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Half-Life HEV Suit Voice System
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Adds HEV Suit sound effects from Half-Life and a somewhat accurate recreation of the HL1 hud.
Themed around advanced technology, futuristic settings, and often alien worlds or advanced machinery.
Used for mods with little to no gameplay elements.
Includes aesthetic items like decoration, clothing, and visual effects.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds new music or changing the game's music and sound effects.
Adds tools to customize the user interface and menus.
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Runs entirely on the client. Works on vanilla servers.
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HEV Suit Sound System
Adds Half-Life 1 hud and full hev suit sound effects to minecraft with a bunch of additional features
Features
Health & damage alerts
Voiced alerts as your health drops, with distinct lines at each threshold (near-death, critical, seek-medical-attention, and an earlier "vital signs dropping" warning), plus a flatline sound.
- Fractures — fall damage, minor or major depending on how hard you land
- Blood loss — arrow, fireball, or other projectile hits
- Internal bleeding — explosion damage
- Lacerations — melee hits from hostile mobs (creepers excluded)
- Heat damage — fire, lava, or other heat sources
- Shock damage — lightning strikes
- Chemical damage — poison or wither effects
- Morphine — cosmetic alert on a single large hit
- Insufficient medical supplies — warns when your health is low and you're not carrying food or potions
- HEV logon — plays when you equip a chestplate named starting with "HEV"
Environmental
- Radiation — Basalt Deltas biome is treated as a radiation zone: a Geiger-counter loop plays while you're in one, with a one-time "radiation detected" alert on entry
- Totem of Undying — detected via its status effect signature and treated as emergency medical intervention (an "administering medical" alert, followed by the morphine sound)
Flashlight (requires LambDynamicLights)
A real dynamic-lighting flashlight with battery drain and recharge, not just a HUD icon. Defaults to a Half-Life 1–style point light at your crosshair target; an experimental Half-Life 2–style cone floodlight attached to the player is available as a toggle. Default keybind: G.
HUD
Health, armor (with power percentage), ammo, directional damage indicators, and hostile-mob threat indicators, each independently toggleable. Colors are fully customizable. A "chatty suit" mode reverts alert cooldowns to older, more frequent timing if you prefer that over the more accurate one.
Config
Open the config screen with the H key, or through Mod Menu if installed.
Dependencies
- Fabric API — required
- Mod Menu — optional, adds an in-game config screen
- LambDynamicLights — optional, enables the flashlight functionality.
HEV Suit Sound System
Adds Half-Life 1 hud and full hev suit sound effects to minecraft with a bunch of additional features
Features
Health & damage alerts
Voiced alerts as your health drops, with distinct lines at each threshold (near-death, critical, seek-medical-attention, and an earlier "vital signs dropping" warning), plus a flatline sound.
- Fractures — fall damage, minor or major depending on how hard you land
- Blood loss — arrow, fireball, or other projectile hits
- Internal bleeding — explosion damage
- Lacerations — melee hits from hostile mobs (creepers excluded)
- Heat damage — fire, lava, or other heat sources
- Shock damage — lightning strikes
- Chemical damage — poison or wither effects
- Morphine — cosmetic alert on a single large hit
- Insufficient medical supplies — warns when your health is low and you're not carrying food or potions
- HEV logon — plays when you equip a chestplate named starting with "HEV"
Environmental
- Radiation — Basalt Deltas biome is treated as a radiation zone: a Geiger-counter loop plays while you're in one, with a one-time "radiation detected" alert on entry
- Totem of Undying — detected via its status effect signature and treated as emergency medical intervention (an "administering medical" alert, followed by the morphine sound)
Flashlight (requires LambDynamicLights)
A real dynamic-lighting flashlight with battery drain and recharge, not just a HUD icon. Defaults to a Half-Life 1–style point light at your crosshair target; an experimental Half-Life 2–style cone floodlight attached to the player is available as a toggle. Default keybind: G.
HUD
Health, armor (with power percentage), ammo, directional damage indicators, and hostile-mob threat indicators, each independently toggleable. Colors are fully customizable. A "chatty suit" mode reverts alert cooldowns to older, more frequent timing if you prefer that over the more accurate one.
Config
Open the config screen with the H key, or through Mod Menu if installed.
Dependencies
- Fabric API — required
- Mod Menu — optional, adds an in-game config screen
- LambDynamicLights — optional, enables the flashlight functionality.
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