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HexDebug

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HexDebug

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A Hex Casting addon for debugging and editing hexes.

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Project Details

Type
Mod
License
MIT License
Latest Version
v0.8.1+1.20.1 [Forge]
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Modrinth ID

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Description

HexDebug

Modrinth | GitHub

A Hex Casting addon for debugging and editing hexes. The Debugger runs a debug server using the Debug Adapter Protocol, allowing you to use real debugging tools like VSCode to find bugs in your hexes; and the Splicing Table provides an easy-to-use GUI for finding and fixing mistakes.

Features

  • Debugging: Step through your hexes pattern-by-pattern with vscode-hex-casting or any other DAP-compatible editor!
  • Editing: Use the Splicing Table to edit hexes just like in a text editor, with buttons and keyboard shortcuts to select, move, duplicate, delete, and copy/paste iotas, and even draw patterns in a mini staff grid.
  • Step Modes: Use any of the well-known step modes (step in/out/over, continue, restart, stop) with the ingame item and/or through VSCode.
  • Variables: See the stack, ravenmind, and even some internal values like the evaluated pattern count.
  • Call Stack: Debug complex meta-evaluating hexes with the call stack, generated from the next continuation to be executed. Learn how Hex Casting's internals work!
  • Breakpoints: Set breakpoints on specific patterns, or use the Uncaught Mishaps option to pause the debugger when a mishap occurs and see what went wrong.
  • Multiplayer: Debug your hexes in multiplayer! The debug client connects to a port opened by the game client (configurable, defaults to 4444), and each player can have up to one active debugger instance at a time.

Attribution

A badge for hexdoc in the style of Devins Badges A badge for addons.hexxy.media in the style of Devins Badges

HexDebug

CurseForge | GitHub

A Hex Casting addon for debugging and editing hexes. The Debugger runs a debug server using the Debug Adapter Protocol, allowing you to use real debugging tools like VSCode to find bugs in your hexes; and the Splicing Table provides an easy-to-use GUI for finding and fixing mistakes.

Features

  • Debugging: Step through your hexes pattern-by-pattern with vscode-hex-casting or any other DAP-compatible editor!
  • Editing: Use the Splicing Table to edit hexes just like in a text editor, with buttons and keyboard shortcuts to select, move, duplicate, delete, and copy/paste iotas, and even draw patterns in a mini staff grid.
  • Step Modes: Use any of the well-known step modes (step in/out/over, continue, restart, stop) with the ingame item and/or through VSCode.
  • Variables: See the stack, ravenmind, and even some internal values like the evaluated pattern count.
  • Call Stack: Debug complex meta-evaluating hexes with the call stack, generated from the next continuation to be executed. Learn how Hex Casting's internals work!
  • Breakpoints: Set breakpoints on specific patterns, or use the Uncaught Mishaps option to pause the debugger when a mishap occurs and see what went wrong.
  • Multiplayer: Debug your hexes in multiplayer! The debug client connects to a port opened by the game client (configurable, defaults to 4444), and each player can have up to one active debugger instance at a time.

Attribution


A badge for hexdoc in the style of Devins Badges A badge for addons.hexxy.media in the style of Devins Badges

Screenshots

Gallery

  • Editing hexes with the Splicing Table
    Editing hexes with the Splicing Table
  • Starting a debug session
    Starting a debug session Thwack!
  • Debugging with VSCode
    Debugging with VSCode
  • Debugging with VSCode
    Debugging with VSCode
  • Editing hexes with the Splicing Table
    Editing hexes with the Splicing Table
  • Starting a debug session
    Starting a debug session Thwack!

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~39,000
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CurseForge
~14,000
Modrinth
~24,000
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CurseForge
Modrinth
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Modrinth
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