HIDE!
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Server-side only mod, you can hide your own presence (player model and Tab list)
Fabric is a mod loader for versions 1.14+ of Minecraft, particularly popular for client side and optimization mods.
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Description
hide (Fabric 1.21.11)
A server-side only Fabric mod providing admin invisibility control:
/hide <player> enable/hide <player> disable
Core Features
After hiding is enabled (enable):
- The player is removed from other players' tab lists
- The player becomes invisible to other players in the world (including main hand, off-hand, and equipment visibility)
- The player is removed from the waypoint/locator bar (introduced in 1.21.11)
After hiding is disabled (disable):
- Visibility and player information are resynchronized, making the player reappear for others
Permissions & Scope
- Command permission: Admin only (
Permissions.COMMANDS_ADMIN) - Scope of effect: Hidden state is persisted to the world directory; hidden state is preserved after server restart
- Visibility semantics: Hidden players are invisible to other players; hidden players can still see themselves
Message & Behavior Suppression
For hidden players, the following visibility-related outputs are currently suppressed:
- Advancement/achievement completion messages (at system broadcast level)
- Join and quit game messages (at system broadcast level)
Note: Hidden state no longer intercepts chat or command input, so as not to interfere with command execution chains.
Important Notes (Server-Only Capability Boundaries)
This mod is a pure server-side implementation and works with vanilla clients; however, it does not equate to "completely traceless admin invisibility". The following signals may still require additional handling:
- Sounds, collisions, and information exposed through other mods/plugins' extra channels
- Temporary display anomalies caused by client-side resources/caching
Troubleshooting Suggestions
If occasional display desynchronization, protocol errors, or short-term anomalies after dimension crossing occur:
- First execute
/hide <player> disableand thenenableto force a resynchronization - Reproduce the issue using two clients (A observing B) and confirm whether it only happens in specific dimensions or with specific clients
- Check for conflicts with other mods that modify packets, the protocol layer, or UI-related mods
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