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Historically Accurate
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A mod adding several historically accurate medieval features to the game based on life between 476AD and 1600AD.
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Must be installed on both the client and the server.
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What does this mod add?
Historically Accurate features a variety of additions based on real history. Currently, the mod is in early development, with the only released version being a test run. I am currently working on a 26.2 version of the mod with more features than the current release.
The mod's current version adds:
Food - Porridge, Oats (crafted from wheat), Tomatoes (with crop/seeds)
Tools/Weapons - Copper and Steel Pickaxes, Axes, Shovels, Hoes, and Falchions
Steel - Crafting process with in-world interactions
Zinc - Its ore, "Sphalerite", in three different qualities (Poor, Medium, Rich)
Planned features
Future 26.1.2 versions will feature:
- Brass (tools) and its crafting processes (featuring more in-world interactions)
- Further early-game tech development (more flint tools, etc.)
- Backpacks (with hotkey)
- Expanded food/cooking/farming systems
Want to help?
If you would like to provide artwork or just suggestions, feel free to join my Discord server! Or if you want to, you can donate to my Ko-Fi!
Discord
If you want to see sneak-peeks or interact with a growing community, join my Discord!
What does this mod add?
Historically Accurate features a variety of additions based on real history. Currently, the mod is in early development, with the only released version being a test run. I am currently working on a 26.2 version of the mod with more features than the current release.
The mod's most current version adds:
- Food - Porridge, Oats (crafted from wheat), Tomatoes, Beer, Yeast
- Tools/Weapons - Copper, Brass and Steel Pickaxes, Axes, Shovels, Hoes, Hammers, and Falchions
- Steel and Brass
- Zinc - Its ores, "Sphalerite" and "Hemimorphite", in three different qualities (Poor, Medium, Rich)
- A new copper ore to replace the vanilla one called Malachite
- A Crucible furnace with custom recipes
Planned features
Future 26.2 versions will feature:
- Further early-game tech development (more flint tools, etc.)
- Backpacks (with hotkey)
- Expanded food/cooking/farming systems
- Alcohol brewing
- Armor and additional weaponry
- Animals
- Biomes / Climate overhaul
- Weather
Want to help?
If you would like to provide artwork or just suggestions, feel free to join the Discord server (link to the right)! Or if you want to buy me a coffee, you can do so on my Ko-Fi!
A note on updates and forks.
I will try to update the mod to the newest Minecraft versions as often as possible, however I do not want to use beta NeoForge versions - meaning that for example a 26.3 version will have to wait for the corresponding NeoForge version to be released.
I currently have no plans on forking the mod to Fabric, Quilt or let alone Forge. I am still working on key parts of the mod and need to get it ready for an official, content packed release before I start thinking about remaking the mod on other Loaders.
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