HIDE!

Quick rating

HIDE!

No reviews yet

Server-side only mod, you can hide your own presence (player model and Tab list)

Mod Loaders
Fabric
Minecraft

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
Creative Commons Zero v1.0 Universal
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

hide (Fabric 1.21.11)

A server-side only Fabric mod providing admin invisibility control:

  • /hide <player> enable
  • /hide <player> disable

Core Features

After hiding is enabled (enable):

  • The player is removed from other players' tab lists
  • The player becomes invisible to other players in the world (including main hand, off-hand, and equipment visibility)
  • The player is removed from the waypoint/locator bar (introduced in 1.21.11)

After hiding is disabled (disable):

  • Visibility and player information are resynchronized, making the player reappear for others

Permissions & Scope

  • Command permission: Admin only (Permissions.COMMANDS_ADMIN)
  • Scope of effect: Hidden state is persisted to the world directory; hidden state is preserved after server restart
  • Visibility semantics: Hidden players are invisible to other players; hidden players can still see themselves

Message & Behavior Suppression

For hidden players, the following visibility-related outputs are currently suppressed:

  • Advancement/achievement completion messages (at system broadcast level)
  • Join and quit game messages (at system broadcast level)

Note: Hidden state no longer intercepts chat or command input, so as not to interfere with command execution chains.

Important Notes (Server-Only Capability Boundaries)

This mod is a pure server-side implementation and works with vanilla clients; however, it does not equate to "completely traceless admin invisibility". The following signals may still require additional handling:

  • Sounds, collisions, and information exposed through other mods/plugins' extra channels
  • Temporary display anomalies caused by client-side resources/caching

Troubleshooting Suggestions

If occasional display desynchronization, protocol errors, or short-term anomalies after dimension crossing occur:

  1. First execute /hide <player> disable and then enable to force a resynchronization
  2. Reproduce the issue using two clients (A observing B) and confirm whether it only happens in specific dimensions or with specific clients
  3. Check for conflicts with other mods that modify packets, the protocol layer, or UI-related mods

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

<1,000
Downloads
Last Updated
CurseForge
Modrinth
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works