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HigherEnchants
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Increases the maximum level of almost every enchantment, and adds new features/compatability.
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HigherEnchants
This datapack increases the maximum levels of almost all enchantments, and adds/modifies features to a decent amount of them, as well as changing some enchantment compatability. Librarians have been changed to sell books enchanted with levels rather than enchanted randomly (they'd be too overpowered otherwise), with Master Librarians unlocking 3 of 9 specific "precious" enchantments each. Based on the Existing HigherEnchants datapack of the same name, but with even higher level caps. https://modrinth.com/datapack/higherenchants
Enchantments
Melee
- Smite - 6, now compatible with Sharpness and Tridents, gives slowness to smite mobs like BOA
- Bane Of Arthropods - 6, now compatible with Sharpness and Tridents and affects creepers
- Impaling - 6, now compatible with Sharpness and Swords, increased dmg to mobs in water/rain
- Sharpness - 10, now compatible with all other secondary dmg enchants, compatible with Tridents and Maces, dmg heavily buffed (up to +9)
- Density - 10, incompatible with Breach, Sharpness and secondary dmg enchants
- Lunge - 5, partially affects vertical momentum as well, no longer triggers when sneaking
- Breach - 6, now compatible with Sharpness and secondary dmg enchants
- Knockback - 5, yeets things up to ~2 blocks vertically
- Looting - 7, now multiplies equipment drop chances up to 4x instead of adding up to 3% chance (common/rare drops unaffected, ie +7% chance, because chances are determined by loot tables)
- Sweeping Edge - 5, deals up 83.3% additional dmg to neighbouring mobs
- Fire Aspect - 4, no longer compatible with maces
- Wind Burst - 5, no longer triggers when sneaking
- Channeling - 3, explodes for up to ~40 dmg, works without thunder if user is in water
- Loyalty - 4, trident go yeet
- Riptide - 5, u go yeet
Armour
- Blast Protection - 6, now compatible with Protection
- Fire Protection - 6, now compatible with Protection, protects against magic dmg
- Projectile Protection - 6, now compatible with Protection, protects against Mace/spear dmg
- Feather Falling - 6, increases safe fall height
- Protection - 10, now compatible with all other types of Protection, now gives up to +6 armour bars and +4 toughness
- Thorns - 6
- Aqua Affinity - 3
- Respiration - 4
- Swift Sneak - 5, sneak at up to 80% walk speed
- Depth Strider - 5, makes you even faster specifically when swimming, now incompatible with soul speed
- Frost Walker - 5, makes you fast on all ice like Soul Speed, trigger condition more lenient, now incompatible with soul speed
- Soul Speed - 5, no longer works in water, now incompatible with depth strider and frost walker
Tools
- Efficiency - 10, now partially increases wrong-tool mining speed as well
- Fortune - 7
- Silk Touch - 1
- Luck Of The Sea - 7
- Lure - 5
Ranged
- Flame - 4
- Infinity - 1, now compatible with Mending and Crossbows
- Multishot - 3, quadratic scaling up to 10 arrows, lower spread (up to 18 deg)
- Piercing - 4, quadratic scaling up to 17 mobs at lvl 4
- Power - 10, now compatible with Crossbows
- Punch - 5
- Quick Charge - 5, incompatible with multishot and piercing
Common
- Unbreaking - 10
- Mending - 10, lower levels heavily nerfed (quadratic scaling from 5% vanilla at lvl 1 to 150% vanilla at lvl 10), now compatible with Infinity
Librarians
- Lvl 1-2: trade "common" enchants and curses (All enchants in the Enchanting table except those listed in Lvl 5)
- Lvl 3-4: trade all enchantments in the enchanting table (no curses)
- Lvl 5: trades 3 of the following (density, efficiency, fortune, looting, mending, power, protection, sharpness, unbreaking)
Chest loot
- Enchanted books/items from chests that were originally given random enchantment levels are now enchanted with experience levels instead to prevent OP books like mending 10, similar to librarians.
- Bastion and Ancient city chests now give soul speed and swift sneak 1 respectively, similar to trial chambers giving Wind burst 1.
- Structures with modified loot tables include the Monster Room, Mineshaft, Ancient City, Desert Pyramid, Pillager Outpost, Ocean Ruins, Woodland Mansion, Bastion and Trial Chambers.
Dependencies
Using NoExpensive is highly recommended to bypass the 39 level cap. As prior work penalty can cause enchantment costs to skyrocket, adding other ways to get xp or using xpStream to bypass the xp absorption cap is also highly recommended.
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