Mod
HologramPanel
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supply multi information and direct interact at same time for block, entity and item
Does not follow a specific thematic focus apart from vanilla Minecraft.
Used for mods with little to no gameplay elements.
Includes mods that provide maps, minimaps, and informational tools for navigation.
Includes quality of life improvements and small tweaks to enhance and customize gameplay.
Adds tools to customize the user interface and menus.
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Description
Hologram Panel
Hologram Panel is a mod that is intended to provide a hover panel that displays useful information and supports some direct interaction
Also, it is designed to be easily extensible with built-in support for some profile and debug options
You can report an issue or make a feature request here. Remember, GitHub is more recommended
You can trigger this by manually looking at it
In most cases, holograms will be displayed triggered by a system called popup, you can configure it in the config screen
Then, you can quickly obtain information from it and do more than mods like The one probe.
We can get the information in a more interactive way
Get the detailed item information that is stored just by your view
queue and store items conveniently without opening the container
transforming items between containers directly, holding G(by default) can move your mouse freely
with a more stylized widget format and see multiple working progress at the same time
What's more, the displayed items support search, and can also be integrated with REI and JEI
If you think the widget is too big or too small, you can adjust its size conveniently, just by holding alt(by default) and scrolling your mouse.
Also, you can hold shift at the same time to adjust in a more precise way
Also, support for entity and support collapse the information, which takes too much space
Fluid and Energy are also supported for entity, item, and block.
In addition to holograms, followed by the source and displayed on screen, there are also two other kinds of display types
By default, holograms will face the player.
Press and hold U to trigger the CycleSelector, which is designed to configure something without taking too many shortcuts and opening a screen
LocateFacePlayer mode is the default mode applied to holograms. Under this mode, holograms will always face the player and adjust
their size by the distance between you and its position
LocateOnScreen mode will let the hologram always display on screen, and with a link line between the hologram and the source
This mode is designed for entities like players and pets, or other very important blocks
LocateFreelyInWorld mode will render them in 3D level, they will not adjust their size and rotation by the movement of the camera
It is designed to be applied to blocks like containers, like chests, and some blocks that need continuous monitoring
Drag is supported through all three kinds of display types
LocateOnScreen supports adjusting its position and rotation.
LocateFacePlayer only supports adjusting its position.
TransformationOrientation is used to indicate which is the x/y/z axis for the currently modified object.
There are three different types of TransformationOrientation
hold x/y/z then scroll your mouse, the object will change its location or rotation according your setting
world axis: Axis is the same axis used by the Minecraft world.
local axis: Axis is the coordinate used by the hologram. The axis will change by the rotation of hologram
player axis: Axis is the coordinate used by the camera. The axis will change by the movement and rotation of the camera.
The camera is controlled by player, so your move and see direction will change the axis.
Projector Block
This block is used to store, persist, and share location settings with other players
Right-clicking it will bind the selected hologram's information to it, or set the bind hologram selected if it exists
The CycleSelector also supports a quick hide or recovery operation
Hologram will be hidden if no information is provided to save screen space to make UI more clear
enable force display mode will display them by ctrl(default)
Hologram Panel
Hologram Panel is a mod that is intended to provide a hover panel that displays useful information and supports some direct interaction
Also, it is designed to be easily extensible with built-in support for some profile and debug options
You can report an issue or make a feature request here. Remember, GitHub is more recommended
You can trigger this by manually looking at it
In most cases, holograms will be displayed triggered by a system called popup, you can configure it in the config screen
Then, you can quickly obtain information from it and do more than mods like The one probe.
We can get the information in a more interactive way
Get the detailed item information that is stored just by your view
queue and store items conveniently without opening the container
transforming items between containers directly, holding G(by default) can move your mouse freely
with a more stylized widget format and see multiple working progress at the same time
What's more, the displayed items support search, and can also be integrated with REI and JEI
If you think the widget is too big or too small, you can adjust its size conveniently, just by holding alt(by default) and scrolling your mouse.
Also, you can hold shift at the same time to adjust in a more precise way
Also, support for entity and support collapse the information, which takes too much space
Fluid and Energy are also supported for entity, item, and block.
In addition to holograms, followed by the source and displayed on screen, there are also two other kinds of display types
By default, holograms will face the player.
Press and hold U to trigger the CycleSelector, which is designed to configure something without taking too many shortcuts and opening a screen
LocateFacePlayer mode is the default mode applied to holograms. Under this mode, holograms will always face the player and adjust
their size by the distance between you and its position
LocateOnScreen mode will let the hologram always display on screen, and with a link line between the hologram and the source
This mode is designed for entities like players and pets, or other very important blocks
LocateFreelyInWorld mode will render them in 3D level, they will not adjust their size and rotation by the movement of the camera
It is designed to be applied to blocks like containers, like chests, and some blocks that need continuous monitoring
Drag is supported through all three kinds of display types
LocateOnScreen supports adjusting its position and rotation.
LocateFacePlayer only supports adjusting its position.
TransformationOrientation is used to indicate which is the x/y/z axis for the currently modified object.
There are three different types of TransformationOrientation
hold x/y/z then scroll your mouse, the object will change its location or rotation according your setting
world axis: Axis is the same axis used by the Minecraft world.
local axis: Axis is the coordinate used by the hologram. The axis will change by the rotation of hologram
player axis: Axis is the coordinate used by the camera. The axis will change by the movement and rotation of the camera.
The camera is controlled by player, so your move and see direction will change the axis.
Projector Block
This block is used to store, persist, and share location settings with other players
Right-clicking it will bind the selected hologram's information to it, or set the bind hologram selected if it exists
The CycleSelector also supports a quick hide or recovery operation
Hologram will be hidden if no information is provided to save screen space to make UI more clear
enable force display mode will display them by ctrl(default)
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