are better discovered while playing.
In-Game Commands
Use:
/hb
or:
/herobrine_menu
to open the main Herobrine interface.
From there you can access:
- AI and model status
- Abilities
- Memory controls
- Paranoia information
- Learned habits
- Encounter controls
- Developer diagnostics
There is also:
/herobrine wake
for leaving a Herobrine dream when applicable.
CPU
The AI can run using only:
- CPU
Requirements
- Minecraft 26.2
- Fabric Loader 0.19.5+
- Fabric API for Minecraft 26.2
- Java 25
- Python + PyTorch for the AI runtime
Place the mod JAR in your mods folder and start Minecraft.
Multiplayer
Dedicated-server multiplayer is supported.
The server controls Herobrine, world memory, encounter decisions and neural training, while clients handle rendering and client-side atmosphere effects.
Use the same mod and Fabric API versions on the server and participating clients.
You don't need to know everything Herobrine can do.
Play normally.
The AI will learn the rest.
Screenshots
Gallery
Versions
Files
Relations
Project Relations
More like this
Similar Mods
Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.
On ModDex
Community snapshot
By the numbers
Statistics
Get it on
Available Platforms
On ModDex
Community snapshot
By the numbers
Statistics
Resources