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HexDebug
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A Hex Casting addon for debugging and editing hexes.
Does not follow a specific thematic focus apart from vanilla Minecraft.
Centers around fantasy elements such as spells, rituals, and magical energies, often involving personal empowerment and magical automation.
Adds extra features or content to an existing mod.
Forge is a popular mod loader for versions 1.1+ of Minecraft.
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
Quilt is a fork of the Fabric mod loader. Many Fabric mods are compatible with Quilt and vice versa.
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Description
HexDebug
A Hex Casting addon for debugging and editing hexes. The Debugger runs a debug server using the Debug Adapter Protocol, allowing you to use real debugging tools like VSCode to find bugs in your hexes; and the Splicing Table provides an easy-to-use GUI for finding and fixing mistakes.
Features
- Debugging: Step through your hexes pattern-by-pattern with vscode-hex-casting or any other DAP-compatible editor!
- Editing: Use the Splicing Table to edit hexes just like in a text editor, with buttons and keyboard shortcuts to select, move, duplicate, delete, and copy/paste iotas, and even draw patterns in a mini staff grid.
- Step Modes: Use any of the well-known step modes (step in/out/over, continue, restart, stop) with the ingame item and/or through VSCode.
- Variables: See the stack, ravenmind, and even some internal values like the evaluated pattern count.
- Call Stack: Debug complex meta-evaluating hexes with the call stack, generated from the next continuation to be executed. Learn how Hex Casting's internals work!
- Breakpoints: Set breakpoints on specific patterns, or use the Uncaught Mishaps option to pause the debugger when a mishap occurs and see what went wrong.
- Multiplayer: Debug your hexes in multiplayer! The debug client connects to a port opened by the game client (configurable, defaults to 4444), and each player can have up to one active debugger instance at a time.
Attribution
HexDebug
A Hex Casting addon for debugging and editing hexes. The Debugger runs a debug server using the Debug Adapter Protocol, allowing you to use real debugging tools like VSCode to find bugs in your hexes; and the Splicing Table provides an easy-to-use GUI for finding and fixing mistakes.
Features
- Debugging: Step through your hexes pattern-by-pattern with vscode-hex-casting or any other DAP-compatible editor!
- Editing: Use the Splicing Table to edit hexes just like in a text editor, with buttons and keyboard shortcuts to select, move, duplicate, delete, and copy/paste iotas, and even draw patterns in a mini staff grid.
- Step Modes: Use any of the well-known step modes (step in/out/over, continue, restart, stop) with the ingame item and/or through VSCode.
- Variables: See the stack, ravenmind, and even some internal values like the evaluated pattern count.
- Call Stack: Debug complex meta-evaluating hexes with the call stack, generated from the next continuation to be executed. Learn how Hex Casting's internals work!
- Breakpoints: Set breakpoints on specific patterns, or use the Uncaught Mishaps option to pause the debugger when a mishap occurs and see what went wrong.
- Multiplayer: Debug your hexes in multiplayer! The debug client connects to a port opened by the game client (configurable, defaults to 4444), and each player can have up to one active debugger instance at a time.
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