Hexxy Dimensions

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Hexxy Dimensions

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So take Applied Energetics 2's Spatial cells and make them time instead of resource based. And magical

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Type
Mod
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Creative Commons Zero v1.0 Universal
Latest Version
1.4.0
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do not use this mod

I have a rework planned "just a week away" and as such am not accepting issues for this version. and doubly so cause I built this mod around in-dev hexcasting builds and left some errors in on accident that cause hex to get very confused.

Addon to hexcasting on 1.20.1 that adds rooms (all information here is for the 1.3.0+ versions which will be uploaded when I get home)

adds a new pocket dimension called a room. (default max size is 100x50x100, configurable) rooms can be carved via a new great spell. (one block per tick, configurable) and a ton of new enlightenment-requiring spells to work with rooms. you can pass rooms around and even remove permissions from a room (RWX) Read lets players use the room iota to enter the room Write lets you remove permissions on a room iota (and soon delete rooms) Execute lets you use Everett's Environemnt to cast with full ambit in a room.

the hexdim comes with a shader which gets disabled if sodium exists if you want to manually disable the shader (for performance reasons) add -Dhexdim.disableShader=true to launch arguments for your perfered launcher

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  • the key pattern in the dimension
    the key pattern in the dimension gaze upon it's brilliance as you try and understand what you are getting yourself into

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