Homebrew Origins

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Homebrew Origins

By Xmat5

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Homebrew Origins adds 20 playable races inspired by real D&D 5.5e species and monsters, each with trait-accurate powers, tiered progression, and real drawbacks. An Neo-Origins addon

Mod Loaders
Minecraft

About

Description

Homebrew Origins

A NeoOrigins addon for NeoForge 1.21.1 adding 20 playable races built directly from real D&D 5.5e (2024) species and monster material. They aren't just reskins, but powers translated as faithfully as Minecraft allows from actual traits, verified against D&D Beyond and the Monster Manual.

Every race gets a full kit: a base identity, a real drawback, and a three-tier progression that unlocks as you level. Choose your race family first, then your race within it.


Races

Elves

  • Wood Elf - a friend of nature, at home in the forest canopy
  • High Elf - arcane-touched, quick with a blink and a spell
  • Drow - Underdark-born stealth and shadow magic, masters of concealment

Dwarves

  • Mountain Dwarf - hardy, stone-tough, unshakeable in a fight
  • Duergar - gray-skinned Underdark exiles, hardened against poison and magic alike
  • Hill Dwarf - cast out to the surface, endurance drawn from land and kinship

Wildfolk

  • Orc - raw fury and goblin-blooded hunger, stronger the harder they're pushed
  • Goblin - small, cunning, and obsessed with gold
  • Nalfeshnee - a gluttonous demon bound to the Nether, teleporting and shrugging off magic

Beasts

  • Triton - guardians of the ocean depths, commanding fog and wind
  • Arachnae - spider-kin who climb any surface and weave webs to trap prey
  • Harpy - cliff-dwelling bird-women who dive from open sky and lure with song

Humans

  • Human - no single grand gift, just grit and the will to keep going

Dragonborn

  • Fire Dragonborn - red, gold, and brass wyrm blood; fire answers their call
  • Lightning Dragonborn - blue and bronze dragon heirs, storms embolden them
  • Frost Dragonborn - white and silver dragon heirs, glacial cold runs in their veins
  • Acid Dragonborn - black wyrm-blooded, breath that dissolves flesh and metal alike

Undead

  • Revenant - cursed to undeath, regenerating wounds and hunting one target across any distance
  • Dhampir - mortal and vampire born, speed and strength bought at sunlight's cost
  • Reborn - died and came back regardless, no longer needing sleep or fearing plague

Features

  • 20 fully realized races across 7 families, each with a base kit and a 3-tier progression
  • Real trait sourcing - powers checked directly against D&D Beyond and the Monster Manual
  • Meaningful drawbacks - every race gives something up in exchange for its strengths

Requirements

Required:

Optional (enables additional race powers if present):

Credits

Created by Xmat5.