Hide Coordinates

Quick rating

Hide Coordinates

No reviews yet

Hide coordinates from players by offsetting all positions sent to the client

Adventure/Exploration
Mod Loaders
Fabric
Minecraft
26.2

Community voices

Reviews

Versions
Loading versions…
Match includes

Click once to include, again to exclude, again to clear

Rating Any
Any 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0
Min
Max
Play Status
Reviews
Time Played
hrs+
Verified developers only
Has developer response
List view
Grid view
Compact view
Sort by
Date
Rating
Helpful
Unhelpful
Edited
Sort ascending
Delete this review?

This removes your review from the project. You can write a new review after.

Review submitted for moderation

Your review has been sent to moderators, who will check that it meets our guidelines before it appears publicly.

No reviews yet. Be the first to review this project!

Get it on

Available Platforms

Compatibility

Supported Environments

Dev Environment
Client Unsupported
Server Required

About

Project Details

Type
Mod
License
MIT License
Authors

For authors

Embed Badge

If you're the author of this project, you can embed a live badge anywhere that supports HTML or Markdown. It updates automatically whenever ratings change.

Custom banner text
ModDex rating badge preview

Use HTML for any page that supports it, or Markdown for README files and Markdown-based descriptions.

Identifiers

Platform IDs

Modrinth ID

Resources

External Links

Source Issues Wiki Discord

About

Description

Hide Coordinates

Server-side Fabric mod to prevent sending real coordinates to the client. Based on and partly copied from the Spigot version CoordinateOffset by Joshua Prince. Credit also goes to Patbox for a small sample of code I used from Polymer!

Features

  • Players' coordinates are offset so that the location they entered the current world (join, teleport, portal or respawn) is shown to them as 0, 0.
  • Admins can use /coordoffset get to find their own offset.
  • Admins can use /coordoffset set [pos] to change their own offset such that the specified pos is in the 0,0 chunk for them, or /coordoffset set none to disable the offset.
  • Any worldborder wall is only sent to players who can see it. This is to prevent client-side mods from instantly figuring out the offset from world border center information.

Why?

The gamerule reducedDebugInfo hides coordinates from the debug screen, but this can be easily circumvented using a client-side mod. This mod hides the coordinates for real by offsetting all coordinates sent to the client. A server that wants to actually enforce the gamerule reducedDebugInfo without an honour system will need a mod like this. This is my attempt at an implementation :)

Disclaimer

I'm a new modder. I needed this for a server I'm working on and made it as a learning opportunity. Therefore the mod doesn't have all the features, the code is quite messy, and there could be bugs or crashes. But I still figured it might be useful to some others. Feel free to use the code as you please, and improvement suggestions are welcome! Known issues:

  • The main feature missing here from CoordinateOffset are the vast configuration options. Offsets are always set so you spawn in chunk 0,0 and this resets on death and dimension change.
  • Worldborder growing or shrinking looks really weird.
  • It's possible that I missed some packets that need the offset, let me know!

Screenshots

Gallery

This project has no gallery images yet.

Versions

Files

Relations

Project Relations

More like this

Similar Mods

Suggestions use data such as tags, dependencies, dependents, descriptions, titles, and more to rank how much they overlap with this mod.

On ModDex

Community snapshot

0
Ratings
0
Followers
0
In stacks

By the numbers

Statistics

~2,000
Downloads
Last Updated
CurseForge
Created
Last synced
When ModDex last fetched this project from CurseForge or Modrinth. Every project is re-checked on a schedule, and any project that ships a new file is synced automatically within hours of the release.
New file updates sync automatically
How syncing works